| /** |
| * @license |
| * Copyright 2014 The Emscripten Authors |
| * SPDX-License-Identifier: MIT |
| */ |
| |
| var LibraryHtml5WebGL = { |
| // Writes a JS typed array containing 32-bit floats or ints to memory |
| $writeGLArray: function(arr, dst, dstLength, heapType) { |
| #if ASSERTIONS |
| assert(arr); |
| assert(typeof arr.length !== 'undefined'); |
| #endif |
| var len = arr.length; |
| var writeLength = dstLength < len ? dstLength : len; |
| var heap = heapType ? HEAPF32 : HEAP32; |
| for (var i = 0; i < writeLength; ++i) { |
| heap[(dst >> 2) + i] = arr[i]; |
| } |
| return len; |
| }, |
| |
| // Execute in calling thread without proxying needed. |
| emscripten_webgl_init_context_attributes: function(attributes) { |
| #if ASSERTIONS |
| assert(attributes); |
| #endif |
| var a = attributes >> 2; |
| for (var i = 0; i < ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.__size__ }}}>>2); ++i) { |
| HEAP32[a+i] = 0; |
| } |
| |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.alpha }}}>>2)] = |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.depth }}}>>2)] = |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.antialias }}}>>2)] = |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.premultipliedAlpha }}}>>2)] = |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.majorVersion }}}>>2)] = |
| HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.enableExtensionsByDefault }}}>>2)] = 1; |
| |
| #if USE_PTHREADS |
| // Default context initialization state (user can override): |
| // - if main thread is creating the context, default to the context not being shared between threads - enabling sharing has performance overhead, because it forces the context to be OffscreenCanvas or OffscreenFramebuffer. |
| // - if a web worker is creating the context, default to using OffscreenCanvas if available, or proxying via Offscreen Framebuffer if not |
| if (ENVIRONMENT_IS_WORKER) {{{ makeSetValue('attributes', C_STRUCTS.EmscriptenWebGLContextAttributes.proxyContextToMainThread, 1/*EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK*/, 'i32') }}}; |
| #endif |
| }, |
| |
| _emscripten_webgl_power_preferences: "['default', 'low-power', 'high-performance']", |
| |
| // In offscreen framebuffer mode, we implement these functions in C so that they enable |
| // the proxying of GL commands. Otherwise, they are implemented here in JS. |
| #if !(USE_PTHREADS && OFFSCREEN_FRAMEBUFFER) |
| emscripten_webgl_create_context__sig: 'iii', |
| emscripten_webgl_create_context: 'emscripten_webgl_do_create_context', |
| |
| emscripten_webgl_get_current_context__sig: 'i', |
| emscripten_webgl_get_current_context: 'emscripten_webgl_do_get_current_context', |
| |
| emscripten_webgl_commit_frame__sig: 'i', |
| emscripten_webgl_commit_frame: 'emscripten_webgl_do_commit_frame', |
| #endif |
| |
| // This code is called from the main proxying logic, which has a big switch |
| // for all the messages, one of which is this GL-using one. This won't be |
| // called if GL is not linked in, but also make sure to not add a dep on |
| // GL unnecessarily from here, as that would cause a linker error. |
| emscripten_webgl_do_create_context__deps: [ |
| #if LibraryManager.has('library_webgl.js') |
| '$GL', |
| #endif |
| #if (USE_PTHREADS && OFFSCREEN_FRAMEBUFFER) |
| 'emscripten_sync_run_in_main_thread_2', |
| #endif |
| '$JSEvents', '_emscripten_webgl_power_preferences', '$findEventTarget', '$findCanvasEventTarget'], |
| // This function performs proxying manually, depending on the style of context that is to be created. |
| emscripten_webgl_do_create_context: function(target, attributes) { |
| #if ASSERTIONS |
| assert(attributes); |
| #endif |
| var a = attributes >> 2; |
| var powerPreference = HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.powerPreference }}}>>2)]; |
| var contextAttributes = { |
| 'alpha': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.alpha }}}>>2)], |
| 'depth': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.depth }}}>>2)], |
