| //===- SLPVectorizer.cpp - A bottom up SLP Vectorizer ---------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass implements the Bottom Up SLP vectorizer. It detects consecutive |
| // stores that can be put together into vector-stores. Next, it attempts to |
| // construct vectorizable tree using the use-def chains. If a profitable tree |
| // was found, the SLP vectorizer performs vectorization on the tree. |
| // |
| // The pass is inspired by the work described in the paper: |
| // "Loop-Aware SLP in GCC" by Ira Rosen, Dorit Nuzman, Ayal Zaks. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Transforms/Vectorize/SLPVectorizer.h" |
| #include "llvm/ADT/ArrayRef.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/DenseSet.h" |
| #include "llvm/ADT/MapVector.h" |
| #include "llvm/ADT/None.h" |
| #include "llvm/ADT/Optional.h" |
| #include "llvm/ADT/PostOrderIterator.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/ADT/SetVector.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/SmallSet.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/iterator.h" |
| #include "llvm/ADT/iterator_range.h" |
| #include "llvm/Analysis/AliasAnalysis.h" |
| #include "llvm/Analysis/CodeMetrics.h" |
| #include "llvm/Analysis/DemandedBits.h" |
| #include "llvm/Analysis/GlobalsModRef.h" |
| #include "llvm/Analysis/LoopAccessAnalysis.h" |
| #include "llvm/Analysis/LoopInfo.h" |
| #include "llvm/Analysis/MemoryLocation.h" |
| #include "llvm/Analysis/OptimizationRemarkEmitter.h" |
| #include "llvm/Analysis/ScalarEvolution.h" |
| #include "llvm/Analysis/ScalarEvolutionExpressions.h" |
| #include "llvm/Analysis/TargetLibraryInfo.h" |
| #include "llvm/Analysis/TargetTransformInfo.h" |
| #include "llvm/Analysis/ValueTracking.h" |
| #include "llvm/Analysis/VectorUtils.h" |
| #include "llvm/IR/Attributes.h" |
| #include "llvm/IR/BasicBlock.h" |
| #include "llvm/IR/Constant.h" |
| #include "llvm/IR/Constants.h" |
| #include "llvm/IR/DataLayout.h" |
| #include "llvm/IR/DebugLoc.h" |
| #include "llvm/IR/DerivedTypes.h" |
| #include "llvm/IR/Dominators.h" |
| #include "llvm/IR/Function.h" |
| #include "llvm/IR/IRBuilder.h" |
| #include "llvm/IR/InstrTypes.h" |
| #include "llvm/IR/Instruction.h" |
| #include "llvm/IR/Instructions.h" |
| #include "llvm/IR/IntrinsicInst.h" |
| #include "llvm/IR/Intrinsics.h" |
| #include "llvm/IR/Module.h" |
| #include "llvm/IR/NoFolder.h" |
| #include "llvm/IR/Operator.h" |
| #include "llvm/IR/PassManager.h" |
| #include "llvm/IR/PatternMatch.h" |
| #include "llvm/IR/Type.h" |
| #include "llvm/IR/Use.h" |
| #include "llvm/IR/User.h" |
| #include "llvm/IR/Value.h" |
| #include "llvm/IR/ValueHandle.h" |
| #include "llvm/IR/Verifier.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/Casting.h" |
| #include "llvm/Support/CommandLine.h" |
| #include "llvm/Support/Compiler.h" |
| #include "llvm/Support/DOTGraphTraits.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/GraphWriter.h" |
| #include "llvm/Support/KnownBits.h" |
| #include "llvm/Support/MathExtras.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Transforms/Utils/LoopUtils.h" |
| #include "llvm/Transforms/Vectorize.h" |
| #include <algorithm> |
| #include <cassert> |
| #include <cstdint> |
| #include <iterator> |
| #include <memory> |
| #include <set> |
| #include <string> |
| #include <tuple> |
| #include <utility> |
| #include <vector> |
| |
| using namespace llvm; |
| using namespace llvm::PatternMatch; |
| using namespace slpvectorizer; |
| |
| #define SV_NAME "slp-vectorizer" |
| #define DEBUG_TYPE "SLP" |
| |
| STATISTIC(NumVectorInstructions, "Number of vector instructions generated"); |
| |
| static cl::opt<int> |
| SLPCostThreshold("slp-threshold", cl::init(0), cl::Hidden, |
| cl::desc("Only vectorize if you gain more than this " |
| "number ")); |
| |
| static cl::opt<bool> |
| ShouldVectorizeHor("slp-vectorize-hor", cl::init(true), cl::Hidden, |
| cl::desc("Attempt to vectorize horizontal reductions")); |
| |
| static cl::opt<bool> ShouldStartVectorizeHorAtStore( |
| "slp-vectorize-hor-store", cl::init(false), cl::Hidden, |
| cl::desc( |
| "Attempt to vectorize horizontal reductions feeding into a store")); |
| |
| static cl::opt<int> |
| MaxVectorRegSizeOption("slp-max-reg-size", cl::init(128), cl::Hidden, |
| cl::desc("Attempt to vectorize for this register size in bits")); |
| |
| /// Limits the size of scheduling regions in a block. |
| /// It avoid long compile times for _very_ large blocks where vector |
| /// instructions are spread over a wide range. |
| /// This limit is way higher than needed by real-world functions. |
| static cl::opt<int> |
| ScheduleRegionSizeBudget("slp-schedule-budget", cl::init(100000), cl::Hidden, |
| cl::desc("Limit the size of the SLP scheduling region per block")); |
| |
| static cl::opt<int> MinVectorRegSizeOption( |
| "slp-min-reg-size", cl::init(128), cl::Hidden, |
| cl::desc("Attempt to vectorize for this register size in bits")); |
| |
| static cl::opt<unsigned> RecursionMaxDepth( |
| "slp-recursion-max-depth", cl::init(12), cl::Hidden, |
| cl::desc("Limit the recursion depth when building a vectorizable tree")); |
| |
| static cl::opt<unsigned> MinTreeSize( |
| "slp-min-tree-size", cl::init(3), cl::Hidden, |
| cl::desc("Only vectorize small trees if they are fully vectorizable")); |
| |
| static cl::opt<bool> |
| ViewSLPTree("view-slp-tree", cl::Hidden, |
| cl::desc("Display the SLP trees with Graphviz")); |
| |
| // Limit the number of alias checks. The limit is chosen so that |
| // it has no negative effect on the llvm benchmarks. |
| static const unsigned AliasedCheckLimit = 10; |
| |
| // Another limit for the alias checks: The maximum distance between load/store |
| // instructions where alias checks are done. |
| // This limit is useful for very large basic blocks. |
| static const unsigned MaxMemDepDistance = 160; |
| |
| /// If the ScheduleRegionSizeBudget is exhausted, we allow small scheduling |
| /// regions to be handled. |
| static const int MinScheduleRegionSize = 16; |
| |
| /// \brief Predicate for the element types that the SLP vectorizer supports. |
| /// |
| /// The most important thing to filter here are types which are invalid in LLVM |
| /// vectors. We also filter target specific types which have absolutely no |
| /// meaningful vectorization path such as x86_fp80 and ppc_f128. This just |
| /// avoids spending time checking the cost model and realizing that they will |
| /// be inevitably scalarized. |
| static bool isValidElementType(Type *Ty) { |
| return VectorType::isValidElementType(Ty) && !Ty->isX86_FP80Ty() && |
| !Ty->isPPC_FP128Ty(); |
| } |
| |
| /// \returns true if all of the instructions in \p VL are in the same block or |
| /// false otherwise. |
| static bool allSameBlock(ArrayRef<Value *> VL) { |
| Instruction *I0 = dyn_cast<Instruction>(VL[0]); |
| if (!I0) |
| return false; |
| BasicBlock *BB = I0->getParent(); |
| for (int i = 1, e = VL.size(); i < e; i++) { |
| Instruction *I = dyn_cast<Instruction>(VL[i]); |
| if (!I) |
| return false; |
| |
| if (BB != I->getParent()) |
| return false; |
| } |
| return true; |
| } |
| |
| /// \returns True if all of the values in \p VL are constants. |
| static bool allConstant(ArrayRef<Value *> VL) { |
| for (Value *i : VL) |
| if (!isa<Constant>(i)) |
| return false; |
| return true; |
| } |
| |
| /// \returns True if all of the values in \p VL are identical. |
| static bool isSplat(ArrayRef<Value *> VL) { |
| for (unsigned i = 1, e = VL.size(); i < e; ++i) |
| if (VL[i] != VL[0]) |
| return false; |
| return true; |
| } |
| |
| /// Checks if the vector of instructions can be represented as a shuffle, like: |
| /// %x0 = extractelement <4 x i8> %x, i32 0 |
| /// %x3 = extractelement <4 x i8> %x, i32 3 |
| /// %y1 = extractelement <4 x i8> %y, i32 1 |
| /// %y2 = extractelement <4 x i8> %y, i32 2 |
| /// %x0x0 = mul i8 %x0, %x0 |
| /// %x3x3 = mul i8 %x3, %x3 |
| /// %y1y1 = mul i8 %y1, %y1 |
| /// %y2y2 = mul i8 %y2, %y2 |
| /// %ins1 = insertelement <4 x i8> undef, i8 %x0x0, i32 0 |
| /// %ins2 = insertelement <4 x i8> %ins1, i8 %x3x3, i32 1 |
| /// %ins3 = insertelement <4 x i8> %ins2, i8 %y1y1, i32 2 |
| /// %ins4 = insertelement <4 x i8> %ins3, i8 %y2y2, i32 3 |
| /// ret <4 x i8> %ins4 |
| /// can be transformed into: |
| /// %1 = shufflevector <4 x i8> %x, <4 x i8> %y, <4 x i32> <i32 0, i32 3, i32 5, |
| /// i32 6> |
| /// %2 = mul <4 x i8> %1, %1 |
| /// ret <4 x i8> %2 |
| /// We convert this initially to something like: |
| /// %x0 = extractelement <4 x i8> %x, i32 0 |
| /// %x3 = extractelement <4 x i8> %x, i32 3 |
| /// %y1 = extractelement <4 x i8> %y, i32 1 |
| /// %y2 = extractelement <4 x i8> %y, i32 2 |
| /// %1 = insertelement <4 x i8> undef, i8 %x0, i32 0 |
| /// %2 = insertelement <4 x i8> %1, i8 %x3, i32 1 |
| /// %3 = insertelement <4 x i8> %2, i8 %y1, i32 2 |
| /// %4 = insertelement <4 x i8> %3, i8 %y2, i32 3 |
| /// %5 = mul <4 x i8> %4, %4 |
| /// %6 = extractelement <4 x i8> %5, i32 0 |
| /// %ins1 = insertelement <4 x i8> undef, i8 %6, i32 0 |
| /// %7 = extractelement <4 x i8> %5, i32 1 |
| /// %ins2 = insertelement <4 x i8> %ins1, i8 %7, i32 1 |
| /// %8 = extractelement <4 x i8> %5, i32 2 |
| /// %ins3 = insertelement <4 x i8> %ins2, i8 %8, i32 2 |
| /// %9 = extractelement <4 x i8> %5, i32 3 |
| /// %ins4 = insertelement <4 x i8> %ins3, i8 %9, i32 3 |
| /// ret <4 x i8> %ins4 |
| /// InstCombiner transforms this into a shuffle and vector mul |
| static Optional<TargetTransformInfo::ShuffleKind> |
| isShuffle(ArrayRef<Value *> VL) { |
| auto *EI0 = cast<ExtractElementInst>(VL[0]); |
| unsigned Size = EI0->getVectorOperandType()->getVectorNumElements(); |
| Value *Vec1 = nullptr; |
| Value *Vec2 = nullptr; |
| enum ShuffleMode {Unknown, FirstAlternate, SecondAlternate, Permute}; |
| ShuffleMode CommonShuffleMode = Unknown; |
| for (unsigned I = 0, E = VL.size(); I < E; ++I) { |
| auto *EI = cast<ExtractElementInst>(VL[I]); |
| auto *Vec = EI->getVectorOperand(); |
| // All vector operands must have the same number of vector elements. |
| if (Vec->getType()->getVectorNumElements() != Size) |
| return None; |
| auto *Idx = dyn_cast<ConstantInt>(EI->getIndexOperand()); |
| if (!Idx) |
| return None; |
| // Undefined behavior if Idx is negative or >= Size. |
| if (Idx->getValue().uge(Size)) |
| continue; |
| unsigned IntIdx = Idx->getValue().getZExtValue(); |
| // We can extractelement from undef vector. |
| if (isa<UndefValue>(Vec)) |
| continue; |
| // For correct shuffling we have to have at most 2 different vector operands |
| // in all extractelement instructions. |
| if (Vec1 && Vec2 && Vec != Vec1 && Vec != Vec2) |
| return None; |
| if (CommonShuffleMode == Permute) |
| continue; |
| // If the extract index is not the same as the operation number, it is a |
| // permutation. |
| if (IntIdx != I) { |
| CommonShuffleMode = Permute; |
| continue; |
| } |
| // Check the shuffle mode for the current operation. |
| if (!Vec1) |
| Vec1 = Vec; |
| else if (Vec != Vec1) |
| Vec2 = Vec; |
| // Example: shufflevector A, B, <0,5,2,7> |
| // I is odd and IntIdx for A == I - FirstAlternate shuffle. |
| // I is even and IntIdx for B == I - FirstAlternate shuffle. |
| // Example: shufflevector A, B, <4,1,6,3> |
| // I is even and IntIdx for A == I - SecondAlternate shuffle. |
| // I is odd and IntIdx for B == I - SecondAlternate shuffle. |
| const bool IIsEven = I & 1; |
| const bool CurrVecIsA = Vec == Vec1; |
| const bool IIsOdd = !IIsEven; |
| const bool CurrVecIsB = !CurrVecIsA; |
| ShuffleMode CurrentShuffleMode = |
| ((IIsOdd && CurrVecIsA) || (IIsEven && CurrVecIsB)) ? FirstAlternate |
| : SecondAlternate; |
| // Common mode is not set or the same as the shuffle mode of the current |
| // operation - alternate. |
| if (CommonShuffleMode == Unknown) |
| CommonShuffleMode = CurrentShuffleMode; |
| // Common shuffle mode is not the same as the shuffle mode of the current |
