commit | 2509ec99911317d7c82cfbe09ae80793e4cddc93 | [log] [tgz] |
---|---|---|
author | juj <jujjyl@gmail.com> | Wed May 27 07:20:17 2020 |
committer | GitHub <noreply@github.com> | Wed May 27 07:20:17 2020 |
tree | 34a21f272e501048043ea97431f51bccc7238eb9 | |
parent | c5e2dd12f09e0bac75340549629714bd77a912c7 [diff] |
SSE1 support (#11193) * Add SSE support * Add SSE test files * Ignore flake * Fix build * Be precise about type in _mm_shuffle_ps. Fix print output * Fix _mm_storeu_si16 and _mm_storeu_si64 test * Doc wording * Doc wording * Clarify that MOVAPS instruction is unattainable on x86 SSE * Fix test * Optimize _mm_movemask_ps and add a benchmark * Update SIMD docs * Address review * Fix test
Main project page: http://emscripten.org
Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes.
Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too!
While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten
and asmjs-unknown-emscripten
targets).
Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License.
Both are permissive open source licenses, with little if any practical difference between them.
The reason for offering both is that (1) the MIT license is well-known, while (2) the University of Illinois/NCSA Open Source License allows Emscripten's code to be integrated upstream into LLVM, which uses that license, should the opportunity arise.
See LICENSE
for the full content of the licenses.