| 'stencil': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.stencil }}}>>2)], |
| 'antialias': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.antialias }}}>>2)], |
| 'premultipliedAlpha': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.premultipliedAlpha }}}>>2)], |
| 'preserveDrawingBuffer': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer }}}>>2)], |
| 'powerPreference': __emscripten_webgl_power_preferences[powerPreference], |
| 'failIfMajorPerformanceCaveat': !!HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.failIfMajorPerformanceCaveat }}}>>2)], |
| // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure. |
| majorVersion: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.majorVersion }}}>>2)], |
| minorVersion: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.minorVersion }}}>>2)], |
| enableExtensionsByDefault: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.enableExtensionsByDefault }}}>>2)], |
| explicitSwapControl: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.explicitSwapControl }}}>>2)], |
| proxyContextToMainThread: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.proxyContextToMainThread }}}>>2)], |
| renderViaOffscreenBackBuffer: HEAP32[a + ({{{ C_STRUCTS.EmscriptenWebGLContextAttributes.renderViaOffscreenBackBuffer }}}>>2)] |
| }; |
| |
| var canvas = findCanvasEventTarget(target); |
| |
| #if GL_DEBUG |
| var targetStr = UTF8ToString(target); |
| #endif |
| |
| #if (USE_PTHREADS && OFFSCREEN_FRAMEBUFFER) |
| // Create a WebGL context that is proxied to main thread if canvas was not found on worker, or if explicitly requested to do so. |
| if (ENVIRONMENT_IS_PTHREAD) { |
| if (contextAttributes.proxyContextToMainThread === {{{ cDefine('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS') }}} || |
| (!canvas && contextAttributes.proxyContextToMainThread === {{{ cDefine('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK') }}})) { |
| // When WebGL context is being proxied via the main thread, we must render using an offscreen FBO render target to avoid WebGL's |
| // "implicit swap when callback exits" behavior. TODO: If OffscreenCanvas is supported, explicitSwapControl=true and still proxying, |
| // then this can be avoided, since OffscreenCanvas enables explicit swap control. |
| #if GL_DEBUG |
| if (contextAttributes.proxyContextToMainThread === {{{ cDefine('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS') }}}) console.error('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS enabled, proxying WebGL rendering from pthread to main thread.'); |
| if (!canvas && contextAttributes.proxyContextToMainThread === {{{ cDefine('EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK') }}}) console.error('Specified canvas target "' + targetStr + '" is not an OffscreenCanvas in the current pthread, but EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK is set. Proxying WebGL rendering from pthread to main thread.'); |
| console.error('Performance warning: forcing renderViaOffscreenBackBuffer=true and preserveDrawingBuffer=true since proxying WebGL rendering.'); |
| #endif |
| // We will be proxying - if OffscreenCanvas is supported, we can proxy a bit more efficiently by avoiding having to create an Offscreen FBO. |
| if (typeof OffscreenCanvas === 'undefined') { |
| {{{ makeSetValue('attributes', C_STRUCTS.EmscriptenWebGLContextAttributes.renderViaOffscreenBackBuffer, '1', 'i32') }}} |
| {{{ makeSetValue('attributes', C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer, '1', 'i32') }}} |
| } |
| return _emscripten_sync_run_in_main_thread_2({{{ cDefine('EM_PROXIED_CREATE_CONTEXT') }}}, target, attributes); |
| } |
| } |
| #endif |
| |
| if (!canvas) { |
| #if GL_DEBUG |
| console.error('emscripten_webgl_create_context failed: Unknown canvas target "' + targetStr + '"!'); |
| #endif |
| return 0; |
| } |
| |
| #if OFFSCREENCANVAS_SUPPORT |
| if (canvas.offscreenCanvas) canvas = canvas.offscreenCanvas; |
| |
| #if GL_DEBUG |
| if (typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas) console.log('emscripten_webgl_create_context: Creating an OffscreenCanvas-based WebGL context on target "' + targetStr + '"'); |