| // operation - permutation. |
| if (CommonShuffleMode != CurrentShuffleMode) |
| CommonShuffleMode = Permute; |
| } |
| // If we're not crossing lanes in different vectors, consider it as blending. |
| if ((CommonShuffleMode == FirstAlternate || |
| CommonShuffleMode == SecondAlternate) && |
| Vec2) |
| return TargetTransformInfo::SK_Alternate; |
| // If Vec2 was never used, we have a permutation of a single vector, otherwise |
| // we have permutation of 2 vectors. |
| return Vec2 ? TargetTransformInfo::SK_PermuteTwoSrc |
| : TargetTransformInfo::SK_PermuteSingleSrc; |
| } |
| |
| ///\returns Opcode that can be clubbed with \p Op to create an alternate |
| /// sequence which can later be merged as a ShuffleVector instruction. |
| static unsigned getAltOpcode(unsigned Op) { |
| switch (Op) { |
| case Instruction::FAdd: |
| return Instruction::FSub; |
| case Instruction::FSub: |
| return Instruction::FAdd; |
| case Instruction::Add: |
| return Instruction::Sub; |
| case Instruction::Sub: |
| return Instruction::Add; |
| default: |
| return 0; |
| } |
| } |
| |
| static bool isOdd(unsigned Value) { |
| return Value & 1; |
| } |
| |
| static bool sameOpcodeOrAlt(unsigned Opcode, unsigned AltOpcode, |
| unsigned CheckedOpcode) { |
| return Opcode == CheckedOpcode || AltOpcode == CheckedOpcode; |
| } |
| |
| /// Chooses the correct key for scheduling data. If \p Op has the same (or |
| /// alternate) opcode as \p OpValue, the key is \p Op. Otherwise the key is \p |
| /// OpValue. |
| static Value *isOneOf(Value *OpValue, Value *Op) { |
| auto *I = dyn_cast<Instruction>(Op); |
| if (!I) |
| return OpValue; |
| auto *OpInst = cast<Instruction>(OpValue); |
| unsigned OpInstOpcode = OpInst->getOpcode(); |
| unsigned IOpcode = I->getOpcode(); |
| if (sameOpcodeOrAlt(OpInstOpcode, getAltOpcode(OpInstOpcode), IOpcode)) |
| return Op; |
| return OpValue; |
| } |
| |
| namespace { |
| |
| /// Contains data for the instructions going to be vectorized. |
| struct RawInstructionsData { |
| /// Main Opcode of the instructions going to be vectorized. |
| unsigned Opcode = 0; |
| |
| /// The list of instructions have some instructions with alternate opcodes. |
| bool HasAltOpcodes = false; |
| }; |
| |
| } // end anonymous namespace |
| |
| /// Checks the list of the vectorized instructions \p VL and returns info about |
| /// this list. |
| static RawInstructionsData getMainOpcode(ArrayRef<Value *> VL) { |
| auto *I0 = dyn_cast<Instruction>(VL[0]); |
| if (!I0) |
| return {}; |
| RawInstructionsData Res; |
| unsigned Opcode = I0->getOpcode(); |
| // Walk through the list of the vectorized instructions |
| // in order to check its structure described by RawInstructionsData. |
| for (unsigned Cnt = 0, E = VL.size(); Cnt != E; ++Cnt) { |
| auto *I = dyn_cast<Instruction>(VL[Cnt]); |
| if (!I) |
| return {}; |
| if (Opcode != I->getOpcode()) |
| Res.HasAltOpcodes = true; |
| } |
| Res.Opcode = Opcode; |
| return Res; |
| } |
| |
| namespace { |
| |
| /// Main data required for vectorization of instructions. |
| struct InstructionsState { |
| /// The very first instruction in the list with the main opcode. |
| Value *OpValue = nullptr; |
| |
| /// The main opcode for the list of instructions. |
| unsigned Opcode = 0; |
| |
| /// Some of the instructions in the list have alternate opcodes. |
| bool IsAltShuffle = false; |
| |
| InstructionsState() = default; |
| InstructionsState(Value *OpValue, unsigned Opcode, bool IsAltShuffle) |
| : OpValue(OpValue), Opcode(Opcode), IsAltShuffle(IsAltShuffle) {} |
| }; |
| |
| } // end anonymous namespace |
| |
| /// \returns analysis of the Instructions in \p VL described in |
| /// InstructionsState, the Opcode that we suppose the whole list |
| /// could be vectorized even if its structure is diverse. |
| static InstructionsState getSameOpcode(ArrayRef<Value *> VL) { |
| auto Res = getMainOpcode(VL); |
| unsigned Opcode = Res.Opcode; |
| if (!Res.HasAltOpcodes) |
| return InstructionsState(VL[0], Opcode, false); |
| auto *OpInst = cast<Instruction>(VL[0]); |
| unsigned AltOpcode = getAltOpcode(Opcode); |
| // Examine each element in the list instructions VL to determine |
| // if some operations there could be considered as an alternative |
| // (for example as subtraction relates to addition operation). |
| for (int Cnt = 0, E = VL.size(); Cnt < E; Cnt++) { |
| auto *I = cast<Instruction>(VL[Cnt]); |
| unsigned InstOpcode = I->getOpcode(); |
| if ((Res.HasAltOpcodes && |
| InstOpcode != (isOdd(Cnt) ? AltOpcode : Opcode)) || |
| (!Res.HasAltOpcodes && InstOpcode != Opcode)) { |
| return InstructionsState(OpInst, 0, false); |
| } |
| } |
| return InstructionsState(OpInst, Opcode, Res.HasAltOpcodes); |
| } |
| |
| /// \returns true if all of the values in \p VL have the same type or false |
| /// otherwise. |
| static bool allSameType(ArrayRef<Value *> VL) { |
| Type *Ty = VL[0]->getType(); |
| for (int i = 1, e = VL.size(); i < e; i++) |
| if (VL[i]->getType() != Ty) |
| return false; |
| |
| return true; |
| } |
| |
| /// \returns True if Extract{Value,Element} instruction extracts element Idx. |
| static bool matchExtractIndex(Instruction *E, unsigned Idx, unsigned Opcode) { |
| assert(Opcode == Instruction::ExtractElement || |
| Opcode == Instruction::ExtractValue); |
| if (Opcode == Instruction::ExtractElement) { |
| ConstantInt *CI = dyn_cast<ConstantInt>(E->getOperand(1)); |
| return CI && CI->getZExtValue() == Idx; |
| } else { |
| ExtractValueInst *EI = cast<ExtractValueInst>(E); |
| return EI->getNumIndices() == 1 && *EI->idx_begin() == Idx; |
| } |
| } |
| |
| /// \returns True if in-tree use also needs extract. This refers to |
| /// possible scalar operand in vectorized instruction. |
| static bool InTreeUserNeedToExtract(Value *Scalar, Instruction *UserInst, |
| TargetLibraryInfo *TLI) { |
| unsigned Opcode = UserInst->getOpcode(); |
| switch (Opcode) { |
| case Instruction::Load: { |
| LoadInst *LI = cast<LoadInst>(UserInst); |
| return (LI->getPointerOperand() == Scalar); |
| } |
| case Instruction::Store: { |
| StoreInst *SI = cast<StoreInst>(UserInst); |
| return (SI->getPointerOperand() == Scalar); |
| } |
| case Instruction::Call: { |
| CallInst *CI = cast<CallInst>(UserInst); |
| Intrinsic::ID ID = getVectorIntrinsicIDForCall(CI, TLI); |
| if (hasVectorInstrinsicScalarOpd(ID, 1)) { |
| return (CI->getArgOperand(1) == Scalar); |
| } |
| LLVM_FALLTHROUGH; |
| } |
| default: |
| return false; |
| } |
| } |
| |
| /// \returns the AA location that is being access by the instruction. |
| static MemoryLocation getLocation(Instruction *I, AliasAnalysis *AA) { |
| if (StoreInst *SI = dyn_cast<StoreInst>(I)) |
| return MemoryLocation::get(SI); |
| if (LoadInst *LI = dyn_cast<LoadInst>(I)) |
| return MemoryLocation::get(LI); |
| return MemoryLocation(); |
| } |
| |
| /// \returns True if the instruction is not a volatile or atomic load/store. |
| static bool isSimple(Instruction *I) { |
| if (LoadInst *LI = dyn_cast<LoadInst>(I)) |
| return LI->isSimple(); |
| if (StoreInst *SI = dyn_cast<StoreInst>(I)) |
| return SI->isSimple(); |
| if (MemIntrinsic *MI = dyn_cast<MemIntrinsic>(I)) |
| return !MI->isVolatile(); |
| return true; |
| } |
| |
| namespace llvm { |
| |
| namespace slpvectorizer { |
| |
| /// Bottom Up SLP Vectorizer. |
| class BoUpSLP { |
| public: |
| using ValueList = SmallVector<Value *, 8>; |
| using InstrList = SmallVector<Instruction *, 16>; |
| using ValueSet = SmallPtrSet<Value *, 16>; |
| using StoreList = SmallVector<StoreInst *, 8>; |
| using ExtraValueToDebugLocsMap = |
| MapVector<Value *, SmallVector<Instruction *, 2>>; |
| |
| BoUpSLP(Function *Func, ScalarEvolution *Se, TargetTransformInfo *Tti, |
| TargetLibraryInfo *TLi, AliasAnalysis *Aa, LoopInfo *Li, |
| DominatorTree *Dt, AssumptionCache *AC, DemandedBits *DB, |
| const DataLayout *DL, OptimizationRemarkEmitter *ORE) |
| : F(Func), SE(Se), TTI(Tti), TLI(TLi), AA(Aa), LI(Li), DT(Dt), AC(AC), |
| DB(DB), DL(DL), ORE(ORE), Builder(Se->getContext()) { |
| CodeMetrics::collectEphemeralValues(F, AC, EphValues); |
| // Use the vector register size specified by the target unless overridden |
| // by a command-line option. |
| // TODO: It would be better to limit the vectorization factor based on |
| // data type rather than just register size. For example, x86 AVX has |
| // 256-bit registers, but it does not support integer operations |
| // at that width (that requires AVX2). |
| if (MaxVectorRegSizeOption.getNumOccurrences()) |
| MaxVecRegSize = MaxVectorRegSizeOption; |
| else |
| MaxVecRegSize = TTI->getRegisterBitWidth(true); |
| |
| if (MinVectorRegSizeOption.getNumOccurrences()) |
| MinVecRegSize = MinVectorRegSizeOption; |
| else |
| MinVecRegSize = TTI->getMinVectorRegisterBitWidth(); |
| } |
| |
| /// \brief Vectorize the tree that starts with the elements in \p VL. |
| /// Returns the vectorized root. |
| Value *vectorizeTree(); |
| |
| /// Vectorize the tree but with the list of externally used values \p |
| /// ExternallyUsedValues. Values in this MapVector can be replaced but the |
| /// generated extractvalue instructions. |
| Value *vectorizeTree(ExtraValueToDebugLocsMap &ExternallyUsedValues); |
| |
| /// \returns the cost incurred by unwanted spills and fills, caused by |
| /// holding live values over call sites. |
| int getSpillCost(); |
| |
| /// \returns the vectorization cost of the subtree that starts at \p VL. |
| /// A negative number means that this is profitable. |
| int getTreeCost(); |
| |
| /// Construct a vectorizable tree that starts at \p Roots, ignoring users for |
| /// the purpose of scheduling and extraction in the \p UserIgnoreLst. |
| void buildTree(ArrayRef<Value *> Roots, |
| ArrayRef<Value *> UserIgnoreLst = None); |
| |
| /// Construct a vectorizable tree that starts at \p Roots, ignoring users for |
| /// the purpose of scheduling and extraction in the \p UserIgnoreLst taking |
| /// into account (anf updating it, if required) list of externally used |
| /// values stored in \p ExternallyUsedValues. |
| void buildTree(ArrayRef<Value *> Roots, |
| ExtraValueToDebugLocsMap &ExternallyUsedValues, |
| ArrayRef<Value *> UserIgnoreLst = None); |
| |
| /// Clear the internal data structures that are created by 'buildTree'. |
| void deleteTree() { |
| VectorizableTree.clear(); |
| ScalarToTreeEntry.clear(); |
| MustGather.clear(); |
| ExternalUses.clear(); |
| NumLoadsWantToKeepOrder = 0; |
| NumLoadsWantToChangeOrder = 0; |
| for (auto &Iter : BlocksSchedules) { |
| BlockScheduling *BS = Iter.second.get(); |
| BS->clear(); |
| } |
| MinBWs.clear(); |
| } |
| |
| unsigned getTreeSize() const { return VectorizableTree.size(); } |
| |
| /// \brief Perform LICM and CSE on the newly generated gather sequences. |
| void optimizeGatherSequence(Function &F); |
| |
| /// \returns true if it is beneficial to reverse the vector order. |
| bool shouldReorder() const { |
| return NumLoadsWantToChangeOrder > NumLoadsWantToKeepOrder; |
| } |
| |
| /// \return The vector element size in bits to use when vectorizing the |
| /// expression tree ending at \p V. If V is a store, the size is the width of |
| /// the stored value. Otherwise, the size is the width of the largest loaded |
| /// value reaching V. This method is used by the vectorizer to calculate |
| /// vectorization factors. |
| unsigned getVectorElementSize(Value *V); |
| |
| /// Compute the minimum type sizes required to represent the entries in a |
| /// vectorizable tree. |
| void computeMinimumValueSizes(); |
| |
| // \returns maximum vector register size as set by TTI or overridden by cl::opt. |
| unsigned getMaxVecRegSize() const { |
| return MaxVecRegSize; |
| } |
| |
| // \returns minimum vector register size as set by cl::opt. |
| unsigned getMinVecRegSize() const { |
| return MinVecRegSize; |
| } |
| |
| /// \brief Check if ArrayType or StructType is isomorphic to some VectorType. |
