Fix broken promise when loading wasm from array buffer (#11245)

When  loading wasm from an array buffer, then() was being
called BEFORE the module was fully loaded.

I traced the error back to this line, where there's a missing return.
With the return, the result will be a promise that resolves AFTER
the module is instantiated.  Without that return statement, then()
may be called prematurely, as the promise returned is for the
completion of this function without awaiting the instantiation. 

For those curious, to reproduce this bug, I was compiling with
these options and running on node 10.  However, it's hard to
reproduce precisely because it's a race condition.

    -s MODULARIZE=1
    -s ASSERTIONS=2
    -s WASM_MEM_MAX=4GB
    -s ALLOW_MEMORY_GROWTH=1
    -s SINGLE_FILE=1
    -g4
2 files changed
tree: 5ec6e0c39ec535a29504523a2894a8bd60b9cead
  1. .circleci/
  2. .github/
  3. cmake/
  4. docs/
  5. media/
  6. site/
  7. src/
  8. system/
  9. tests/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .editorconfig
  14. .flake8
  15. .gitattributes
  16. .gitignore
  17. .style.yapf
  18. AUTHORS
  19. ChangeLog.md
  20. CONTRIBUTING.md
  21. em++
  22. em++.bat
  23. em++.py
  24. em-config
  25. em-config.bat
  26. em-config.py
  27. emar
  28. emar.bat
  29. emar.py
  30. embuilder
  31. embuilder.bat
  32. embuilder.py
  33. emcc
  34. emcc.bat
  35. emcc.py
  36. emcmake
  37. emcmake.bat
  38. emcmake.py
  39. emconfigure
  40. emconfigure.bat
  41. emconfigure.py
  42. emlink.py
  43. emmake
  44. emmake.bat
  45. emmake.py
  46. emranlib
  47. emranlib.bat
  48. emranlib.py
  49. emrun
  50. emrun.bat
  51. emrun.py
  52. emscons
  53. emscons.bat
  54. emscons.py
  55. emscripten-version.txt
  56. emscripten.py
  57. emsize
  58. emsize.bat
  59. emsize.py
  60. LICENSE
  61. Makefile
  62. package-lock.json
  63. package.json
  64. README.md
README.md

emscripten logo

CircleCI

Main project page: http://emscripten.org

Overview

Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes.

Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too!

While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets).

License

Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License.

Both are permissive open source licenses, with little if any practical difference between them.

The reason for offering both is that (1) the MIT license is well-known, while (2) the University of Illinois/NCSA Open Source License allows Emscripten's code to be integrated upstream into LLVM, which uses that license, should the opportunity arise.

See LICENSE for the full content of the licenses.