| else if (typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement) console.log('emscripten_webgl_create_context: Creating an HTMLCanvasElement-based WebGL context on target "' + targetStr + '"'); |
| #endif |
| |
| if (contextAttributes.explicitSwapControl) { |
| var supportsOffscreenCanvas = canvas.transferControlToOffscreen || (typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas); |
| |
| if (!supportsOffscreenCanvas) { |
| #if OFFSCREEN_FRAMEBUFFER |
| if (!contextAttributes.renderViaOffscreenBackBuffer) { |
| contextAttributes.renderViaOffscreenBackBuffer = true; |
| #if GL_DEBUG |
| console.error('emscripten_webgl_create_context: Performance warning, OffscreenCanvas is not supported but explicitSwapControl was requested, so force-enabling renderViaOffscreenBackBuffer=true to allow explicit swapping!'); |
| #endif |
| } |
| #else |
| #if GL_DEBUG |
| console.error('emscripten_webgl_create_context failed: OffscreenCanvas is not supported but explicitSwapControl was requested!'); |
| #endif |
| return 0; |
| #endif |
| } |
| |
| if (canvas.transferControlToOffscreen) { |
| #if GL_DEBUG |
| console.log('explicitSwapControl requested: canvas.transferControlToOffscreen() on canvas "' + targetStr + '" to get .commit() function and not rely on implicit WebGL swap'); |
| #endif |
| if (!canvas.controlTransferredOffscreen) { |
| GL.offscreenCanvases[canvas.id] = { |
| canvas: canvas.transferControlToOffscreen(), |
| canvasSharedPtr: _malloc(12), |
| id: canvas.id |
| }; |
| canvas.controlTransferredOffscreen = true; |
| } else if (!GL.offscreenCanvases[canvas.id]) { |
| #if GL_DEBUG |
| console.error('OffscreenCanvas is supported, and canvas "' + canvas.id + '" has already before been transferred offscreen, but there is no known OffscreenCanvas with that name!'); |
| #endif |
| return 0; |
| } |
| canvas = GL.offscreenCanvases[canvas.id]; |
| } |
| } |
| #else // !OFFSCREENCANVAS_SUPPORT |
| #if OFFSCREEN_FRAMEBUFFER |
| if (contextAttributes.explicitSwapControl && !contextAttributes.renderViaOffscreenBackBuffer) { |
| contextAttributes.renderViaOffscreenBackBuffer = true; |
| #if GL_DEBUG |
| console.error('emscripten_webgl_create_context: Performance warning, not building with OffscreenCanvas support enabled but explicitSwapControl was requested, so force-enabling renderViaOffscreenBackBuffer=true to allow explicit swapping!'); |
| #endif |
| } |
| #else |
| if (contextAttributes.explicitSwapControl) { |
| #if GL_DEBUG |
| console.error('emscripten_webgl_create_context failed: explicitSwapControl is not supported, please rebuild with -s OFFSCREENCANVAS_SUPPORT=1 to enable targeting the experimental OffscreenCanvas specification, or rebuild with -s OFFSCREEN_FRAMEBUFFER=1 to emulate explicitSwapControl in the absence of OffscreenCanvas support!'); |
| #endif |
| return 0; |
| } |
| #endif // ~!OFFSCREEN_FRAMEBUFFER |
| |
| #endif // ~!OFFSCREENCANVAS_SUPPORT |
| |
| var contextHandle = GL.createContext(canvas, contextAttributes); |
| return contextHandle; |
| }, |
| #if USE_PTHREADS && OFFSCREEN_FRAMEBUFFER |
| // Runs on the calling thread, proxies if needed. |
| emscripten_webgl_make_context_current_calling_thread: function(contextHandle) { |
| var success = GL.makeContextCurrent(contextHandle); |
| if (success) GL.currentContextIsProxied = false; // If succeeded above, we will have a local GL context from this thread (worker or main). |
| return success ? {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}} : {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}}; |
| }, |
| // This function gets called in a pthread, after it has successfully activated (with make_current()) a proxied GL context to itself from the main thread. |
| // In this scenario, the pthread does not hold a high-level JS object to the GL context, because it lives on the main thread, in which case we record |
| // an integer pointer as a token value to represent the GL context activation from another thread. (when this function is called, the main browser thread |