| /// |
| /// \returns number of elements in vector if isomorphism exists, 0 otherwise. |
| unsigned canMapToVector(Type *T, const DataLayout &DL) const; |
| |
| /// \returns True if the VectorizableTree is both tiny and not fully |
| /// vectorizable. We do not vectorize such trees. |
| bool isTreeTinyAndNotFullyVectorizable(); |
| |
| OptimizationRemarkEmitter *getORE() { return ORE; } |
| |
| private: |
| struct TreeEntry; |
| |
| /// Checks if all users of \p I are the part of the vectorization tree. |
| bool areAllUsersVectorized(Instruction *I) const; |
| |
| /// \returns the cost of the vectorizable entry. |
| int getEntryCost(TreeEntry *E); |
| |
| /// This is the recursive part of buildTree. |
| void buildTree_rec(ArrayRef<Value *> Roots, unsigned Depth, int); |
| |
| /// \returns True if the ExtractElement/ExtractValue instructions in VL can |
| /// be vectorized to use the original vector (or aggregate "bitcast" to a vector). |
| bool canReuseExtract(ArrayRef<Value *> VL, Value *OpValue) const; |
| |
| /// Vectorize a single entry in the tree. |
| Value *vectorizeTree(TreeEntry *E); |
| |
| /// Vectorize a single entry in the tree, starting in \p VL. |
| Value *vectorizeTree(ArrayRef<Value *> VL); |
| |
| /// \returns the pointer to the vectorized value if \p VL is already |
| /// vectorized, or NULL. They may happen in cycles. |
| Value *alreadyVectorized(ArrayRef<Value *> VL, Value *OpValue) const; |
| |
| /// \returns the scalarization cost for this type. Scalarization in this |
| /// context means the creation of vectors from a group of scalars. |
| int getGatherCost(Type *Ty); |
| |
| /// \returns the scalarization cost for this list of values. Assuming that |
| /// this subtree gets vectorized, we may need to extract the values from the |
| /// roots. This method calculates the cost of extracting the values. |
| int getGatherCost(ArrayRef<Value *> VL); |
| |
| /// \brief Set the Builder insert point to one after the last instruction in |
| /// the bundle |
| void setInsertPointAfterBundle(ArrayRef<Value *> VL, Value *OpValue); |
| |
| /// \returns a vector from a collection of scalars in \p VL. |
| Value *Gather(ArrayRef<Value *> VL, VectorType *Ty); |
| |
| /// \returns whether the VectorizableTree is fully vectorizable and will |
| /// be beneficial even the tree height is tiny. |
| bool isFullyVectorizableTinyTree(); |
| |
| /// \reorder commutative operands in alt shuffle if they result in |
| /// vectorized code. |
| void reorderAltShuffleOperands(unsigned Opcode, ArrayRef<Value *> VL, |
| SmallVectorImpl<Value *> &Left, |
| SmallVectorImpl<Value *> &Right); |
| |
| /// \reorder commutative operands to get better probability of |
| /// generating vectorized code. |
| void reorderInputsAccordingToOpcode(unsigned Opcode, ArrayRef<Value *> VL, |
| SmallVectorImpl<Value *> &Left, |
| SmallVectorImpl<Value *> &Right); |
| struct TreeEntry { |
| TreeEntry(std::vector<TreeEntry> &Container) : Container(Container) {} |
| |
| /// \returns true if the scalars in VL are equal to this entry. |
| bool isSame(ArrayRef<Value *> VL) const { |
| assert(VL.size() == Scalars.size() && "Invalid size"); |
| return std::equal(VL.begin(), VL.end(), Scalars.begin()); |
| } |
| |
| /// A vector of scalars. |
| ValueList Scalars; |
| |
| /// The Scalars are vectorized into this value. It is initialized to Null. |
| Value *VectorizedValue = nullptr; |
| |
| /// Do we need to gather this sequence ? |
| bool NeedToGather = false; |
| |
| /// Points back to the VectorizableTree. |
| /// |
| /// Only used for Graphviz right now. Unfortunately GraphTrait::NodeRef has |
| /// to be a pointer and needs to be able to initialize the child iterator. |
| /// Thus we need a reference back to the container to translate the indices |
| /// to entries. |
| std::vector<TreeEntry> &Container; |
| |
| /// The TreeEntry index containing the user of this entry. We can actually |
| /// have multiple users so the data structure is not truly a tree. |
| SmallVector<int, 1> UserTreeIndices; |
| }; |
| |
| /// Create a new VectorizableTree entry. |
| TreeEntry *newTreeEntry(ArrayRef<Value *> VL, bool Vectorized, |
| int &UserTreeIdx) { |
| VectorizableTree.emplace_back(VectorizableTree); |
| int idx = VectorizableTree.size() - 1; |
| TreeEntry *Last = &VectorizableTree[idx]; |
| Last->Scalars.insert(Last->Scalars.begin(), VL.begin(), VL.end()); |
| Last->NeedToGather = !Vectorized; |
| if (Vectorized) { |
| for (int i = 0, e = VL.size(); i != e; ++i) { |
| assert(!getTreeEntry(VL[i]) && "Scalar already in tree!"); |
| ScalarToTreeEntry[VL[i]] = idx; |
| } |
| } else { |
| MustGather.insert(VL.begin(), VL.end()); |
| } |
| |
| if (UserTreeIdx >= 0) |
| Last->UserTreeIndices.push_back(UserTreeIdx); |
| UserTreeIdx = idx; |
| return Last; |
| } |
| |
| /// -- Vectorization State -- |
| /// Holds all of the tree entries. |
| std::vector<TreeEntry> VectorizableTree; |
| |
| TreeEntry *getTreeEntry(Value *V) { |
| auto I = ScalarToTreeEntry.find(V); |
| if (I != ScalarToTreeEntry.end()) |
| return &VectorizableTree[I->second]; |
| return nullptr; |
| } |
| |
| const TreeEntry *getTreeEntry(Value *V) const { |
| auto I = ScalarToTreeEntry.find(V); |
| if (I != ScalarToTreeEntry.end()) |
| return &VectorizableTree[I->second]; |
| return nullptr; |
| } |
| |
| /// Maps a specific scalar to its tree entry. |
| SmallDenseMap<Value*, int> ScalarToTreeEntry; |
| |
| /// A list of scalars that we found that we need to keep as scalars. |
| ValueSet MustGather; |
| |
| /// This POD struct describes one external user in the vectorized tree. |
| struct ExternalUser { |
| ExternalUser(Value *S, llvm::User *U, int L) |
| : Scalar(S), User(U), Lane(L) {} |
| |
| // Which scalar in our function. |
| Value *Scalar; |
| |
| // Which user that uses the scalar. |
| llvm::User *User; |
| |
| // Which lane does the scalar belong to. |
| int Lane; |
| }; |
| using UserList = SmallVector<ExternalUser, 16>; |
| |
| /// Checks if two instructions may access the same memory. |
| /// |
| /// \p Loc1 is the location of \p Inst1. It is passed explicitly because it |
| /// is invariant in the calling loop. |
| bool isAliased(const MemoryLocation &Loc1, Instruction *Inst1, |
| Instruction *Inst2) { |
| // First check if the result is already in the cache. |
| AliasCacheKey key = std::make_pair(Inst1, Inst2); |
| Optional<bool> &result = AliasCache[key]; |
| if (result.hasValue()) { |
| return result.getValue(); |
| } |
| MemoryLocation Loc2 = getLocation(Inst2, AA); |
| bool aliased = true; |
| if (Loc1.Ptr && Loc2.Ptr && isSimple(Inst1) && isSimple(Inst2)) { |
| // Do the alias check. |
| aliased = AA->alias(Loc1, Loc2); |
| } |
| // Store the result in the cache. |
| result = aliased; |
| return aliased; |
| } |
| |
| using AliasCacheKey = std::pair<Instruction *, Instruction *>; |
| |
| /// Cache for alias results. |
| /// TODO: consider moving this to the AliasAnalysis itself. |
| DenseMap<AliasCacheKey, Optional<bool>> AliasCache; |
| |
| /// Removes an instruction from its block and eventually deletes it. |
| /// It's like Instruction::eraseFromParent() except that the actual deletion |
| /// is delayed until BoUpSLP is destructed. |
| /// This is required to ensure that there are no incorrect collisions in the |
| /// AliasCache, which can happen if a new instruction is allocated at the |
| /// same address as a previously deleted instruction. |
| void eraseInstruction(Instruction *I) { |
| I->removeFromParent(); |
| I->dropAllReferences(); |
| DeletedInstructions.emplace_back(I); |
| } |
| |
| /// Temporary store for deleted instructions. Instructions will be deleted |
| /// eventually when the BoUpSLP is destructed. |
| SmallVector<unique_value, 8> DeletedInstructions; |
| |
| /// A list of values that need to extracted out of the tree. |
| /// This list holds pairs of (Internal Scalar : External User). External User |
| /// can be nullptr, it means that this Internal Scalar will be used later, |
| /// after vectorization. |
| UserList ExternalUses; |
| |
| /// Values used only by @llvm.assume calls. |
| SmallPtrSet<const Value *, 32> EphValues; |
| |
| /// Holds all of the instructions that we gathered. |
| SetVector<Instruction *> GatherSeq; |
| |
| /// A list of blocks that we are going to CSE. |
| SetVector<BasicBlock *> CSEBlocks; |
| |
| /// Contains all scheduling relevant data for an instruction. |
| /// A ScheduleData either represents a single instruction or a member of an |
| /// instruction bundle (= a group of instructions which is combined into a |
| /// vector instruction). |
| struct ScheduleData { |
| // The initial value for the dependency counters. It means that the |
| // dependencies are not calculated yet. |
| enum { InvalidDeps = -1 }; |
| |
| ScheduleData() = default; |
| |
| void init(int BlockSchedulingRegionID, Value *OpVal) { |
| FirstInBundle = this; |
| NextInBundle = nullptr; |
| NextLoadStore = nullptr; |
| IsScheduled = false; |
| SchedulingRegionID = BlockSchedulingRegionID; |
| UnscheduledDepsInBundle = UnscheduledDeps; |
| clearDependencies(); |
| OpValue = OpVal; |
| } |
| |
| /// Returns true if the dependency information has been calculated. |
| bool hasValidDependencies() const { return Dependencies != InvalidDeps; } |
| |
| /// Returns true for single instructions and for bundle representatives |
| /// (= the head of a bundle). |
| bool isSchedulingEntity() const { return FirstInBundle == this; } |
| |
| /// Returns true if it represents an instruction bundle and not only a |
| /// single instruction. |
| bool isPartOfBundle() const { |
| return NextInBundle != nullptr || FirstInBundle != this; |
| } |
| |
| /// Returns true if it is ready for scheduling, i.e. it has no more |
| /// unscheduled depending instructions/bundles. |
| bool isReady() const { |
| assert(isSchedulingEntity() && |
| "can't consider non-scheduling entity for ready list"); |
| return UnscheduledDepsInBundle == 0 && !IsScheduled; |
| } |
| |
| /// Modifies the number of unscheduled dependencies, also updating it for |
| /// the whole bundle. |
| int incrementUnscheduledDeps(int Incr) { |
| UnscheduledDeps += Incr; |
| return FirstInBundle->UnscheduledDepsInBundle += Incr; |
| } |
| |
| /// Sets the number of unscheduled dependencies to the number of |
| /// dependencies. |
| void resetUnscheduledDeps() { |
| incrementUnscheduledDeps(Dependencies - UnscheduledDeps); |
| } |
| |
| /// Clears all dependency information. |
| void clearDependencies() { |
| Dependencies = InvalidDeps; |
| resetUnscheduledDeps(); |
| MemoryDependencies.clear(); |
| } |
| |
| void dump(raw_ostream &os) const { |
| if (!isSchedulingEntity()) { |
| os << "/ " << *Inst; |
| } else if (NextInBundle) { |
| os << '[' << *Inst; |
| ScheduleData *SD = NextInBundle; |
| while (SD) { |
| os << ';' << *SD->Inst; |
| SD = SD->NextInBundle; |
| } |
| os << ']'; |
| } else { |
| os << *Inst; |
| } |
| } |
| |
| Instruction *Inst = nullptr; |
| |
| /// Points to the head in an instruction bundle (and always to this for |
| /// single instructions). |
| ScheduleData *FirstInBundle = nullptr; |
| |
| /// Single linked list of all instructions in a bundle. Null if it is a |
| /// single instruction. |
| ScheduleData *NextInBundle = nullptr; |
| |
| /// Single linked list of all memory instructions (e.g. load, store, call) |
| /// in the block - until the end of the scheduling region. |
| ScheduleData *NextLoadStore = nullptr; |
| |
| /// The dependent memory instructions. |
| /// This list is derived on demand in calculateDependencies(). |
| SmallVector<ScheduleData *, 4> MemoryDependencies; |
| |
| /// This ScheduleData is in the current scheduling region if this matches |
| /// the current SchedulingRegionID of BlockScheduling. |
| int SchedulingRegionID = 0; |
| |
| /// Used for getting a "good" final ordering of instructions. |
| int SchedulingPriority = 0; |
| |
