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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
library barback.asset.internal_asset;
import 'dart:async';
import 'dart:convert';
import 'dart:typed_data';
import 'package:async/async.dart';
import 'package:collection/collection.dart';
import '../serialize.dart';
import '../utils.dart';
import '../utils/file_pool.dart';
import '../utils/stream_replayer.dart';
import 'asset.dart';
import 'asset_id.dart';
/// Serialize an asset to a form that's safe to send across isolates.
Map serializeAsset(Asset asset) {
var id = serializeId(asset.id);
if (asset is BinaryAsset) {
return {'type': 'binary', 'id': id, 'contents': asset._contents};
} else if (asset is FileAsset) {
return {'type': 'file', 'id': id, 'path': asset._path};
} else if (asset is StringAsset) {
return {'type': 'string', 'id': id, 'contents': asset._contents};
} else {
// [asset] is probably a [StreamAsset], but it's possible that the user has
// created a custom subclass, in which case we just serialize the stream
// anyway.
return {
'type': 'stream',
'id': id,
'stream': serializeStream(asset.read())
};
}
}
/// Deserialize an asset from the form returned by [serialize].
Asset deserializeAsset(Map asset) {
var id = deserializeId(asset['id']);
switch (asset['type']) {
case 'binary':
return new BinaryAsset(
id, DelegatingList.typed(asset['contents'] as List));
case 'file':
return new FileAsset(id, asset['path']);
case 'string':
return new StringAsset(id, asset['contents']);
case 'stream':
return new StreamAsset(
id, DelegatingStream.typed(deserializeStream(asset['stream'])));
default:
throw new FormatException('Unknown asset type "${asset['type']}".');
}
}
/// An asset whose data is stored in a list of bytes.
class BinaryAsset implements Asset {
final AssetId id;
final Uint8List _contents;
BinaryAsset(this.id, List<int> contents) : _contents = toUint8List(contents);
Future<String> readAsString({Encoding encoding}) {
if (encoding == null) encoding = UTF8;
return new Future.value(encoding.decode(_contents));
}
Stream<List<int>> read() => new Future<List<int>>.value(_contents).asStream();
String toString() {
var buffer = new StringBuffer();
buffer.write("Bytes [");
// Don't show the whole list if it's long.
if (_contents.length > 11) {
for (var i = 0; i < 5; i++) {
buffer.write(byteToHex(_contents[i]));
buffer.write(" ");
}
buffer.write("...");
for (var i = _contents.length - 5; i < _contents.length; i++) {
buffer.write(" ");
buffer.write(byteToHex(_contents[i]));
}
} else {
for (var i = 0; i < _contents.length; i++) {
if (i > 0) buffer.write(" ");
buffer.write(byteToHex(_contents[i]));
}
}
buffer.write("]");
return buffer.toString();
}
}
/// An asset backed by a file on the local file system.
class FileAsset implements Asset {
final AssetId id;
/// Use a [FilePool] to handle reads so we can try to cope with running out
/// of file descriptors more gracefully.
static final _pool = new FilePool();
final String _path;
FileAsset(this.id, this._path);
Future<String> readAsString({Encoding encoding}) {
if (encoding == null) encoding = UTF8;
return _pool.readAsString(_path, encoding);
}
Stream<List<int>> read() => _pool.openRead(_path);
String toString() => 'File "${_path}"';
}
/// An asset whose data is stored in a string.
class StringAsset implements Asset {
final AssetId id;
final String _contents;
StringAsset(this.id, this._contents);
Future<String> readAsString({Encoding encoding}) =>
new Future.value(_contents);
Stream<List<int>> read() =>
new Future<List<int>>.value(UTF8.encode(_contents)).asStream();
String toString() {
// Don't show the whole string if it's long.
var contents = _contents;
if (contents.length > 40) {
contents = contents.substring(0, 20) +
" ... " +
contents.substring(contents.length - 20);
}
contents = _escape(contents);
return 'String "$contents"';
}
String _escape(String string) {
return string
.replaceAll("\"", r'\"')
.replaceAll("\n", r"\n")
.replaceAll("\r", r"\r")
.replaceAll("\t", r"\t");
}
}
/// An asset whose data is available from a stream.
class StreamAsset implements Asset {
final AssetId id;
/// A stream replayer that records and replays the contents of the input
/// stream.
final StreamReplayer<List<int>> _replayer;
StreamAsset(this.id, Stream<List<int>> stream)
: _replayer = new StreamReplayer(stream);
Future<String> readAsString({Encoding encoding}) {
if (encoding == null) encoding = UTF8;
return _replayer
.getReplay()
.expand((chunk) => chunk)
.toList()
.then((bytes) => encoding.decode(bytes));
}
Stream<List<int>> read() => _replayer.getReplay();
String toString() => "Stream";
}