| // has already accepted the GL context activation for our pthread, so that side is good) |
| _emscripten_proxied_gl_context_activated_from_main_browser_thread: function(contextHandle) { |
| GLctx = Module.ctx = GL.currentContext = contextHandle; |
| GL.currentContextIsProxied = true; |
| }, |
| #else |
| emscripten_webgl_make_context_current: function(contextHandle) { |
| var success = GL.makeContextCurrent(contextHandle); |
| return success ? {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}} : {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}}; |
| }, |
| #endif |
| |
| emscripten_webgl_do_get_current_context: function() { |
| return GL.currentContext ? GL.currentContext.handle : 0; |
| }, |
| |
| emscripten_webgl_get_drawing_buffer_size__proxy: 'sync_on_webgl_context_handle_thread', |
| emscripten_webgl_get_drawing_buffer_size__sig: 'iiii', |
| emscripten_webgl_get_drawing_buffer_size: function(contextHandle, width, height) { |
| var GLContext = GL.getContext(contextHandle); |
| |
| if (!GLContext || !GLContext.GLctx || !width || !height) { |
| return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}}; |
| } |
| {{{ makeSetValue('width', '0', 'GLContext.GLctx.drawingBufferWidth', 'i32') }}}; |
| {{{ makeSetValue('height', '0', 'GLContext.GLctx.drawingBufferHeight', 'i32') }}}; |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| }, |
| |
| emscripten_webgl_do_commit_frame: function() { |
| #if TRACE_WEBGL_CALLS |
| var threadId = (typeof _pthread_self !== 'undefined') ? _pthread_self : function() { return 1; }; |
| console.error('[Thread ' + threadId() + ', GL ctx: ' + GL.currentContext.handle + ']: emscripten_webgl_do_commit_frame()'); |
| #endif |
| if (!GL.currentContext || !GL.currentContext.GLctx) { |
| #if GL_DEBUG |
| console.error('emscripten_webgl_commit_frame() failed: no GL context set current via emscripten_webgl_make_context_current()!'); |
| #endif |
| return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}}; |
| } |
| |
| #if OFFSCREEN_FRAMEBUFFER |
| if (GL.currentContext.defaultFbo) { |
| GL.blitOffscreenFramebuffer(GL.currentContext); |
| #if GL_DEBUG && OFFSCREENCANVAS_SUPPORT |
| if (GL.currentContext.GLctx.commit) console.error('emscripten_webgl_commit_frame(): Offscreen framebuffer should never have gotten created when canvas is in OffscreenCanvas mode, since it is redundant and not necessary'); |
| #endif |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| } |
| #endif |
| if (!GL.currentContext.attributes.explicitSwapControl) { |
| #if GL_DEBUG |
| console.error('emscripten_webgl_commit_frame() cannot be called for canvases with implicit swap control mode!'); |
| #endif |
| return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}}; |
| } |
| // We would do GL.currentContext.GLctx.commit(); here, but the current implementation |
| // in browsers has removed it - swap is implicit, so this function is a no-op for now |
| // (until/unless the spec changes). |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| }, |
| |
| emscripten_webgl_get_context_attributes__proxy: 'sync_on_webgl_context_handle_thread', |
| emscripten_webgl_get_context_attributes__sig: 'iii', |
| emscripten_webgl_get_context_attributes__deps: ['_emscripten_webgl_power_preferences'], |
| emscripten_webgl_get_context_attributes: function(c, a) { |
| if (!a) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}}; |
| c = GL.contexts[c]; |
| if (!c) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}}; |
| var t = c.GLctx; |
| if (!t) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}}; |
| t = t.getContextAttributes(); |
| |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.alpha, 't.alpha', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.depth, 't.depth', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.stencil, 't.stencil', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.antialias, 't.antialias', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.premultipliedAlpha, 't.premultipliedAlpha', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.preserveDrawingBuffer, 't.preserveDrawingBuffer', 'i32') }}}; |