| /// The number of dependencies. Constitutes of the number of users of the |
| /// instruction plus the number of dependent memory instructions (if any). |
| /// This value is calculated on demand. |
| /// If InvalidDeps, the number of dependencies is not calculated yet. |
| int Dependencies = InvalidDeps; |
| |
| /// The number of dependencies minus the number of dependencies of scheduled |
| /// instructions. As soon as this is zero, the instruction/bundle gets ready |
| /// for scheduling. |
| /// Note that this is negative as long as Dependencies is not calculated. |
| int UnscheduledDeps = InvalidDeps; |
| |
| /// The sum of UnscheduledDeps in a bundle. Equals to UnscheduledDeps for |
| /// single instructions. |
| int UnscheduledDepsInBundle = InvalidDeps; |
| |
| /// True if this instruction is scheduled (or considered as scheduled in the |
| /// dry-run). |
| bool IsScheduled = false; |
| |
| /// Opcode of the current instruction in the schedule data. |
| Value *OpValue = nullptr; |
| }; |
| |
| #ifndef NDEBUG |
| friend inline raw_ostream &operator<<(raw_ostream &os, |
| const BoUpSLP::ScheduleData &SD) { |
| SD.dump(os); |
| return os; |
| } |
| #endif |
| |
| friend struct GraphTraits<BoUpSLP *>; |
| friend struct DOTGraphTraits<BoUpSLP *>; |
| |
| /// Contains all scheduling data for a basic block. |
| struct BlockScheduling { |
| BlockScheduling(BasicBlock *BB) |
| : BB(BB), ChunkSize(BB->size()), ChunkPos(ChunkSize) {} |
| |
| void clear() { |
| ReadyInsts.clear(); |
| ScheduleStart = nullptr; |
| ScheduleEnd = nullptr; |
| FirstLoadStoreInRegion = nullptr; |
| LastLoadStoreInRegion = nullptr; |
| |
| // Reduce the maximum schedule region size by the size of the |
| // previous scheduling run. |
| ScheduleRegionSizeLimit -= ScheduleRegionSize; |
| if (ScheduleRegionSizeLimit < MinScheduleRegionSize) |
| ScheduleRegionSizeLimit = MinScheduleRegionSize; |
| ScheduleRegionSize = 0; |
| |
| // Make a new scheduling region, i.e. all existing ScheduleData is not |
| // in the new region yet. |
| ++SchedulingRegionID; |
| } |
| |
| ScheduleData *getScheduleData(Value *V) { |
| ScheduleData *SD = ScheduleDataMap[V]; |
| if (SD && SD->SchedulingRegionID == SchedulingRegionID) |
| return SD; |
| return nullptr; |
| } |
| |
| ScheduleData *getScheduleData(Value *V, Value *Key) { |
| if (V == Key) |
| return getScheduleData(V); |
| auto I = ExtraScheduleDataMap.find(V); |
| if (I != ExtraScheduleDataMap.end()) { |
| ScheduleData *SD = I->second[Key]; |
| if (SD && SD->SchedulingRegionID == SchedulingRegionID) |
| return SD; |
| } |
| return nullptr; |
| } |
| |
| bool isInSchedulingRegion(ScheduleData *SD) { |
| return SD->SchedulingRegionID == SchedulingRegionID; |
| } |
| |
| /// Marks an instruction as scheduled and puts all dependent ready |
| /// instructions into the ready-list. |
| template <typename ReadyListType> |
| void schedule(ScheduleData *SD, ReadyListType &ReadyList) { |
| SD->IsScheduled = true; |
| DEBUG(dbgs() << "SLP: schedule " << *SD << "\n"); |
| |
| ScheduleData *BundleMember = SD; |
| while (BundleMember) { |
| if (BundleMember->Inst != BundleMember->OpValue) { |
| BundleMember = BundleMember->NextInBundle; |
| continue; |
| } |
| // Handle the def-use chain dependencies. |
| for (Use &U : BundleMember->Inst->operands()) { |
| auto *I = dyn_cast<Instruction>(U.get()); |
| if (!I) |
| continue; |
| doForAllOpcodes(I, [&ReadyList](ScheduleData *OpDef) { |
| if (OpDef && OpDef->hasValidDependencies() && |
| OpDef->incrementUnscheduledDeps(-1) == 0) { |
| // There are no more unscheduled dependencies after |
| // decrementing, so we can put the dependent instruction |
| // into the ready list. |
| ScheduleData *DepBundle = OpDef->FirstInBundle; |
| assert(!DepBundle->IsScheduled && |
| "already scheduled bundle gets ready"); |
| ReadyList.insert(DepBundle); |
| DEBUG(dbgs() |
| << "SLP: gets ready (def): " << *DepBundle << "\n"); |
| } |
| }); |
| } |
| // Handle the memory dependencies. |
| for (ScheduleData *MemoryDepSD : BundleMember->MemoryDependencies) { |
| if (MemoryDepSD->incrementUnscheduledDeps(-1) == 0) { |
| // There are no more unscheduled dependencies after decrementing, |
| // so we can put the dependent instruction into the ready list. |
| ScheduleData *DepBundle = MemoryDepSD->FirstInBundle; |
| assert(!DepBundle->IsScheduled && |
| "already scheduled bundle gets ready"); |
| ReadyList.insert(DepBundle); |
| DEBUG(dbgs() << "SLP: gets ready (mem): " << *DepBundle |
| << "\n"); |
| } |
| } |
| BundleMember = BundleMember->NextInBundle; |
| } |
| } |
| |
| void doForAllOpcodes(Value *V, |
| function_ref<void(ScheduleData *SD)> Action) { |
| if (ScheduleData *SD = getScheduleData(V)) |
| Action(SD); |
| auto I = ExtraScheduleDataMap.find(V); |
| if (I != ExtraScheduleDataMap.end()) |
| for (auto &P : I->second) |
| if (P.second->SchedulingRegionID == SchedulingRegionID) |
| Action(P.second); |
| } |
| |
| /// Put all instructions into the ReadyList which are ready for scheduling. |
| template <typename ReadyListType> |
| void initialFillReadyList(ReadyListType &ReadyList) { |
| for (auto *I = ScheduleStart; I != ScheduleEnd; I = I->getNextNode()) { |
| doForAllOpcodes(I, [&](ScheduleData *SD) { |
| if (SD->isSchedulingEntity() && SD->isReady()) { |
| ReadyList.insert(SD); |
| DEBUG(dbgs() << "SLP: initially in ready list: " << *I << "\n"); |
| } |
| }); |
| } |
| } |
| |
| /// Checks if a bundle of instructions can be scheduled, i.e. has no |
| /// cyclic dependencies. This is only a dry-run, no instructions are |
| /// actually moved at this stage. |
| bool tryScheduleBundle(ArrayRef<Value *> VL, BoUpSLP *SLP, Value *OpValue); |
| |
| /// Un-bundles a group of instructions. |
| void cancelScheduling(ArrayRef<Value *> VL, Value *OpValue); |
| |
| /// Allocates schedule data chunk. |
| ScheduleData *allocateScheduleDataChunks(); |
| |
| /// Extends the scheduling region so that V is inside the region. |
| /// \returns true if the region size is within the limit. |
| bool extendSchedulingRegion(Value *V, Value *OpValue); |
| |
| /// Initialize the ScheduleData structures for new instructions in the |
| /// scheduling region. |
| void initScheduleData(Instruction *FromI, Instruction *ToI, |
| ScheduleData *PrevLoadStore, |
| ScheduleData *NextLoadStore); |
| |
| /// Updates the dependency information of a bundle and of all instructions/ |
| /// bundles which depend on the original bundle. |
| void calculateDependencies(ScheduleData *SD, bool InsertInReadyList, |
| BoUpSLP *SLP); |
| |
| /// Sets all instruction in the scheduling region to un-scheduled. |
| void resetSchedule(); |
| |
| BasicBlock *BB; |
| |
| /// Simple memory allocation for ScheduleData. |
| std::vector<std::unique_ptr<ScheduleData[]>> ScheduleDataChunks; |
| |
| /// The size of a ScheduleData array in ScheduleDataChunks. |
| int ChunkSize; |
| |
| /// The allocator position in the current chunk, which is the last entry |
| /// of ScheduleDataChunks. |
| int ChunkPos; |
| |
| /// Attaches ScheduleData to Instruction. |
| /// Note that the mapping survives during all vectorization iterations, i.e. |
| /// ScheduleData structures are recycled. |
| DenseMap<Value *, ScheduleData *> ScheduleDataMap; |
| |
| /// Attaches ScheduleData to Instruction with the leading key. |
| DenseMap<Value *, SmallDenseMap<Value *, ScheduleData *>> |
| ExtraScheduleDataMap; |
| |
| struct ReadyList : SmallVector<ScheduleData *, 8> { |
| void insert(ScheduleData *SD) { push_back(SD); } |
| }; |
| |
| /// The ready-list for scheduling (only used for the dry-run). |
| ReadyList ReadyInsts; |
| |
| /// The first instruction of the scheduling region. |
| Instruction *ScheduleStart = nullptr; |
| |
| /// The first instruction _after_ the scheduling region. |
| Instruction *ScheduleEnd = nullptr; |
| |
| /// The first memory accessing instruction in the scheduling region |
| /// (can be null). |
| ScheduleData *FirstLoadStoreInRegion = nullptr; |
| |
| /// The last memory accessing instruction in the scheduling region |
| /// (can be null). |
| ScheduleData *LastLoadStoreInRegion = nullptr; |
| |
| /// The current size of the scheduling region. |
| int ScheduleRegionSize = 0; |
| |
| /// The maximum size allowed for the scheduling region. |
| int ScheduleRegionSizeLimit = ScheduleRegionSizeBudget; |
| |
| /// The ID of the scheduling region. For a new vectorization iteration this |
| /// is incremented which "removes" all ScheduleData from the region. |
| // Make sure that the initial SchedulingRegionID is greater than the |
| // initial SchedulingRegionID in ScheduleData (which is 0). |
| int SchedulingRegionID = 1; |
| }; |
| |
| /// Attaches the BlockScheduling structures to basic blocks. |
| MapVector<BasicBlock *, std::unique_ptr<BlockScheduling>> BlocksSchedules; |
| |
| /// Performs the "real" scheduling. Done before vectorization is actually |
| /// performed in a basic block. |
| void scheduleBlock(BlockScheduling *BS); |
| |
| /// List of users to ignore during scheduling and that don't need extracting. |
| ArrayRef<Value *> UserIgnoreList; |
| |
| // Number of load bundles that contain consecutive loads. |
| int NumLoadsWantToKeepOrder = 0; |
| |
| // Number of load bundles that contain consecutive loads in reversed order. |
| int NumLoadsWantToChangeOrder = 0; |
| |
| // Analysis and block reference. |
| Function *F; |
| ScalarEvolution *SE; |
| TargetTransformInfo *TTI; |
| TargetLibraryInfo *TLI; |
| AliasAnalysis *AA; |
| LoopInfo *LI; |
| DominatorTree *DT; |
| AssumptionCache *AC; |
| DemandedBits *DB; |
| const DataLayout *DL; |
| OptimizationRemarkEmitter *ORE; |
| |
| unsigned MaxVecRegSize; // This is set by TTI or overridden by cl::opt. |
| unsigned MinVecRegSize; // Set by cl::opt (default: 128). |
| |
| /// Instruction builder to construct the vectorized tree. |
| IRBuilder<> Builder; |
| |
| /// A map of scalar integer values to the smallest bit width with which they |
| /// can legally be represented. The values map to (width, signed) pairs, |
| /// where "width" indicates the minimum bit width and "signed" is True if the |
| /// value must be signed-extended, rather than zero-extended, back to its |
| /// original width. |
| MapVector<Value *, std::pair<uint64_t, bool>> MinBWs; |
| }; |
| |
| } // end namespace slpvectorizer |
| |
| template <> struct GraphTraits<BoUpSLP *> { |
| using TreeEntry = BoUpSLP::TreeEntry; |
| |
| /// NodeRef has to be a pointer per the GraphWriter. |
| using NodeRef = TreeEntry *; |
| |
| /// \brief Add the VectorizableTree to the index iterator to be able to return |
| /// TreeEntry pointers. |
| struct ChildIteratorType |
| : public iterator_adaptor_base<ChildIteratorType, |
| SmallVector<int, 1>::iterator> { |
| std::vector<TreeEntry> &VectorizableTree; |
| |
| ChildIteratorType(SmallVector<int, 1>::iterator W, |
| std::vector<TreeEntry> &VT) |
| : ChildIteratorType::iterator_adaptor_base(W), VectorizableTree(VT) {} |
| |
| NodeRef operator*() { return &VectorizableTree[*I]; } |
| }; |
| |
| static NodeRef getEntryNode(BoUpSLP &R) { return &R.VectorizableTree[0]; } |
| |
| static ChildIteratorType child_begin(NodeRef N) { |
| return {N->UserTreeIndices.begin(), N->Container}; |
| } |
| |
| static ChildIteratorType child_end(NodeRef N) { |
| return {N->UserTreeIndices.end(), N->Container}; |
| } |
| |
| /// For the node iterator we just need to turn the TreeEntry iterator into a |
| /// TreeEntry* iterator so that it dereferences to NodeRef. |
| using nodes_iterator = pointer_iterator<std::vector<TreeEntry>::iterator>; |
| |
| static nodes_iterator nodes_begin(BoUpSLP *R) { |
| return nodes_iterator(R->VectorizableTree.begin()); |
| } |
| |
| static nodes_iterator nodes_end(BoUpSLP *R) { |
| return nodes_iterator(R->VectorizableTree.end()); |
| } |
| |
| static unsigned size(BoUpSLP *R) { return R->VectorizableTree.size(); } |
| }; |
| |
