blob: 232f84cd46eccf9be88763edb7e424861553ebfd [file] [log] [blame]
/*
* Copyright 2014 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <assert.h>
#include <emscripten.h>
int main(int argc, char **argv) {
FILE *f = fopen("data.txt", "rb");
assert(f);
assert(fgetc(f) == 'd');
assert(fgetc(f) == 'a');
assert(fgetc(f) == 't');
assert(fgetc(f) == 'u');
assert(fgetc(f) == 'm');
fclose(f);
SDL_Init(SDL_INIT_VIDEO);
//SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
SDL_Window *window;
SDL_Renderer *renderer;
SDL_CreateWindowAndRenderer(600, 450, 0, &window, &renderer);
SDL_Surface *screen = SDL_CreateRGBSurface(0, 600, 450, 32, 0, 0, 0, 0);
SDL_LockSurface(screen);
unsigned int *pixels = (unsigned int *)screen->pixels;
for (int x = 0; x < screen->w; x++) {
for (int y = 0; y < screen->h; y++) {
pixels[x + y*screen->h] = x < 300 ? (y < 200 ? 0x3377AA88 : 0xAA3377CC) : (y < 200 ? 0x0066AA77 : 0xAA006699);
}
}
SDL_UnlockSurface(screen);
SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(renderer, screen);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, screenTexture, NULL, NULL);
SDL_RenderPresent(renderer);
// Don't quit - we need to reftest the canvas! SDL_Quit();
EM_ASM(window.close());
return 0;
}