| var power = t['powerPreference'] && __emscripten_webgl_power_preferences.indexOf(t['powerPreference']); |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.powerPreference, 'power', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.failIfMajorPerformanceCaveat, 't.failIfMajorPerformanceCaveat', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.majorVersion, 'c.version', 'i32') }}}; |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.minorVersion, 0, 'i32') }}}; |
| #if GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.enableExtensionsByDefault, 'c.attributes.enableExtensionsByDefault', 'i32') }}}; |
| #endif |
| #if GL_SUPPORT_EXPLICIT_SWAP_CONTROL |
| {{{ makeSetValue('a', C_STRUCTS.EmscriptenWebGLContextAttributes.explicitSwapControl, 'c.attributes.explicitSwapControl', 'i32') }}}; |
| #endif |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| }, |
| |
| emscripten_webgl_destroy_context__proxy: 'sync_on_webgl_context_handle_thread', |
| emscripten_webgl_destroy_context__sig: 'vi', |
| emscripten_webgl_destroy_context__deps: ['emscripten_webgl_get_current_context', 'emscripten_webgl_make_context_current'], |
| emscripten_webgl_destroy_context: function(contextHandle) { |
| if (GL.currentContext == contextHandle) GL.currentContext = 0; |
| GL.deleteContext(contextHandle); |
| }, |
| |
| // Special function that will be invoked on the thread calling emscripten_webgl_destroy_context(), before routing |
| // the call over to the target thread. |
| emscripten_webgl_destroy_context_before_on_calling_thread: function(contextHandle) { |
| if (_emscripten_webgl_get_current_context() == contextHandle) _emscripten_webgl_make_context_current(0); |
| }, |
| |
| emscripten_webgl_enable_extension__deps: [ |
| #if GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS |
| #if MIN_WEBGL_VERSION == 1 |
| '_webgl_enable_ANGLE_instanced_arrays', |
| '_webgl_enable_OES_vertex_array_object', |
| '_webgl_enable_WEBGL_draw_buffers', |
| #endif |
| #if MAX_WEBGL_VERSION >= 2 |
| '_webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance', |
| '_webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance', |
| #endif |
| '_webgl_enable_WEBGL_multi_draw', |
| #endif |
| ], |
| emscripten_webgl_enable_extension__proxy: 'sync_on_webgl_context_handle_thread', |
| emscripten_webgl_enable_extension__sig: 'iii', |
| emscripten_webgl_enable_extension: function(contextHandle, extension) { |
| var context = GL.getContext(contextHandle); |
| var extString = UTF8ToString(extension); |
| #if GL_EXTENSIONS_IN_PREFIXED_FORMAT |
| if (extString.indexOf('GL_') == 0) extString = extString.substr(3); // Allow enabling extensions both with "GL_" prefix and without. |
| #endif |
| |
| #if GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS |
| // Switch-board that pulls in code for all GL extensions, even if those are not used :/ |
| // Build with -s GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS = 0 to avoid this. |
| |
| #if MIN_WEBGL_VERSION == 1 |
| // Obtain function entry points to WebGL 1 extension related functions. |
| if (extString == 'ANGLE_instanced_arrays') __webgl_enable_ANGLE_instanced_arrays(GLctx); |
| if (extString == 'OES_vertex_array_object') __webgl_enable_OES_vertex_array_object(GLctx); |
| if (extString == 'WEBGL_draw_buffers') __webgl_enable_WEBGL_draw_buffers(GLctx); |
| #endif |
| |
| #if MAX_WEBGL_VERSION >= 2 |
| if (extString == 'WEBGL_draw_instanced_base_vertex_base_instance') __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); |
| if (extString == 'WEBGL_multi_draw_instanced_base_vertex_base_instance') __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); |
| #endif |
| |
| if (extString == 'WEBGL_multi_draw') __webgl_enable_WEBGL_multi_draw(GLctx); |
| |
| #else |
| |
| #if ASSERTIONS || GL_ASSERTIONS |
| if (['ANGLE_instanced_arrays', |
| 'OES_vertex_array_object', |
| 'WEBGL_draw_buffers', |
| 'WEBGL_multi_draw', |
| 'WEBGL_draw_instanced_base_vertex_base_instance', |