| template <> struct DOTGraphTraits<BoUpSLP *> : public DefaultDOTGraphTraits { |
| using TreeEntry = BoUpSLP::TreeEntry; |
| |
| DOTGraphTraits(bool isSimple = false) : DefaultDOTGraphTraits(isSimple) {} |
| |
| std::string getNodeLabel(const TreeEntry *Entry, const BoUpSLP *R) { |
| std::string Str; |
| raw_string_ostream OS(Str); |
| if (isSplat(Entry->Scalars)) { |
| OS << "<splat> " << *Entry->Scalars[0]; |
| return Str; |
| } |
| for (auto V : Entry->Scalars) { |
| OS << *V; |
| if (std::any_of( |
| R->ExternalUses.begin(), R->ExternalUses.end(), |
| [&](const BoUpSLP::ExternalUser &EU) { return EU.Scalar == V; })) |
| OS << " <extract>"; |
| OS << "\n"; |
| } |
| return Str; |
| } |
| |
| static std::string getNodeAttributes(const TreeEntry *Entry, |
| const BoUpSLP *) { |
| if (Entry->NeedToGather) |
| return "color=red"; |
| return ""; |
| } |
| }; |
| |
| } // end namespace llvm |
| |
| void BoUpSLP::buildTree(ArrayRef<Value *> Roots, |
| ArrayRef<Value *> UserIgnoreLst) { |
| ExtraValueToDebugLocsMap ExternallyUsedValues; |
| buildTree(Roots, ExternallyUsedValues, UserIgnoreLst); |
| } |
| |
| void BoUpSLP::buildTree(ArrayRef<Value *> Roots, |
| ExtraValueToDebugLocsMap &ExternallyUsedValues, |
| ArrayRef<Value *> UserIgnoreLst) { |
| deleteTree(); |
| UserIgnoreList = UserIgnoreLst; |
| if (!allSameType(Roots)) |
| return; |
| buildTree_rec(Roots, 0, -1); |
| |
| // Collect the values that we need to extract from the tree. |
| for (TreeEntry &EIdx : VectorizableTree) { |
| TreeEntry *Entry = &EIdx; |
| |
| // No need to handle users of gathered values. |
| if (Entry->NeedToGather) |
| continue; |
| |
| // For each lane: |
| for (int Lane = 0, LE = Entry->Scalars.size(); Lane != LE; ++Lane) { |
| Value *Scalar = Entry->Scalars[Lane]; |
| |
| // Check if the scalar is externally used as an extra arg. |
| auto ExtI = ExternallyUsedValues.find(Scalar); |
| if (ExtI != ExternallyUsedValues.end()) { |
| DEBUG(dbgs() << "SLP: Need to extract: Extra arg from lane " << |
| Lane << " from " << *Scalar << ".\n"); |
| ExternalUses.emplace_back(Scalar, nullptr, Lane); |
| } |
| for (User *U : Scalar->users()) { |
| DEBUG(dbgs() << "SLP: Checking user:" << *U << ".\n"); |
| |
| Instruction *UserInst = dyn_cast<Instruction>(U); |
| if (!UserInst) |
| continue; |
| |
| // Skip in-tree scalars that become vectors |
| if (TreeEntry *UseEntry = getTreeEntry(U)) { |
| Value *UseScalar = UseEntry->Scalars[0]; |
| // Some in-tree scalars will remain as scalar in vectorized |
| // instructions. If that is the case, the one in Lane 0 will |
| // be used. |
| if (UseScalar != U || |
| !InTreeUserNeedToExtract(Scalar, UserInst, TLI)) { |
| DEBUG(dbgs() << "SLP: \tInternal user will be removed:" << *U |
| << ".\n"); |
| assert(!UseEntry->NeedToGather && "Bad state"); |
| continue; |
| } |
| } |
| |
| // Ignore users in the user ignore list. |
| if (is_contained(UserIgnoreList, UserInst)) |
| continue; |
| |
| DEBUG(dbgs() << "SLP: Need to extract:" << *U << " from lane " << |
| Lane << " from " << *Scalar << ".\n"); |
| ExternalUses.push_back(ExternalUser(Scalar, U, Lane)); |
| } |
| } |
| } |
| } |
| |
| void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth, |
| int UserTreeIdx) { |
| assert((allConstant(VL) || allSameType(VL)) && "Invalid types!"); |
| |
| InstructionsState S = getSameOpcode(VL); |
| if (Depth == RecursionMaxDepth) { |
| DEBUG(dbgs() << "SLP: Gathering due to max recursion depth.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| // Don't handle vectors. |
| if (S.OpValue->getType()->isVectorTy()) { |
| DEBUG(dbgs() << "SLP: Gathering due to vector type.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| if (StoreInst *SI = dyn_cast<StoreInst>(S.OpValue)) |
| if (SI->getValueOperand()->getType()->isVectorTy()) { |
| DEBUG(dbgs() << "SLP: Gathering due to store vector type.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| // If all of the operands are identical or constant we have a simple solution. |
| if (allConstant(VL) || isSplat(VL) || !allSameBlock(VL) || !S.Opcode) { |
| DEBUG(dbgs() << "SLP: Gathering due to C,S,B,O. \n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| // We now know that this is a vector of instructions of the same type from |
| // the same block. |
| |
| // Don't vectorize ephemeral values. |
| for (unsigned i = 0, e = VL.size(); i != e; ++i) { |
| if (EphValues.count(VL[i])) { |
| DEBUG(dbgs() << "SLP: The instruction (" << *VL[i] << |
| ") is ephemeral.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| // Check if this is a duplicate of another entry. |
| if (TreeEntry *E = getTreeEntry(S.OpValue)) { |
| for (unsigned i = 0, e = VL.size(); i != e; ++i) { |
| DEBUG(dbgs() << "SLP: \tChecking bundle: " << *VL[i] << ".\n"); |
| if (E->Scalars[i] != VL[i]) { |
| DEBUG(dbgs() << "SLP: Gathering due to partial overlap.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| // Record the reuse of the tree node. FIXME, currently this is only used to |
| // properly draw the graph rather than for the actual vectorization. |
| E->UserTreeIndices.push_back(UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Perfect diamond merge at " << *S.OpValue << ".\n"); |
| return; |
| } |
| |
| // Check that none of the instructions in the bundle are already in the tree. |
| for (unsigned i = 0, e = VL.size(); i != e; ++i) { |
| auto *I = dyn_cast<Instruction>(VL[i]); |
| if (!I) |
| continue; |
| if (getTreeEntry(I)) { |
| DEBUG(dbgs() << "SLP: The instruction (" << *VL[i] << |
| ") is already in tree.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| // If any of the scalars is marked as a value that needs to stay scalar, then |
| // we need to gather the scalars. |
| for (unsigned i = 0, e = VL.size(); i != e; ++i) { |
| if (MustGather.count(VL[i])) { |
| DEBUG(dbgs() << "SLP: Gathering due to gathered scalar.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| // Check that all of the users of the scalars that we want to vectorize are |
| // schedulable. |
| auto *VL0 = cast<Instruction>(S.OpValue); |
| BasicBlock *BB = VL0->getParent(); |
| |
| if (!DT->isReachableFromEntry(BB)) { |
| // Don't go into unreachable blocks. They may contain instructions with |
| // dependency cycles which confuse the final scheduling. |
| DEBUG(dbgs() << "SLP: bundle in unreachable block.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| // Check that every instruction appears once in this bundle. |
| for (unsigned i = 0, e = VL.size(); i < e; ++i) |
| for (unsigned j = i + 1; j < e; ++j) |
| if (VL[i] == VL[j]) { |
| DEBUG(dbgs() << "SLP: Scalar used twice in bundle.\n"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| |
| auto &BSRef = BlocksSchedules[BB]; |
| if (!BSRef) |
| BSRef = llvm::make_unique<BlockScheduling>(BB); |
| |
| BlockScheduling &BS = *BSRef.get(); |
| |
| if (!BS.tryScheduleBundle(VL, this, S.OpValue)) { |
| DEBUG(dbgs() << "SLP: We are not able to schedule this bundle!\n"); |
| assert((!BS.getScheduleData(VL0) || |
| !BS.getScheduleData(VL0)->isPartOfBundle()) && |
| "tryScheduleBundle should cancelScheduling on failure"); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| DEBUG(dbgs() << "SLP: We are able to schedule this bundle.\n"); |
| |
| unsigned ShuffleOrOp = S.IsAltShuffle ? |
| (unsigned) Instruction::ShuffleVector : S.Opcode; |
| switch (ShuffleOrOp) { |
| case Instruction::PHI: { |
| PHINode *PH = dyn_cast<PHINode>(VL0); |
| |
| // Check for terminator values (e.g. invoke). |
| for (unsigned j = 0; j < VL.size(); ++j) |
| for (unsigned i = 0, e = PH->getNumIncomingValues(); i < e; ++i) { |
| TerminatorInst *Term = dyn_cast<TerminatorInst>( |
| cast<PHINode>(VL[j])->getIncomingValueForBlock(PH->getIncomingBlock(i))); |
| if (Term) { |
| DEBUG(dbgs() << "SLP: Need to swizzle PHINodes (TerminatorInst use).\n"); |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of PHINodes.\n"); |
| |
| for (unsigned i = 0, e = PH->getNumIncomingValues(); i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<PHINode>(j)->getIncomingValueForBlock( |
| PH->getIncomingBlock(i))); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| } |
| case Instruction::ExtractValue: |
| case Instruction::ExtractElement: { |
| bool Reuse = canReuseExtract(VL, VL0); |
| if (Reuse) { |
| DEBUG(dbgs() << "SLP: Reusing extract sequence.\n"); |
| } else { |
| BS.cancelScheduling(VL, VL0); |
| } |
| newTreeEntry(VL, Reuse, UserTreeIdx); |
| return; |
| } |
| case Instruction::Load: { |
| // Check that a vectorized load would load the same memory as a scalar |
| // load. For example, we don't want to vectorize loads that are smaller |
| // than 8-bit. Even though we have a packed struct {<i2, i2, i2, i2>} LLVM |
| // treats loading/storing it as an i8 struct. If we vectorize loads/stores |
| // from such a struct, we read/write packed bits disagreeing with the |
| // unvectorized version. |
| Type *ScalarTy = VL0->getType(); |
| |
| if (DL->getTypeSizeInBits(ScalarTy) != |
| DL->getTypeAllocSizeInBits(ScalarTy)) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Gathering loads of non-packed type.\n"); |
| return; |
| } |
| |
| // Make sure all loads in the bundle are simple - we can't vectorize |
| // atomic or volatile loads. |
| for (unsigned i = 0, e = VL.size() - 1; i < e; ++i) { |
| LoadInst *L = cast<LoadInst>(VL[i]); |
| if (!L->isSimple()) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Gathering non-simple loads.\n"); |
| return; |
| } |
| } |
| |
| // Check if the loads are consecutive, reversed, or neither. |
| // TODO: What we really want is to sort the loads, but for now, check |
| // the two likely directions. |
| bool Consecutive = true; |
| bool ReverseConsecutive = true; |
| for (unsigned i = 0, e = VL.size() - 1; i < e; ++i) { |
| if (!isConsecutiveAccess(VL[i], VL[i + 1], *DL, *SE)) { |
| Consecutive = false; |
| break; |
| } else { |
| ReverseConsecutive = false; |
| } |
| } |
| |
| if (Consecutive) { |
| ++NumLoadsWantToKeepOrder; |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of loads.\n"); |
| return; |
| } |
| |
| // If none of the load pairs were consecutive when checked in order, |
| // check the reverse order. |
| if (ReverseConsecutive) |
| for (unsigned i = VL.size() - 1; i > 0; --i) |
| if (!isConsecutiveAccess(VL[i], VL[i - 1], *DL, *SE)) { |
| ReverseConsecutive = false; |
| break; |
| } |
| |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| |
| if (ReverseConsecutive) { |
| ++NumLoadsWantToChangeOrder; |
| DEBUG(dbgs() << "SLP: Gathering reversed loads.\n"); |
| } else { |
| DEBUG(dbgs() << "SLP: Gathering non-consecutive loads.\n"); |
| } |
| return; |
| } |
| case Instruction::ZExt: |
| case Instruction::SExt: |
| case Instruction::FPToUI: |
| case Instruction::FPToSI: |
| case Instruction::FPExt: |
| case Instruction::PtrToInt: |
| case Instruction::IntToPtr: |
| case Instruction::SIToFP: |
| case Instruction::UIToFP: |
| case Instruction::Trunc: |
| case Instruction::FPTrunc: |
| case Instruction::BitCast: { |
| Type *SrcTy = VL0->getOperand(0)->getType(); |
| for (unsigned i = 0; i < VL.size(); ++i) { |
| Type *Ty = cast<Instruction>(VL[i])->getOperand(0)->getType(); |
| if (Ty != SrcTy || !isValidElementType(Ty)) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Gathering casts with different src types.\n"); |
| return; |
| } |
| } |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of casts.\n"); |
| |
| for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(i)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| } |
| case Instruction::ICmp: |
| case Instruction::FCmp: { |
| // Check that all of the compares have the same predicate. |
| CmpInst::Predicate P0 = cast<CmpInst>(VL0)->getPredicate(); |
| Type *ComparedTy = VL0->getOperand(0)->getType(); |
| for (unsigned i = 1, e = VL.size(); i < e; ++i) { |
| CmpInst *Cmp = cast<CmpInst>(VL[i]); |
| if (Cmp->getPredicate() != P0 || |
