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/**
* @license
* Copyright 2010 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
#if STRICT_JS
"use strict";
#endif
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
#if MODULARIZE
#if MODULARIZE == 'instance'
var Module = {};
#else
var Module = moduleArg;
#endif
#elif USE_CLOSURE_COMPILER
/** @type{Object} */
var Module;
// if (!Module)` is crucial for Closure Compiler here as it will otherwise replace every `Module` occurrence with a string
if (!Module) /** @suppress{checkTypes}*/Module = {"__EMSCRIPTEN_PRIVATE_MODULE_EXPORT_NAME_SUBSTITUTION__":1};
#elif AUDIO_WORKLET
var Module = globalThis.Module || (typeof {{{ EXPORT_NAME }}} != 'undefined' ? {{{ EXPORT_NAME }}} : {});
#else
var Module = typeof {{{ EXPORT_NAME }}} != 'undefined' ? {{{ EXPORT_NAME }}} : {};
#endif // USE_CLOSURE_COMPILER
#if POLYFILL
#if WASM_BIGINT && MIN_SAFARI_VERSION < 150000
// See https://caniuse.com/mdn-javascript_builtins_bigint64array
#include "polyfill/bigint64array.js"
#endif
#endif // POLYFILL
#if WASM_WORKERS
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_WASM_WORKER = globalThis.name == 'em-ww';
#endif
#if AUDIO_WORKLET
var ENVIRONMENT_IS_AUDIO_WORKLET = typeof AudioWorkletGlobalScope !== 'undefined';
// Audio worklets behave as wasm workers.
if (ENVIRONMENT_IS_AUDIO_WORKLET) ENVIRONMENT_IS_WASM_WORKER = true;
#endif
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
#if ENVIRONMENT && !ENVIRONMENT.includes(',')
var ENVIRONMENT_IS_WEB = {{{ ENVIRONMENT === 'web' }}};
#if PTHREADS && ENVIRONMENT_MAY_BE_NODE
// node+pthreads always supports workers; detect which we are at runtime
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
#else
var ENVIRONMENT_IS_WORKER = {{{ ENVIRONMENT === 'worker' }}};
#endif
var ENVIRONMENT_IS_NODE = {{{ ENVIRONMENT === 'node' }}};
var ENVIRONMENT_IS_SHELL = {{{ ENVIRONMENT === 'shell' }}};
#else // ENVIRONMENT
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == 'object';
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = {{{ nodeDetectionCode() }}};
#if AUDIO_WORKLET
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER && !ENVIRONMENT_IS_AUDIO_WORKLET;
#else
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
#endif
#endif // ENVIRONMENT
#if PTHREADS
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -sPROXY_TO_WORKER) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && self.name?.startsWith('em-pthread');
#if MODULARIZE && ASSERTIONS
if (ENVIRONMENT_IS_PTHREAD) {
assert(!globalThis.moduleLoaded, 'module should only be loaded once on each pthread worker');
globalThis.moduleLoaded = true;
}
#endif
#endif
#if ENVIRONMENT_MAY_BE_NODE && (EXPORT_ES6 || PTHREADS || WASM_WORKERS)
if (ENVIRONMENT_IS_NODE) {
#if EXPORT_ES6
// When building an ES module `require` is not normally available.
// We need to use `createRequire()` to construct the require()` function.
const { createRequire } = await import('module');
/** @suppress{duplicate} */
var require = createRequire(import.meta.url);
#endif
#if PTHREADS || WASM_WORKERS
var worker_threads = require('worker_threads');
global.Worker = worker_threads.Worker;
ENVIRONMENT_IS_WORKER = !worker_threads.isMainThread;
#if PTHREADS
// Under node we set `workerData` to `em-pthread` to signal that the worker
// is hosting a pthread.
ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && worker_threads['workerData'] == 'em-pthread'
#endif // PTHREADS
#if WASM_WORKERS
ENVIRONMENT_IS_WASM_WORKER = ENVIRONMENT_IS_WORKER && worker_threads['workerData'] == 'em-ww'
#endif
#endif // PTHREADS || WASM_WORKERS
}
#endif // ENVIRONMENT_MAY_BE_NODE
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
{{{ preJS() }}}
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
#if EXPORT_ES6
var _scriptName = import.meta.url;
#else
#if ENVIRONMENT_MAY_BE_WEB
#if !MODULARIZE
// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
// before the page load. In non-MODULARIZE modes generate it here.