| 'WEBGL_multi_draw_instanced_base_vertex_base_instance'].indexOf(extString) >= 0) { |
| console.error('When building with -s GL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS=0, function emscripten_webgl_enable_extension() cannot be used to enable extension ' |
| + extString + '! Use one of the functions emscripten_webgl_enable_*() to enable it!'); |
| } |
| #endif |
| |
| #endif |
| |
| var ext = context.GLctx.getExtension(extString); |
| return !!ext; |
| }, |
| |
| emscripten_supports_offscreencanvas: function() { |
| // TODO: Add a new build mode, e.g. OFFSCREENCANVAS_SUPPORT=2, which |
| // necessitates OffscreenCanvas support at build time, and "return 1;" here in that build mode. |
| #if OFFSCREENCANVAS_SUPPORT |
| return typeof OffscreenCanvas !== 'undefined'; |
| #else |
| return 0; |
| #endif |
| }, |
| |
| _registerWebGlEventCallback__deps: ['$JSEvents', '$findEventTarget'], |
| _registerWebGlEventCallback: function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { |
| #if USE_PTHREADS |
| targetThread = JSEvents.getTargetThreadForEventCallback(targetThread); |
| #endif |
| |
| #if !DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR |
| if (!target) target = Module['canvas']; |
| #endif |
| |
| var webGlEventHandlerFunc = function(ev) { |
| var e = ev || event; |
| |
| #if USE_PTHREADS |
| if (targetThread) JSEvents.queueEventHandlerOnThread_iiii(targetThread, callbackfunc, eventTypeId, 0, userData); |
| else |
| #endif |
| if ({{{ makeDynCall('iiii', 'callbackfunc') }}}(eventTypeId, 0, userData)) e.preventDefault(); |
| }; |
| |
| var eventHandler = { |
| target: findEventTarget(target), |
| eventTypeString: eventTypeString, |
| callbackfunc: callbackfunc, |
| handlerFunc: webGlEventHandlerFunc, |
| useCapture: useCapture |
| }; |
| JSEvents.registerOrRemoveHandler(eventHandler); |
| }, |
| |
| emscripten_set_webglcontextlost_callback_on_thread__proxy: 'sync', |
| emscripten_set_webglcontextlost_callback_on_thread__sig: 'iiiiii', |
| emscripten_set_webglcontextlost_callback_on_thread__deps: ['_registerWebGlEventCallback'], |
| emscripten_set_webglcontextlost_callback_on_thread: function(target, userData, useCapture, callbackfunc, targetThread) { |
| __registerWebGlEventCallback(target, userData, useCapture, callbackfunc, {{{ cDefine('EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST') }}}, "webglcontextlost", targetThread); |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| }, |
| |
| emscripten_set_webglcontextrestored_callback_on_thread__proxy: 'sync', |
| emscripten_set_webglcontextrestored_callback_on_thread__sig: 'iiiiii', |
| emscripten_set_webglcontextrestored_callback_on_thread__deps: ['_registerWebGlEventCallback'], |
| emscripten_set_webglcontextrestored_callback_on_thread: function(target, userData, useCapture, callbackfunc, targetThread) { |
| __registerWebGlEventCallback(target, userData, useCapture, callbackfunc, {{{ cDefine('EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED') }}}, "webglcontextrestored", targetThread); |
| return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}}; |
| }, |
| |
| emscripten_is_webgl_context_lost__proxy: 'sync_on_webgl_context_handle_thread', |
| emscripten_is_webgl_context_lost__sig: 'ii', |
| emscripten_is_webgl_context_lost: function(contextHandle) { |
| return !GL.contexts[contextHandle] || GL.contexts[contextHandle].GLctx.isContextLost(); // No context ~> lost context. |
| }, |
| |
| emscripten_webgl_get_supported_extensions__sig: 'i', |
| emscripten_webgl_get_supported_extensions__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_supported_extensions__deps: ['$stringToNewUTF8'], |
| emscripten_webgl_get_supported_extensions: function() { |
| return stringToNewUTF8(GLctx.getSupportedExtensions().join(' ')); |
| }, |
| |
| emscripten_webgl_get_program_parameter_d__sig: 'fii', |
| emscripten_webgl_get_program_parameter_d__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_program_parameter_d: function(program, param) { |
| return GLctx.getProgramParameter(GL.programs[program], param); |