| Cmp->getOperand(0)->getType() != ComparedTy) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Gathering cmp with different predicate.\n"); |
| return; |
| } |
| } |
| |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of compares.\n"); |
| |
| for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(i)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| } |
| case Instruction::Select: |
| case Instruction::Add: |
| case Instruction::FAdd: |
| case Instruction::Sub: |
| case Instruction::FSub: |
| case Instruction::Mul: |
| case Instruction::FMul: |
| case Instruction::UDiv: |
| case Instruction::SDiv: |
| case Instruction::FDiv: |
| case Instruction::URem: |
| case Instruction::SRem: |
| case Instruction::FRem: |
| case Instruction::Shl: |
| case Instruction::LShr: |
| case Instruction::AShr: |
| case Instruction::And: |
| case Instruction::Or: |
| case Instruction::Xor: |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of bin op.\n"); |
| |
| // Sort operands of the instructions so that each side is more likely to |
| // have the same opcode. |
| if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) { |
| ValueList Left, Right; |
| reorderInputsAccordingToOpcode(S.Opcode, VL, Left, Right); |
| buildTree_rec(Left, Depth + 1, UserTreeIdx); |
| buildTree_rec(Right, Depth + 1, UserTreeIdx); |
| return; |
| } |
| |
| for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(i)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| |
| case Instruction::GetElementPtr: { |
| // We don't combine GEPs with complicated (nested) indexing. |
| for (unsigned j = 0; j < VL.size(); ++j) { |
| if (cast<Instruction>(VL[j])->getNumOperands() != 2) { |
| DEBUG(dbgs() << "SLP: not-vectorizable GEP (nested indexes).\n"); |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| // We can't combine several GEPs into one vector if they operate on |
| // different types. |
| Type *Ty0 = VL0->getOperand(0)->getType(); |
| for (unsigned j = 0; j < VL.size(); ++j) { |
| Type *CurTy = cast<Instruction>(VL[j])->getOperand(0)->getType(); |
| if (Ty0 != CurTy) { |
| DEBUG(dbgs() << "SLP: not-vectorizable GEP (different types).\n"); |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| // We don't combine GEPs with non-constant indexes. |
| for (unsigned j = 0; j < VL.size(); ++j) { |
| auto Op = cast<Instruction>(VL[j])->getOperand(1); |
| if (!isa<ConstantInt>(Op)) { |
| DEBUG( |
| dbgs() << "SLP: not-vectorizable GEP (non-constant indexes).\n"); |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| return; |
| } |
| } |
| |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of GEPs.\n"); |
| for (unsigned i = 0, e = 2; i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(i)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| } |
| case Instruction::Store: { |
| // Check if the stores are consecutive or of we need to swizzle them. |
| for (unsigned i = 0, e = VL.size() - 1; i < e; ++i) |
| if (!isConsecutiveAccess(VL[i], VL[i + 1], *DL, *SE)) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Non-consecutive store.\n"); |
| return; |
| } |
| |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a vector of stores.\n"); |
| |
| ValueList Operands; |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(0)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| return; |
| } |
| case Instruction::Call: { |
| // Check if the calls are all to the same vectorizable intrinsic. |
| CallInst *CI = cast<CallInst>(VL0); |
| // Check if this is an Intrinsic call or something that can be |
| // represented by an intrinsic call |
| Intrinsic::ID ID = getVectorIntrinsicIDForCall(CI, TLI); |
| if (!isTriviallyVectorizable(ID)) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Non-vectorizable call.\n"); |
| return; |
| } |
| Function *Int = CI->getCalledFunction(); |
| Value *A1I = nullptr; |
| if (hasVectorInstrinsicScalarOpd(ID, 1)) |
| A1I = CI->getArgOperand(1); |
| for (unsigned i = 1, e = VL.size(); i != e; ++i) { |
| CallInst *CI2 = dyn_cast<CallInst>(VL[i]); |
| if (!CI2 || CI2->getCalledFunction() != Int || |
| getVectorIntrinsicIDForCall(CI2, TLI) != ID || |
| !CI->hasIdenticalOperandBundleSchema(*CI2)) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: mismatched calls:" << *CI << "!=" << *VL[i] |
| << "\n"); |
| return; |
| } |
| // ctlz,cttz and powi are special intrinsics whose second argument |
| // should be same in order for them to be vectorized. |
| if (hasVectorInstrinsicScalarOpd(ID, 1)) { |
| Value *A1J = CI2->getArgOperand(1); |
| if (A1I != A1J) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: mismatched arguments in call:" << *CI |
| << " argument "<< A1I<<"!=" << A1J |
| << "\n"); |
| return; |
| } |
| } |
| // Verify that the bundle operands are identical between the two calls. |
| if (CI->hasOperandBundles() && |
| !std::equal(CI->op_begin() + CI->getBundleOperandsStartIndex(), |
| CI->op_begin() + CI->getBundleOperandsEndIndex(), |
| CI2->op_begin() + CI2->getBundleOperandsStartIndex())) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: mismatched bundle operands in calls:" << *CI << "!=" |
| << *VL[i] << '\n'); |
| return; |
| } |
| } |
| |
| newTreeEntry(VL, true, UserTreeIdx); |
| for (unsigned i = 0, e = CI->getNumArgOperands(); i != e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) { |
| CallInst *CI2 = dyn_cast<CallInst>(j); |
| Operands.push_back(CI2->getArgOperand(i)); |
| } |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| } |
| case Instruction::ShuffleVector: |
| // If this is not an alternate sequence of opcode like add-sub |
| // then do not vectorize this instruction. |
| if (!S.IsAltShuffle) { |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: ShuffleVector are not vectorized.\n"); |
| return; |
| } |
| newTreeEntry(VL, true, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: added a ShuffleVector op.\n"); |
| |
| // Reorder operands if reordering would enable vectorization. |
| if (isa<BinaryOperator>(VL0)) { |
| ValueList Left, Right; |
| reorderAltShuffleOperands(S.Opcode, VL, Left, Right); |
| buildTree_rec(Left, Depth + 1, UserTreeIdx); |
| buildTree_rec(Right, Depth + 1, UserTreeIdx); |
| return; |
| } |
| |
| for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) { |
| ValueList Operands; |
| // Prepare the operand vector. |
| for (Value *j : VL) |
| Operands.push_back(cast<Instruction>(j)->getOperand(i)); |
| |
| buildTree_rec(Operands, Depth + 1, UserTreeIdx); |
| } |
| return; |
| |
| default: |
| BS.cancelScheduling(VL, VL0); |
| newTreeEntry(VL, false, UserTreeIdx); |
| DEBUG(dbgs() << "SLP: Gathering unknown instruction.\n"); |
| return; |
| } |
| } |
| |
| unsigned BoUpSLP::canMapToVector(Type *T, const DataLayout &DL) const { |
| unsigned N; |
| Type *EltTy; |
| auto *ST = dyn_cast<StructType>(T); |
| if (ST) { |
| N = ST->getNumElements(); |
| EltTy = *ST->element_begin(); |
| } else { |
| N = cast<ArrayType>(T)->getNumElements(); |
| EltTy = cast<ArrayType>(T)->getElementType(); |
| } |
| if (!isValidElementType(EltTy)) |
| return 0; |
| uint64_t VTSize = DL.getTypeStoreSizeInBits(VectorType::get(EltTy, N)); |
| if (VTSize < MinVecRegSize || VTSize > MaxVecRegSize || VTSize != DL.getTypeStoreSizeInBits(T)) |
| return 0; |
| if (ST) { |
| // Check that struct is homogeneous. |
| for (const auto *Ty : ST->elements()) |
| if (Ty != EltTy) |
| return 0; |
| } |
| return N; |
| } |
| |
| bool BoUpSLP::canReuseExtract(ArrayRef<Value *> VL, Value *OpValue) const { |
| Instruction *E0 = cast<Instruction>(OpValue); |
| assert(E0->getOpcode() == Instruction::ExtractElement || |
| E0->getOpcode() == Instruction::ExtractValue); |
| assert(E0->getOpcode() == getSameOpcode(VL).Opcode && "Invalid opcode"); |
| // Check if all of the extracts come from the same vector and from the |
| // correct offset. |
| Value *Vec = E0->getOperand(0); |
| |
| // We have to extract from a vector/aggregate with the same number of elements. |
| unsigned NElts; |
| if (E0->getOpcode() == Instruction::ExtractValue) { |
| const DataLayout &DL = E0->getModule()->getDataLayout(); |
| NElts = canMapToVector(Vec->getType(), DL); |
| if (!NElts) |
| return false; |
| // Check if load can be rewritten as load of vector. |
| LoadInst *LI = dyn_cast<LoadInst>(Vec); |
| if (!LI || !LI->isSimple() || !LI->hasNUses(VL.size())) |
| return false; |
| } else { |
| NElts = Vec->getType()->getVectorNumElements(); |
| } |
| |
| if (NElts != VL.size()) |
| return false; |
| |
| // Check that all of the indices extract from the correct offset. |
| for (unsigned I = 0, E = VL.size(); I < E; ++I) { |
| Instruction *Inst = cast<Instruction>(VL[I]); |
| if (!matchExtractIndex(Inst, I, Inst->getOpcode())) |
| return false; |
| if (Inst->getOperand(0) != Vec) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool BoUpSLP::areAllUsersVectorized(Instruction *I) const { |
| return I->hasOneUse() || |
| std::all_of(I->user_begin(), I->user_end(), [this](User *U) { |
| return ScalarToTreeEntry.count(U) > 0; |
| }); |
| } |
| |
| int BoUpSLP::getEntryCost(TreeEntry *E) { |
| ArrayRef<Value*> VL = E->Scalars; |
| |
| Type *ScalarTy = VL[0]->getType(); |
| if (StoreInst *SI = dyn_cast<StoreInst>(VL[0])) |
| ScalarTy = SI->getValueOperand()->getType(); |
| else if (CmpInst *CI = dyn_cast<CmpInst>(VL[0])) |
| ScalarTy = CI->getOperand(0)->getType(); |
| VectorType *VecTy = VectorType::get(ScalarTy, VL.size()); |
| |
| // If we have computed a smaller type for the expression, update VecTy so |
| // that the costs will be accurate. |
| if (MinBWs.count(VL[0])) |
| VecTy = VectorType::get( |
| IntegerType::get(F->getContext(), MinBWs[VL[0]].first), VL.size()); |
| |
| if (E->NeedToGather) { |
| if (allConstant(VL)) |
| return 0; |
| if (isSplat(VL)) { |
| return TTI->getShuffleCost(TargetTransformInfo::SK_Broadcast, VecTy, 0); |
| } |
| if (getSameOpcode(VL).Opcode == Instruction::ExtractElement) { |
| Optional<TargetTransformInfo::ShuffleKind> ShuffleKind = isShuffle(VL); |
| if (ShuffleKind.hasValue()) { |
| int Cost = TTI->getShuffleCost(ShuffleKind.getValue(), VecTy); |
| for (auto *V : VL) { |
| // If all users of instruction are going to be vectorized and this |
| // instruction itself is not going to be vectorized, consider this |
| // instruction as dead and remove its cost from the final cost of the |
| // vectorized tree. |
| if (areAllUsersVectorized(cast<Instruction>(V)) && |
| !ScalarToTreeEntry.count(V)) { |
| auto *IO = cast<ConstantInt>( |
| cast<ExtractElementInst>(V)->getIndexOperand()); |
| Cost -= TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy, |
| IO->getZExtValue()); |
| } |
| } |
| return Cost; |
| } |
| } |
| return getGatherCost(E->Scalars); |
| } |
| InstructionsState S = getSameOpcode(VL); |
| assert(S.Opcode && allSameType(VL) && allSameBlock(VL) && "Invalid VL"); |
| Instruction *VL0 = cast<Instruction>(S.OpValue); |
| unsigned ShuffleOrOp = S.IsAltShuffle ? |
| (unsigned) Instruction::ShuffleVector : S.Opcode; |
| switch (ShuffleOrOp) { |
| case Instruction::PHI: |
| return 0; |
| |
| case Instruction::ExtractValue: |
| case Instruction::ExtractElement: |
| if (canReuseExtract(VL, S.OpValue)) { |
| int DeadCost = 0; |
| for (unsigned i = 0, e = VL.size(); i < e; ++i) { |
| Instruction *E = cast<Instruction>(VL[i]); |
| // If all users are going to be vectorized, instruction can be |
| // considered as dead. |
| // The same, if have only one user, it will be vectorized for sure. |
| if (areAllUsersVectorized(E)) |
| // Take credit for instruction that will become dead. |
| DeadCost += |
| TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy, i); |
| } |
| return -DeadCost; |
| } |
| return getGatherCost(VecTy); |
| |
| case Instruction::ZExt: |
| case Instruction::SExt: |
| case Instruction::FPToUI: |
| case Instruction::FPToSI: |
| case Instruction::FPExt: |
| case Instruction::PtrToInt: |
| case Instruction::IntToPtr: |
| case Instruction::SIToFP: |
| case Instruction::UIToFP: |
