function a(x, y) { | |
x = SIMD_Int32x4_check(x); | |
y = SIMD_Float32x4_check(y); | |
var z = SIMD_Float32x4(0, 0, 0, 0); | |
work(z); | |
} | |
function b(i, j) { | |
i = i | 0; | |
j = j | 0; | |
SIMD_Int32x4_store(HEAPU8, i + (j << 2) | 0, SIMD_Int32x4_add(SIMD_Int32x4_splat(Math_fround(0)), SIMD_Int32x4(0, 1, 2, 3))); | |
} | |