var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
#endif // !MODULARIZE
#elif ENVIRONMENT_MAY_BE_NODE || ENVIRONMENT_MAY_BE_WORKER
var _scriptName;
#endif // ENVIRONMENT_MAY_BE_WEB
#if ENVIRONMENT_MAY_BE_NODE
if (typeof __filename != 'undefined') { // Node
_scriptName = __filename;
} else
#endif // ENVIRONMENT_MAY_BE_NODE
#if ENVIRONMENT_MAY_BE_WORKER
if (ENVIRONMENT_IS_WORKER) {
_scriptName = self.location.href;
}
#elif ENVIRONMENT_MAY_BE_NODE
/*no-op*/{}
#endif // ENVIRONMENT_MAY_BE_WORKER
#endif // EXPORT_ES6
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
#if RUNTIME_DEBUG
dbg('locateFile:', path, 'scriptDirectory:', scriptDirectory);
#endif
#if expectToReceiveOnModule('locateFile')
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
#endif
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
#if ENVIRONMENT_MAY_BE_NODE
if (ENVIRONMENT_IS_NODE) {
#if ENVIRONMENT && ASSERTIONS
const isNode = {{{ nodeDetectionCode() }}};
if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
#endif
#if ASSERTIONS
var nodeVersion = process.versions.node;
var numericVersion = nodeVersion.split('.').slice(0, 3);
numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1);
if (numericVersion < {{{ MIN_NODE_VERSION }}}) {
throw new Error('This emscripten-generated code requires node {{{ formattedMinNodeVersion() }}} (detected v' + nodeVersion + ')');
}
#endif
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require('fs');
#if EXPORT_ES6
if (_scriptName.startsWith('file:')) {
scriptDirectory = require('path').dirname(require('url').fileURLToPath(_scriptName)) + '/';
}
#else
scriptDirectory = __dirname + '/';
#endif
#include "node_shell_read.js"
if (process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, '/');
}
arguments_ = process.argv.slice(2);
#if !MODULARIZE
// MODULARIZE will export the module in the proper place outside, we don't need to export here
if (typeof module != 'undefined') {
module['exports'] = Module;
}
#endif
#if NODEJS_CATCH_EXIT
process.on('uncaughtException', (ex) => {
// suppress ExitStatus exceptions from showing an error
#if RUNTIME_DEBUG
dbg(`node: uncaughtException: ${ex}`)
#endif
if (ex !== 'unwind' && !(ex instanceof ExitStatus) && !(ex.context instanceof ExitStatus)) {
throw ex;
}
});
#endif
#if NODEJS_CATCH_REJECTION
// Without this older versions of node (< v15) will log unhandled rejections
// but return 0, which is not normally the desired behaviour. This is
// not be needed with node v15 and about because it is now the default
// behaviour:
// See https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode
var nodeMajor = process.versions.node.split(".")[0];
if (nodeMajor < 15) {
process.on('unhandledRejection', (reason) => { throw reason; });
}
#endif
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
#if WASM == 2
// If target shell does not support Wasm, load the JS version of the code.
if (typeof WebAssembly == 'undefined') {
eval(fs.readFileSync(locateFile('{{{ TARGET_BASENAME }}}.wasm.js'))+'');
}
#endif
} else
#endif // ENVIRONMENT_MAY_BE_NODE
#if ENVIRONMENT_MAY_BE_SHELL || ASSERTIONS
if (ENVIRONMENT_IS_SHELL) {
#if ENVIRONMENT && ASSERTIONS
const isNode = {{{ nodeDetectionCode() }}};
if (isNode || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
#endif
#if ENVIRONMENT_MAY_BE_SHELL
readBinary = (f) => {
if (typeof readbuffer == 'function') {
return new Uint8Array(readbuffer(f));
}
let data = read(f, 'binary');
assert(typeof data == 'object');
return data;
};
readAsync = async (f) => readBinary(f);
globalThis.clearTimeout ??= (id) => {};
// spidermonkey lacks setTimeout but we use it above in readAsync.
globalThis.setTimeout ??= (f) => f();
// v8 uses `arguments_` whereas spidermonkey uses `scriptArgs`
arguments_ = globalThis.arguments || globalThis.scriptArgs;
if (typeof quit == 'function') {
quit_ = (status, toThrow) => {
// Unlike node which has process.exitCode, d8 has no such mechanism. So we
// have no way to set the exit code and then let the program exit with
// that code when it naturally stops running (say, when all setTimeouts
// have completed). For that reason, we must call `quit` - the only way to
// set the exit code - but quit also halts immediately. To increase
// consistency with node (and the web) we schedule the actual quit call
// using a setTimeout to give the current stack and any exception handlers
// a chance to run. This enables features such as addOnPostRun (which
// expected to be able to run code after main returns).