| case Instruction::Trunc: |
| case Instruction::FPTrunc: |
| case Instruction::BitCast: { |
| Type *SrcTy = VL0->getOperand(0)->getType(); |
| |
| // Calculate the cost of this instruction. |
| int ScalarCost = VL.size() * TTI->getCastInstrCost(VL0->getOpcode(), |
| VL0->getType(), SrcTy, VL0); |
| |
| VectorType *SrcVecTy = VectorType::get(SrcTy, VL.size()); |
| int VecCost = TTI->getCastInstrCost(VL0->getOpcode(), VecTy, SrcVecTy, VL0); |
| return VecCost - ScalarCost; |
| } |
| case Instruction::FCmp: |
| case Instruction::ICmp: |
| case Instruction::Select: { |
| // Calculate the cost of this instruction. |
| VectorType *MaskTy = VectorType::get(Builder.getInt1Ty(), VL.size()); |
| int ScalarCost = VecTy->getNumElements() * |
| TTI->getCmpSelInstrCost(S.Opcode, ScalarTy, Builder.getInt1Ty(), VL0); |
| int VecCost = TTI->getCmpSelInstrCost(S.Opcode, VecTy, MaskTy, VL0); |
| return VecCost - ScalarCost; |
| } |
| case Instruction::Add: |
| case Instruction::FAdd: |
| case Instruction::Sub: |
| case Instruction::FSub: |
| case Instruction::Mul: |
| case Instruction::FMul: |
| case Instruction::UDiv: |
| case Instruction::SDiv: |
| case Instruction::FDiv: |
| case Instruction::URem: |
| case Instruction::SRem: |
| case Instruction::FRem: |
| case Instruction::Shl: |
| case Instruction::LShr: |
| case Instruction::AShr: |
| case Instruction::And: |
| case Instruction::Or: |
| case Instruction::Xor: { |
| // Certain instructions can be cheaper to vectorize if they have a |
| // constant second vector operand. |
| TargetTransformInfo::OperandValueKind Op1VK = |
| TargetTransformInfo::OK_AnyValue; |
| TargetTransformInfo::OperandValueKind Op2VK = |
| TargetTransformInfo::OK_UniformConstantValue; |
| TargetTransformInfo::OperandValueProperties Op1VP = |
| TargetTransformInfo::OP_None; |
| TargetTransformInfo::OperandValueProperties Op2VP = |
| TargetTransformInfo::OP_None; |
| |
| // If all operands are exactly the same ConstantInt then set the |
| // operand kind to OK_UniformConstantValue. |
| // If instead not all operands are constants, then set the operand kind |
| // to OK_AnyValue. If all operands are constants but not the same, |
| // then set the operand kind to OK_NonUniformConstantValue. |
| ConstantInt *CInt = nullptr; |
| for (unsigned i = 0; i < VL.size(); ++i) { |
| const Instruction *I = cast<Instruction>(VL[i]); |
| if (!isa<ConstantInt>(I->getOperand(1))) { |
| Op2VK = TargetTransformInfo::OK_AnyValue; |
| break; |
| } |
| if (i == 0) { |
| CInt = cast<ConstantInt>(I->getOperand(1)); |
| continue; |
| } |
| if (Op2VK == TargetTransformInfo::OK_UniformConstantValue && |
| CInt != cast<ConstantInt>(I->getOperand(1))) |
| Op2VK = TargetTransformInfo::OK_NonUniformConstantValue; |
| } |
| // FIXME: Currently cost of model modification for division by power of |
| // 2 is handled for X86 and AArch64. Add support for other targets. |
| if (Op2VK == TargetTransformInfo::OK_UniformConstantValue && CInt && |
| CInt->getValue().isPowerOf2()) |
| Op2VP = TargetTransformInfo::OP_PowerOf2; |
| |
| SmallVector<const Value *, 4> Operands(VL0->operand_values()); |
| int ScalarCost = |
| VecTy->getNumElements() * |
| TTI->getArithmeticInstrCost(S.Opcode, ScalarTy, Op1VK, Op2VK, Op1VP, |
| Op2VP, Operands); |
| int VecCost = TTI->getArithmeticInstrCost(S.Opcode, VecTy, Op1VK, Op2VK, |
| Op1VP, Op2VP, Operands); |
| return VecCost - ScalarCost; |
| } |
| case Instruction::GetElementPtr: { |
| TargetTransformInfo::OperandValueKind Op1VK = |
| TargetTransformInfo::OK_AnyValue; |
| TargetTransformInfo::OperandValueKind Op2VK = |
| TargetTransformInfo::OK_UniformConstantValue; |
| |
| int ScalarCost = |
| VecTy->getNumElements() * |
| TTI->getArithmeticInstrCost(Instruction::Add, ScalarTy, Op1VK, Op2VK); |
| int VecCost = |
| TTI->getArithmeticInstrCost(Instruction::Add, VecTy, Op1VK, Op2VK); |
| |
| return VecCost - ScalarCost; |
| } |
| case Instruction::Load: { |
| // Cost of wide load - cost of scalar loads. |
| unsigned alignment = dyn_cast<LoadInst>(VL0)->getAlignment(); |
| int ScalarLdCost = VecTy->getNumElements() * |
| TTI->getMemoryOpCost(Instruction::Load, ScalarTy, alignment, 0, VL0); |
| int VecLdCost = TTI->getMemoryOpCost(Instruction::Load, |
| VecTy, alignment, 0, VL0); |
| return VecLdCost - ScalarLdCost; |
| } |
| case Instruction::Store: { |
| // We know that we can merge the stores. Calculate the cost. |
| unsigned alignment = dyn_cast<StoreInst>(VL0)->getAlignment(); |
| int ScalarStCost = VecTy->getNumElements() * |
| TTI->getMemoryOpCost(Instruction::Store, ScalarTy, alignment, 0, VL0); |
| int VecStCost = TTI->getMemoryOpCost(Instruction::Store, |
| VecTy, alignment, 0, VL0); |
| return VecStCost - ScalarStCost; |
| } |
| case Instruction::Call: { |
| CallInst *CI = cast<CallInst>(VL0); |
| Intrinsic::ID ID = getVectorIntrinsicIDForCall(CI, TLI); |
| |
| // Calculate the cost of the scalar and vector calls. |
| SmallVector<Type*, 4> ScalarTys; |
| for (unsigned op = 0, opc = CI->getNumArgOperands(); op!= opc; ++op) |
| ScalarTys.push_back(CI->getArgOperand(op)->getType()); |
| |
| FastMathFlags FMF; |
| if (auto *FPMO = dyn_cast<FPMathOperator>(CI)) |
| FMF = FPMO->getFastMathFlags(); |
| |
| int ScalarCallCost = VecTy->getNumElements() * |
| TTI->getIntrinsicInstrCost(ID, ScalarTy, ScalarTys, FMF); |
| |
| SmallVector<Value *, 4> Args(CI->arg_operands()); |
| int VecCallCost = TTI->getIntrinsicInstrCost(ID, CI->getType(), Args, FMF, |
| VecTy->getNumElements()); |
| |
| DEBUG(dbgs() << "SLP: Call cost "<< VecCallCost - ScalarCallCost |
| << " (" << VecCallCost << "-" << ScalarCallCost << ")" |
| << " for " << *CI << "\n"); |
| |
| return VecCallCost - ScalarCallCost; |
| } |
| case Instruction::ShuffleVector: { |
| TargetTransformInfo::OperandValueKind Op1VK = |
| TargetTransformInfo::OK_AnyValue; |
| TargetTransformInfo::OperandValueKind Op2VK = |
| TargetTransformInfo::OK_AnyValue; |
| int ScalarCost = 0; |
| int VecCost = 0; |
| for (Value *i : VL) { |
| Instruction *I = cast<Instruction>(i); |
| if (!I) |
| break; |
| ScalarCost += |
| TTI->getArithmeticInstrCost(I->getOpcode(), ScalarTy, Op1VK, Op2VK); |
| } |
| // VecCost is equal to sum of the cost of creating 2 vectors |
| // and the cost of creating shuffle. |
| Instruction *I0 = cast<Instruction>(VL[0]); |
| VecCost = |
| TTI->getArithmeticInstrCost(I0->getOpcode(), VecTy, Op1VK, Op2VK); |
| Instruction *I1 = cast<Instruction>(VL[1]); |
| VecCost += |
| TTI->getArithmeticInstrCost(I1->getOpcode(), VecTy, Op1VK, Op2VK); |
| VecCost += |
| TTI->getShuffleCost(TargetTransformInfo::SK_Alternate, VecTy, 0); |
| return VecCost - ScalarCost; |
| } |
| default: |
| llvm_unreachable("Unknown instruction"); |
| } |
| } |
| |
| bool BoUpSLP::isFullyVectorizableTinyTree() { |
| DEBUG(dbgs() << "SLP: Check whether the tree with height " << |
| VectorizableTree.size() << " is fully vectorizable .\n"); |
| |
| // We only handle trees of heights 1 and 2. |
| if (VectorizableTree.size() == 1 && !VectorizableTree[0].NeedToGather) |
| return true; |
| |
| if (VectorizableTree.size() != 2) |
| return false; |
| |
| // Handle splat and all-constants stores. |
| if (!VectorizableTree[0].NeedToGather && |
| (allConstant(VectorizableTree[1].Scalars) || |
| isSplat(VectorizableTree[1].Scalars))) |
| return true; |
| |
| // Gathering cost would be too much for tiny trees. |
| if (VectorizableTree[0].NeedToGather || VectorizableTree[1].NeedToGather) |
| return false; |
| |
| return true; |
| } |
| |
| bool BoUpSLP::isTreeTinyAndNotFullyVectorizable() { |
| // We can vectorize the tree if its size is greater than or equal to the |
| // minimum size specified by the MinTreeSize command line option. |
| if (VectorizableTree.size() >= MinTreeSize) |
| return false; |
| |
| // If we have a tiny tree (a tree whose size is less than MinTreeSize), we |
| // can vectorize it if we can prove it fully vectorizable. |
| if (isFullyVectorizableTinyTree()) |
| return false; |
| |
| assert(VectorizableTree.empty() |
| ? ExternalUses.empty() |
| : true && "We shouldn't have any external users"); |
| |
| // Otherwise, we can't vectorize the tree. It is both tiny and not fully |
| // vectorizable. |
| return true; |
| } |
| |
| int BoUpSLP::getSpillCost() { |
| // Walk from the bottom of the tree to the top, tracking which values are |
| // live. When we see a call instruction that is not part of our tree, |
| // query TTI to see if there is a cost to keeping values live over it |
| // (for example, if spills and fills are required). |
| unsigned BundleWidth = VectorizableTree.front().Scalars.size(); |
| int Cost = 0; |
| |
| SmallPtrSet<Instruction*, 4> LiveValues; |
| Instruction *PrevInst = nullptr; |
| |
| for (const auto &N : VectorizableTree) { |
| Instruction *Inst = dyn_cast<Instruction>(N.Scalars[0]); |
| if (!Inst) |
| continue; |
| |
| if (!PrevInst) { |
| PrevInst = Inst; |
| continue; |
| } |
| |
| // Update LiveValues. |
| LiveValues.erase(PrevInst); |
| for (auto &J : PrevInst->operands()) { |
| if (isa<Instruction>(&*J) && getTreeEntry(&*J)) |
| LiveValues.insert(cast<Instruction>(&*J)); |
| } |
| |
| DEBUG( |
| dbgs() << "SLP: #LV: " << LiveValues.size(); |
| for (auto *X : LiveValues) |
| dbgs() << " " << X->getName(); |
| dbgs() << ", Looking at "; |
| Inst->dump(); |
| ); |
| |
| // Now find the sequence of instructions between PrevInst and Inst. |
| BasicBlock::reverse_iterator InstIt = ++Inst->getIterator().getReverse(), |
| PrevInstIt = |
| PrevInst->getIterator().getReverse(); |
| while (InstIt != PrevInstIt) { |
| if (PrevInstIt == PrevInst->getParent()->rend()) { |
| PrevInstIt = Inst->getParent()->rbegin(); |
| continue; |
| } |
| |
| if (isa<CallInst>(&*PrevInstIt) && &*PrevInstIt != PrevInst) { |
| SmallVector<Type*, 4> V; |
| for (auto *II : LiveValues) |
| V.push_back(VectorType::get(II->getType(), BundleWidth)); |
| Cost += TTI->getCostOfKeepingLiveOverCall(V); |
| } |
| |
| ++PrevInstIt; |
| } |
| |
| PrevInst = Inst; |
| } |
| |
| return Cost; |
| } |
| |
| int BoUpSLP::getTreeCost() { |
| int Cost = 0; |
| DEBUG(dbgs() << "SLP: Calculating cost for tree of size " << |
| VectorizableTree.size() << ".\n"); |
| |
| unsigned BundleWidth = VectorizableTree[0].Scalars.size(); |
| |
| for (TreeEntry &TE : VectorizableTree) { |
| int C = getEntryCost(&TE); |
| DEBUG(dbgs() << "SLP: Adding cost " << C << " for bundle that starts with " |
| << *TE.Scalars[0] << ".\n"); |
| Cost += C; |
| } |
| |
| SmallSet<Value *, 16> ExtractCostCalculated; |
| int ExtractCost = 0; |
| for (ExternalUser &EU : ExternalUses) { |
| // We only add extract cost once for the same scalar. |
| if (!ExtractCostCalculated.insert(EU.Scalar).second) |
| continue; |
| |
| // Uses by ephemeral values are free (because the ephemeral value will be |
| // removed prior to code generation, and so the extraction will be |
| // removed as well). |
| if (EphValues.count(EU.User)) |
| continue; |
| |
| // If we plan to rewrite the tree in a smaller type, we will need to sign |
| // extend the extracted value back to the original type. Here, we account |
| // for the extract and the added cost of the sign extend if needed. |
| auto *VecTy = VectorType::get(EU.Scalar->getType(), BundleWidth); |
| auto *ScalarRoot = VectorizableTree[0].Scalars[0]; |
| if (MinBWs.count(ScalarRoot)) { |
| auto *MinTy = IntegerType::get(F->getContext(), MinBWs[ScalarRoot].first); |
| auto Extend = |
| MinBWs[ScalarRoot].second ? Instruction::SExt : Instruction::ZExt; |
| VecTy = VectorType::get(MinTy, BundleWidth); |
| ExtractCost += TTI->getExtractWithExtendCost(Extend, EU.Scalar->getType(), |
| VecTy, EU.Lane); |
| } else { |
| ExtractCost += |
| TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy, EU.Lane); |
| } |
| } |
| |
| int SpillCost = getSpillCost(); |
| Cost += SpillCost + ExtractCost; |
| |
| std::string Str; |
| { |
| raw_string_ostream OS(Str); |