| }, |
| |
| emscripten_webgl_get_program_info_log_utf8__sig: 'ii', |
| emscripten_webgl_get_program_info_log_utf8__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_program_info_log_utf8__deps: ['$stringToNewUTF8'], |
| emscripten_webgl_get_program_info_log_utf8: function(program) { |
| return stringToNewUTF8(GLctx.getProgramInfoLog(GL.programs[program])); |
| }, |
| |
| emscripten_webgl_get_shader_parameter_d__sig: 'fii', |
| emscripten_webgl_get_shader_parameter_d__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_shader_parameter_d: function(shader, param) { |
| return GLctx.getShaderParameter(GL.shaders[shader], param); |
| }, |
| |
| emscripten_webgl_get_shader_info_log_utf8__sig: 'ii', |
| emscripten_webgl_get_shader_info_log_utf8__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_shader_info_log_utf8__deps: ['$stringToNewUTF8'], |
| emscripten_webgl_get_shader_info_log_utf8: function(shader) { |
| return stringToNewUTF8(GLctx.getShaderInfoLog(GL.shaders[shader])); |
| }, |
| |
| emscripten_webgl_get_shader_source_utf8__sig: 'ii', |
| emscripten_webgl_get_shader_source_utf8__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_shader_source_utf8__deps: ['$stringToNewUTF8'], |
| emscripten_webgl_get_shader_source_utf8: function(shader) { |
| return stringToNewUTF8(GLctx.getShaderSource(GL.shaders[shader])); |
| }, |
| |
| emscripten_webgl_get_vertex_attrib_d__sig: 'iii', |
| emscripten_webgl_get_vertex_attrib_d__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_vertex_attrib_d: function(index, param) { |
| return GLctx.getVertexAttrib(index, param); |
| }, |
| |
| emscripten_webgl_get_vertex_attrib_o__sig: 'iii', |
| emscripten_webgl_get_vertex_attrib_o__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_vertex_attrib_o: function(index, param) { |
| var obj = GLctx.getVertexAttrib(index, param); |
| return obj && obj.name; |
| }, |
| |
| emscripten_webgl_get_vertex_attrib_v__sig: 'iiiiii', |
| emscripten_webgl_get_vertex_attrib_v__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_vertex_attrib_v__deps: ['$writeGLArray'], |
| emscripten_webgl_get_vertex_attrib_v: function(index, param, dst, dstLength, dstType) { |
| return writeGLArray(GLctx.getVertexAttrib(index, param), dst, dstLength, dstType); |
| }, |
| |
| emscripten_webgl_get_uniform_d__sig: 'fii', |
| emscripten_webgl_get_uniform_d__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_uniform_d: function(program, location) { |
| return GLctx.getUniform(GL.programs[program], GL.uniforms[location]); |
| }, |
| |
| emscripten_webgl_get_uniform_v__sig: 'iiiiii', |
| emscripten_webgl_get_uniform_v__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_uniform_v__deps: ['$writeGLArray'], |
| emscripten_webgl_get_uniform_v: function(program, location, dst, dstLength, dstType) { |
| return writeGLArray(GLctx.getUniform(GL.programs[program], GL.uniforms[location]), dst, dstLength, dstType); |
| }, |
| |
| emscripten_webgl_get_parameter_v__sig: 'iiiii', |
| emscripten_webgl_get_parameter_v__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_parameter_v__deps: ['$writeGLArray'], |
| emscripten_webgl_get_parameter_v: function(param, dst, dstLength, dstType) { |
| return writeGLArray(GLctx.getParameter(param), dst, dstLength, dstType); |
| }, |
| |
| emscripten_webgl_get_parameter_d__sig: 'fi', |
| emscripten_webgl_get_parameter_d__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_parameter_d: function(param) { |
| return GLctx.getParameter(param); |
| }, |
| |
| emscripten_webgl_get_parameter_o__sig: 'ii', |
| emscripten_webgl_get_parameter_o__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_parameter_o: function(param) { |
| var obj = GLctx.getParameter(param); |
| return obj && obj.name; |
| }, |
| |
| emscripten_webgl_get_parameter_utf8__sig: 'ii', |
| emscripten_webgl_get_parameter_utf8__deps: ['$stringToNewUTF8'], |
| emscripten_webgl_get_parameter_utf8__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_parameter_utf8: function(param) { |
| return stringToNewUTF8(GLctx.getParameter(param)); |
| }, |
| |
