blob: 0647c344d94bfe7b2ef2ebfd68838618241531df [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_BINDINGS_LIB_BINDINGS_SERIALIZATION_H_
#define MOJO_PUBLIC_CPP_BINDINGS_LIB_BINDINGS_SERIALIZATION_H_
#include <mojo/system/handle.h>
#include <vector>
#include "mojo/public/cpp/bindings/lib/bindings_internal.h"
#include "mojo/public/cpp/system/handle.h"
namespace mojo {
template <typename I>
class InterfaceHandle;
namespace internal {
// Please note that this is a different value than |mojo::kInvalidHandleValue|,
// which is the "decoded" invalid handle.
const MojoHandle kEncodedInvalidHandleValue = static_cast<MojoHandle>(-1);
size_t Align(size_t size);
char* AlignPointer(char* ptr);
bool IsAligned(const void* ptr);
// Pointers are encoded as relative offsets. The offsets are relative to the
// address of where the offset value is stored, such that the pointer may be
// recovered with the expression:
//
// ptr = reinterpret_cast<char*>(offset) + *offset
//
// A null pointer is encoded as an offset value of 0.
//
void EncodePointer(const void* ptr, uint64_t* offset);
// Note: This function doesn't validate the encoded pointer value.
const void* DecodePointerRaw(const uint64_t* offset);
// Note: This function doesn't validate the encoded pointer value.
template <typename T>
inline void DecodePointer(const uint64_t* offset, T** ptr) {
*ptr = reinterpret_cast<T*>(const_cast<void*>(DecodePointerRaw(offset)));
}
// Handles are encoded as indices into a vector of handles. These functions
// manipulate the value of |handle|, mapping it to and from an index.
void EncodeHandle(Handle* handle, std::vector<Handle>* handles);
void EncodeHandle(Interface_Data* data, std::vector<Handle>* handles);
void EncodeHandle(MojoHandle* handle, std::vector<Handle>* handles);
// Note: The following three functions don't validate the encoded handle value.
void DecodeHandle(Handle* handle, std::vector<Handle>* handles);
void DecodeHandle(Interface_Data* data, std::vector<Handle>* handles);
void DecodeHandle(MojoHandle* handle, std::vector<Handle>* handles);
// The following 2 functions are used to encode/decode all objects (structs and
// arrays) in a consistent manner.
template <typename T>
inline void Encode(T* obj, std::vector<Handle>* handles) {
if (obj->ptr)
obj->ptr->EncodePointersAndHandles(handles);
EncodePointer(obj->ptr, &obj->offset);
}
// Note: This function doesn't validate the encoded pointer and handle values.
template <typename T>
inline void Decode(T* obj, std::vector<Handle>* handles) {
DecodePointer(&obj->offset, &obj->ptr);
if (obj->ptr)
obj->ptr->DecodePointersAndHandles(handles);
}
template <typename T>
inline void InterfaceHandleToData(InterfaceHandle<T> input,
Interface_Data* output) {
output->handle = input.PassHandle().release();
output->version = input.version();
}
template <typename T>
inline void InterfaceDataToHandle(Interface_Data* input,
InterfaceHandle<T>* output) {
*output = InterfaceHandle<T>(MakeScopedHandle(FetchAndReset(&input->handle)),
input->version);
}
} // namespace internal
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_BINDINGS_LIB_BINDINGS_SERIALIZATION_H_