| OS << "SLP: Spill Cost = " << SpillCost << ".\n" |
| << "SLP: Extract Cost = " << ExtractCost << ".\n" |
| << "SLP: Total Cost = " << Cost << ".\n"; |
| } |
| DEBUG(dbgs() << Str); |
| |
| if (ViewSLPTree) |
| ViewGraph(this, "SLP" + F->getName(), false, Str); |
| |
| return Cost; |
| } |
| |
| int BoUpSLP::getGatherCost(Type *Ty) { |
| int Cost = 0; |
| for (unsigned i = 0, e = cast<VectorType>(Ty)->getNumElements(); i < e; ++i) |
| Cost += TTI->getVectorInstrCost(Instruction::InsertElement, Ty, i); |
| return Cost; |
| } |
| |
| int BoUpSLP::getGatherCost(ArrayRef<Value *> VL) { |
| // Find the type of the operands in VL. |
| Type *ScalarTy = VL[0]->getType(); |
| if (StoreInst *SI = dyn_cast<StoreInst>(VL[0])) |
| ScalarTy = SI->getValueOperand()->getType(); |
| VectorType *VecTy = VectorType::get(ScalarTy, VL.size()); |
| // Find the cost of inserting/extracting values from the vector. |
| return getGatherCost(VecTy); |
| } |
| |
| // Reorder commutative operations in alternate shuffle if the resulting vectors |
| // are consecutive loads. This would allow us to vectorize the tree. |
| // If we have something like- |
| // load a[0] - load b[0] |
| // load b[1] + load a[1] |
| // load a[2] - load b[2] |
| // load a[3] + load b[3] |
| // Reordering the second load b[1] load a[1] would allow us to vectorize this |
| // code. |
| void BoUpSLP::reorderAltShuffleOperands(unsigned Opcode, ArrayRef<Value *> VL, |
| SmallVectorImpl<Value *> &Left, |
| SmallVectorImpl<Value *> &Right) { |
| // Push left and right operands of binary operation into Left and Right |
| unsigned AltOpcode = getAltOpcode(Opcode); |
| (void)AltOpcode; |
| for (Value *V : VL) { |
| auto *I = cast<Instruction>(V); |
| assert(sameOpcodeOrAlt(Opcode, AltOpcode, I->getOpcode()) && |
| "Incorrect instruction in vector"); |
| Left.push_back(I->getOperand(0)); |
| Right.push_back(I->getOperand(1)); |
| } |
| |
| // Reorder if we have a commutative operation and consecutive access |
| // are on either side of the alternate instructions. |
| for (unsigned j = 0; j < VL.size() - 1; ++j) { |
| if (LoadInst *L = dyn_cast<LoadInst>(Left[j])) { |
| if (LoadInst *L1 = dyn_cast<LoadInst>(Right[j + 1])) { |
| Instruction *VL1 = cast<Instruction>(VL[j]); |
| Instruction *VL2 = cast<Instruction>(VL[j + 1]); |
| if (VL1->isCommutative() && isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j], Right[j]); |
| continue; |
| } else if (VL2->isCommutative() && |
| isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j + 1], Right[j + 1]); |
| continue; |
| } |
| // else unchanged |
| } |
| } |
| if (LoadInst *L = dyn_cast<LoadInst>(Right[j])) { |
| if (LoadInst *L1 = dyn_cast<LoadInst>(Left[j + 1])) { |
| Instruction *VL1 = cast<Instruction>(VL[j]); |
| Instruction *VL2 = cast<Instruction>(VL[j + 1]); |
| if (VL1->isCommutative() && isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j], Right[j]); |
| continue; |
| } else if (VL2->isCommutative() && |
| isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j + 1], Right[j + 1]); |
| continue; |
| } |
| // else unchanged |
| } |
| } |
| } |
| } |
| |
| // Return true if I should be commuted before adding it's left and right |
| // operands to the arrays Left and Right. |
| // |
| // The vectorizer is trying to either have all elements one side being |
| // instruction with the same opcode to enable further vectorization, or having |
| // a splat to lower the vectorizing cost. |
| static bool shouldReorderOperands( |
| int i, unsigned Opcode, Instruction &I, ArrayRef<Value *> Left, |
| ArrayRef<Value *> Right, bool AllSameOpcodeLeft, bool AllSameOpcodeRight, |
| bool SplatLeft, bool SplatRight, Value *&VLeft, Value *&VRight) { |
| VLeft = I.getOperand(0); |
| VRight = I.getOperand(1); |
| // If we have "SplatRight", try to see if commuting is needed to preserve it. |
| if (SplatRight) { |
| if (VRight == Right[i - 1]) |
| // Preserve SplatRight |
| return false; |
| if (VLeft == Right[i - 1]) { |
| // Commuting would preserve SplatRight, but we don't want to break |
| // SplatLeft either, i.e. preserve the original order if possible. |
| // (FIXME: why do we care?) |
| if (SplatLeft && VLeft == Left[i - 1]) |
| return false; |
| return true; |
| } |
| } |
| // Symmetrically handle Right side. |
| if (SplatLeft) { |
| if (VLeft == Left[i - 1]) |
| // Preserve SplatLeft |
| return false; |
| if (VRight == Left[i - 1]) |
| return true; |
| } |
| |
| Instruction *ILeft = dyn_cast<Instruction>(VLeft); |
| Instruction *IRight = dyn_cast<Instruction>(VRight); |
| |
| // If we have "AllSameOpcodeRight", try to see if the left operands preserves |
| // it and not the right, in this case we want to commute. |
| if (AllSameOpcodeRight) { |
| unsigned RightPrevOpcode = cast<Instruction>(Right[i - 1])->getOpcode(); |
| if (IRight && RightPrevOpcode == IRight->getOpcode()) |
| // Do not commute, a match on the right preserves AllSameOpcodeRight |
| return false; |
| if (ILeft && RightPrevOpcode == ILeft->getOpcode()) { |
| // We have a match and may want to commute, but first check if there is |
| // not also a match on the existing operands on the Left to preserve |
| // AllSameOpcodeLeft, i.e. preserve the original order if possible. |
| // (FIXME: why do we care?) |
| if (AllSameOpcodeLeft && ILeft && |
| cast<Instruction>(Left[i - 1])->getOpcode() == ILeft->getOpcode()) |
| return false; |
| return true; |
| } |
| } |
| // Symmetrically handle Left side. |
| if (AllSameOpcodeLeft) { |
| unsigned LeftPrevOpcode = cast<Instruction>(Left[i - 1])->getOpcode(); |
| if (ILeft && LeftPrevOpcode == ILeft->getOpcode()) |
| return false; |
| if (IRight && LeftPrevOpcode == IRight->getOpcode()) |
| return true; |
| } |
| return false; |
| } |
| |
| void BoUpSLP::reorderInputsAccordingToOpcode(unsigned Opcode, |
| ArrayRef<Value *> VL, |
| SmallVectorImpl<Value *> &Left, |
| SmallVectorImpl<Value *> &Right) { |
| if (!VL.empty()) { |
| // Peel the first iteration out of the loop since there's nothing |
| // interesting to do anyway and it simplifies the checks in the loop. |
| auto *I = cast<Instruction>(VL[0]); |
| Value *VLeft = I->getOperand(0); |
| Value *VRight = I->getOperand(1); |
| if (!isa<Instruction>(VRight) && isa<Instruction>(VLeft)) |
| // Favor having instruction to the right. FIXME: why? |
| std::swap(VLeft, VRight); |
| Left.push_back(VLeft); |
| Right.push_back(VRight); |
| } |
| |
| // Keep track if we have instructions with all the same opcode on one side. |
| bool AllSameOpcodeLeft = isa<Instruction>(Left[0]); |
| bool AllSameOpcodeRight = isa<Instruction>(Right[0]); |
| // Keep track if we have one side with all the same value (broadcast). |
| bool SplatLeft = true; |
| bool SplatRight = true; |
| |
| for (unsigned i = 1, e = VL.size(); i != e; ++i) { |
| Instruction *I = cast<Instruction>(VL[i]); |
| assert(((I->getOpcode() == Opcode && I->isCommutative()) || |
| (I->getOpcode() != Opcode && Instruction::isCommutative(Opcode))) && |
| "Can only process commutative instruction"); |
| // Commute to favor either a splat or maximizing having the same opcodes on |
| // one side. |
| Value *VLeft; |
| Value *VRight; |
| if (shouldReorderOperands(i, Opcode, *I, Left, Right, AllSameOpcodeLeft, |
| AllSameOpcodeRight, SplatLeft, SplatRight, VLeft, |
| VRight)) { |
| Left.push_back(VRight); |
| Right.push_back(VLeft); |
| } else { |
| Left.push_back(VLeft); |
| Right.push_back(VRight); |
| } |
| // Update Splat* and AllSameOpcode* after the insertion. |
| SplatRight = SplatRight && (Right[i - 1] == Right[i]); |
| SplatLeft = SplatLeft && (Left[i - 1] == Left[i]); |
| AllSameOpcodeLeft = AllSameOpcodeLeft && isa<Instruction>(Left[i]) && |
| (cast<Instruction>(Left[i - 1])->getOpcode() == |
| cast<Instruction>(Left[i])->getOpcode()); |
| AllSameOpcodeRight = AllSameOpcodeRight && isa<Instruction>(Right[i]) && |
| (cast<Instruction>(Right[i - 1])->getOpcode() == |
| cast<Instruction>(Right[i])->getOpcode()); |
| } |
| |
| // If one operand end up being broadcast, return this operand order. |
| if (SplatRight || SplatLeft) |
| return; |
| |
| // Finally check if we can get longer vectorizable chain by reordering |
| // without breaking the good operand order detected above. |
| // E.g. If we have something like- |
| // load a[0] load b[0] |
| // load b[1] load a[1] |
| // load a[2] load b[2] |
| // load a[3] load b[3] |
| // Reordering the second load b[1] load a[1] would allow us to vectorize |
| // this code and we still retain AllSameOpcode property. |
| // FIXME: This load reordering might break AllSameOpcode in some rare cases |
| // such as- |
| // add a[0],c[0] load b[0] |
| // add a[1],c[2] load b[1] |
| // b[2] load b[2] |
| // add a[3],c[3] load b[3] |
| for (unsigned j = 0; j < VL.size() - 1; ++j) { |
| if (LoadInst *L = dyn_cast<LoadInst>(Left[j])) { |
| if (LoadInst *L1 = dyn_cast<LoadInst>(Right[j + 1])) { |
| if (isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j + 1], Right[j + 1]); |
| continue; |
| } |
| } |
| } |
| if (LoadInst *L = dyn_cast<LoadInst>(Right[j])) { |
| if (LoadInst *L1 = dyn_cast<LoadInst>(Left[j + 1])) { |
| if (isConsecutiveAccess(L, L1, *DL, *SE)) { |
| std::swap(Left[j + 1], Right[j + 1]); |
| continue; |
| } |
| } |
| } |
| // else unchanged |
| } |
| } |
| |
| void BoUpSLP::setInsertPointAfterBundle(ArrayRef<Value *> VL, Value *OpValue) { |
| // Get the basic block this bundle is in. All instructions in the bundle |
| // should be in this block. |
| auto *Front = cast<Instruction>(OpValue); |
| auto *BB = Front->getParent(); |
| const unsigned Opcode = cast<Instruction>(OpValue)->getOpcode(); |
| const unsigned AltOpcode = getAltOpcode(Opcode); |
| assert(llvm::all_of(make_range(VL.begin(), VL.end()), [=](Value *V) -> bool { |
| return !sameOpcodeOrAlt(Opcode, AltOpcode, |
| cast<Instruction>(V)->getOpcode()) || |
| cast<Instruction>(V)->getParent() == BB; |
| })); |
| |
| // The last instruction in the bundle in program order. |
| Instruction *LastInst = nullptr; |
| |
| // Find the last instruction. The common case should be that BB has been |
| // scheduled, and the last instruction is VL.back(). So we start with |
| // VL.back() and iterate over schedule data until we reach the end of the |
| // bundle. The end of the bundle is marked by null ScheduleData. |
| if (BlocksSchedules.count(BB)) { |
| auto *Bundle = |
| BlocksSchedules[BB]->getScheduleData(isOneOf(OpValue, VL.back())); |
| if (Bundle && Bundle->isPartOfBundle()) |
| for (; Bundle; Bundle = Bundle->NextInBundle) |
| if (Bundle->OpValue == Bundle->Inst) |
| LastInst = Bundle->Inst; |
| } |
| |
| // LastInst can still be null at this point if there's either not an entry |
| // for BB in BlocksSchedules or there's no ScheduleData available for |
| // VL.back(). This can be the case if buildTree_rec aborts for various |
| // reasons (e.g., the maximum recursion depth is reached, the maximum region |
| // size is reached, etc.). ScheduleData is initialized in the scheduling |
| // "dry-run". |
| // |
| // If this happens, we can still find the last instruction by brute force. We |
| // iterate forwards from Front (inclusive) until we either see all |
| // instructions in the bundle or reach the end of the block. If Front is the |
| // last instruction in program order, LastInst will be set to Front, and we |
| // will visit all the remaining instructions in the block. |
| // |
| // One of the reasons we exit early from buildTree_rec is to place an upper |
| // bound on compile-time. Thus, taking an additional compile-time hit here is |
| // not ideal. However, this should be exceedingly rare since it requires that |
| // we both exit early from buildTree_rec and that the bundle be out-of-order |
| // (causing us to iterate all the way to the end of the block). |
| if (!LastInst) { |
| SmallPtrSet<Value *, 16> Bundle(VL.begin(), VL.end()); |
| for (auto &I : make_range(BasicBlock::iterator(Front), BB->end())) { |
|