| emscripten_webgl_get_parameter_i64v__sig: 'vii', |
| emscripten_webgl_get_parameter_i64v__proxy: 'sync_on_current_webgl_context_thread', |
| emscripten_webgl_get_parameter_i64v__deps: ['$writeI53ToI64'], |
| emscripten_webgl_get_parameter_i64v: function(param, dst) { |
| writeI53ToI64(dst, GLctx.getParameter(param)); |
| }, |
| }; |
| |
| // Process 'sync_on_webgl_context_handle_thread' and 'sync_on_current_webgl_context_thread' pseudo-proxying modes |
| // to appropriate proxying mechanism, either proxying on-demand, unconditionally, or never, depending on build modes. |
| // 'sync_on_webgl_context_handle_thread' is used for function signatures that take a HTML5 WebGL context handle |
| // object as the first argument. 'sync_on_current_webgl_context_thread' is used for functions that operate on the |
| // implicit "current WebGL context" as activated via emscripten_webgl_make_current() function. |
| function handleWebGLProxying(funcs) { |
| if (!USE_PTHREADS) return; // No proxying needed in singlethreaded builds |
| |
| function listOfNFunctionArgs(func) { |
| var args = []; |
| for (var i = 0; i < func.length; ++i) { |
| args.push('p' + i); |
| } |
| return args; |
| } |
| |
| var targetingOffscreenCanvas, targetingOffscreenFramebuffer; |
| #if OFFSCREENCANVAS_SUPPORT |
| targetingOffscreenCanvas = true; |
| #endif |
| #if OFFSCREEN_FRAMEBUFFER |
| targetingOffscreenFramebuffer = true; |
| #endif |
| |
| for (var i in funcs) { |
| // Is this a function that takes GL context handle as first argument? |
| var proxyContextHandle = funcs[i + '__proxy'] == 'sync_on_webgl_context_handle_thread'; |
| |
| // Is this a function that operates on the implict current GL context object? |
| var proxyCurrentContext = funcs[i + '__proxy'] == 'sync_on_current_webgl_context_thread'; |
| |
| if (!proxyContextHandle && !proxyCurrentContext) { |
| continue; // no resolving of pseudo-proxying needed for this function. |
| } |
| |
| if (targetingOffscreenCanvas && (targetingOffscreenFramebuffer || proxyContextHandle)) { |
| // Dynamically check at runtime whether the current thread owns the GL context handle/current GL context |
| // object. If not, proxy the call to main thread. |
| // TODO: this handles the calling pthread and main thread cases, but not yet the case from pthread->pthread. |
| funcs[i + '_calling_thread'] = funcs[i]; |
| funcs[i + '_main_thread'] = i + '_calling_thread'; |
| funcs[i + '_main_thread__proxy'] = 'sync'; |
| funcs[i + '_main_thread__sig'] = funcs[i + '__sig']; |
| if (!funcs[i + '__deps']) funcs[i + '__deps'] = []; |
| funcs[i + '__deps'].push(i + '_calling_thread'); |
| funcs[i + '__deps'].push(i + '_main_thread'); |
| delete funcs[i + '__proxy']; |
| var funcArgs = listOfNFunctionArgs(funcs[i]); |
| var funcArgsString = funcArgs.join(','); |
| var retStatement = funcs[i + '__sig'][0] != 'v' ? 'return' : ''; |
| var contextCheck = proxyContextHandle ? 'GL.contexts[p0]' : 'GLctx'; |
| var funcBody = `${retStatement} ${contextCheck} ? _${i}_calling_thread(${funcArgsString}) : _${i}_main_thread(${funcArgsString});`; |
| if (funcs[i + '_before_on_calling_thread']) { |
| funcs[i + '__deps'].push(i + '_before_on_calling_thread'); |
| funcBody = `_${i}_before_on_calling_thread(${funcArgsString}); ` + funcBody; |
| } |
| funcArgs.push(funcBody); |
| funcs[i] = new (Function.prototype.bind.apply(Function, [Function].concat(funcArgs))); |
| } else if (targetingOffscreenFramebuffer) { |
| // When targeting only OFFSCREEN_FRAMEBUFFER, unconditionally proxy all GL calls to |
| // main thread. |
| funcs[i + '__proxy'] = 'sync'; |
| } else { |
| // Building without OFFSCREENCANVAS_SUPPORT or OFFSCREEN_FRAMEBUFFER; or building |
| // with OFFSCREENCANVAS_SUPPORT and no OFFSCREEN_FRAMEBUFFER: the application |
| // will only utilize WebGL in the main browser thread, and in the calling thread. |
| // Remove the WebGL proxying directives. |
| delete funcs[i + '__proxy']; |
| } |
| } |
| } |
| |
| handleWebGLProxying(LibraryHtml5WebGL); |
| |
| mergeInto(LibraryManager.library, LibraryHtml5WebGL); |