| /* |
| * Copyright 2014 The Emscripten Authors. All rights reserved. |
| * Emscripten is available under two separate licenses, the MIT license and the |
| * University of Illinois/NCSA Open Source License. Both these licenses can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <SDL2/SDL.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten.h> |
| #endif |
| |
| int main(int argc, char **argv) { |
| SDL_Init(SDL_INIT_VIDEO); |
| //SDL_Surface *screen = SDL_SetVideoMode(40, 40, 32, SDL_SWSURFACE); |
| |
| SDL_Window *window; |
| SDL_Renderer *renderer; |
| |
| SDL_CreateWindowAndRenderer(40, 40, 0, &window, &renderer); |
| |
| SDL_Surface *screen = SDL_CreateRGBSurface(0, 40, 40, 32, 0, 0, 0, 0); |
| |
| SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0xff, 0, 0, 0xff)); |
| SDL_LockSurface(screen); |
| *((int*)screen->pixels + 95) = 0; |
| SDL_UnlockSurface(screen); |
| |
| SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0, 0xff, 0, 0xff)); // wipe out previous pixel and fill |
| SDL_LockSurface(screen); |
| *((int*)screen->pixels + 205) = 0; |
| SDL_UnlockSurface(screen); |
| |
| SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(renderer, screen); |
| SDL_RenderClear(renderer); |
| SDL_RenderCopy(renderer, screenTexture, NULL, NULL); |
| SDL_RenderPresent(renderer); |
| |
| return 0; |
| } |