setTimeout(() => {
if (!(toThrow instanceof ExitStatus)) {
let toLog = toThrow;
if (toThrow && typeof toThrow == 'object' && toThrow.stack) {
toLog = [toThrow, toThrow.stack];
}
err(`exiting due to exception: ${toLog}`);
}
quit(status);
});
throw toThrow;
};
}
if (typeof print != 'undefined') {
// Prefer to use print/printErr where they exist, as they usually work better.
globalThis.console ??= /** @type{!Console} */({});
console.log = /** @type{!function(this:Console, ...*): undefined} */ (print);
console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (globalThis.printErr ?? print);
}
#if WASM == 2
// If target shell does not support Wasm, load the JS version of the code.
if (typeof WebAssembly == 'undefined') {
eval(read(locateFile('{{{ TARGET_BASENAME }}}.wasm.js'))+'');
}
#endif
#endif // ENVIRONMENT_MAY_BE_SHELL
} else
#endif // ENVIRONMENT_MAY_BE_SHELL || ASSERTIONS
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
#if ENVIRONMENT_MAY_BE_WEB || ENVIRONMENT_MAY_BE_WORKER
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
try {
scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
} catch {
// Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
// infer anything from them.
}
#if ENVIRONMENT && ASSERTIONS
if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
#endif
#if PTHREADS && ENVIRONMENT_MAY_BE_NODE
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
if (!ENVIRONMENT_IS_NODE)
#endif
{
#include "web_or_worker_shell_read.js"
}
} else
#endif // ENVIRONMENT_MAY_BE_WEB || ENVIRONMENT_MAY_BE_WORKER
#if AUDIO_WORKLET && ASSERTIONS
if (!ENVIRONMENT_IS_AUDIO_WORKLET)
#endif
{
#if ASSERTIONS
throw new Error('environment detection error');
#endif // ASSERTIONS
}
#if ENVIRONMENT_MAY_BE_NODE && (PTHREADS || WASM_WORKERS)
// Set up the out() and err() hooks, which are how we can print to stdout or
// stderr, respectively.
// Normally just binding console.log/console.error here works fine, but
// under node (with workers) we see missing/out-of-order messages so route
// directly to stdout and stderr.
// See https://github.com/emscripten-core/emscripten/issues/14804
var defaultPrint = console.log.bind(console);
var defaultPrintErr = console.error.bind(console);
if (ENVIRONMENT_IS_NODE) {
var utils = require('util');
var stringify = (a) => typeof a == 'object' ? utils.inspect(a) : a;
defaultPrint = (...args) => fs.writeSync(1, args.map(stringify).join(' ') + '\n');
defaultPrintErr = (...args) => fs.writeSync(2, args.map(stringify).join(' ') + '\n');
}
{{{ makeModuleReceiveWithVar('out', 'print', 'defaultPrint') }}}
{{{ makeModuleReceiveWithVar('err', 'printErr', 'defaultPrintErr') }}}
#else
{{{ makeModuleReceiveWithVar('out', 'print', 'console.log.bind(console)') }}}
{{{ makeModuleReceiveWithVar('err', 'printErr', 'console.error.bind(console)') }}}
#endif
#if ASSERTIONS
{{{ makeRemovedFSAssert('IDBFS') }}}
{{{ makeRemovedFSAssert('PROXYFS') }}}
{{{ makeRemovedFSAssert('WORKERFS') }}}
{{{ makeRemovedFSAssert('FETCHFS') }}}
{{{ makeRemovedFSAssert('ICASEFS') }}}
{{{ makeRemovedFSAssert('JSFILEFS') }}}
{{{ makeRemovedFSAssert('OPFS') }}}
#if !NODERAWFS
{{{ makeRemovedFSAssert('NODEFS') }}}
#endif
// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
#if PTHREADS
assert(
#if AUDIO_WORKLET
ENVIRONMENT_IS_AUDIO_WORKLET ||
#endif
ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER || ENVIRONMENT_IS_NODE, 'Pthreads do not work in this environment yet (need Web Workers, or an alternative to them)');
#else
#endif // PTHREADS
#if !ENVIRONMENT_MAY_BE_WEB
assert(!ENVIRONMENT_IS_WEB, 'web environment detected but not enabled at build time. Add `web` to `-sENVIRONMENT` to enable.');
#endif
#if !ENVIRONMENT_MAY_BE_WORKER
assert(!ENVIRONMENT_IS_WORKER, 'worker environment detected but not enabled at build time. Add `worker` to `-sENVIRONMENT` to enable.');
#endif
#if !ENVIRONMENT_MAY_BE_NODE
assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable.');
#endif
#if !ENVIRONMENT_MAY_BE_SHELL
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
#endif
#endif // ASSERTIONS