blob: f1a10c2d248d143cda344bccb2f183358b168e54 [file] [log] [blame]
/*
* Copyright 2012 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#include <stdio.h>
#include <SDL/SDL.h>
#include <assert.h>
#include <emscripten.h>
int result = 1;
#define abs(x) ((x) < 0 ? -(x) : (x))
void one() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEMOTION: {
SDL_MouseMotionEvent *m = (SDL_MouseMotionEvent*)&event;
assert(m->state == 0);
int x, y;
SDL_GetMouseState(&x, &y);
assert(x == m->x && y == m->y);
printf("motion: %d,%d %d,%d\n", m->x, m->y, m->xrel, m->yrel);
#ifdef TEST_SDL_MOUSE_OFFSETS
assert( (abs(m->x-5) <= 1 && abs(m->y-15) <= 1 && abs(m->xrel-5) <= 1 && abs(m->yrel-15) <= 1)
|| (abs(m->x-25) <= 1 && abs(m->y-72) <= 1 && abs(m->xrel-20) <= 1 && abs(m->yrel-57) <= 1) );
#else
assert( (abs(m->x-10) <= 1 && abs(m->y-20) <= 1 && abs(m->xrel-10) <= 1 && abs(m->yrel-20) <= 1)
|| (abs(m->x-30) <= 1 && abs(m->y-77) <= 1 && abs(m->xrel-20) <= 1 && abs(m->yrel-57) <= 1) );
#endif
break;
}
case SDL_MOUSEBUTTONDOWN: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
if (m->button == 2) {
REPORT_RESULT(result);
emscripten_run_script("throw 'done'");
}
printf("button down: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
#ifdef TEST_SDL_MOUSE_OFFSETS
assert(m->button == 1 && m->state == 1 && abs(m->x-5) <= 1 && abs(m->y-15) <= 1);
#else
assert(m->button == 1 && m->state == 1 && abs(m->x-10) <= 1 && abs(m->y-20) <= 1);
#endif
break;
}
case SDL_MOUSEBUTTONUP: {
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
printf("button up: %d,%d %d,%d\n", m->button, m->state, m->x, m->y);
#ifdef TEST_SDL_MOUSE_OFFSETS
assert(m->button == 1 && m->state == 0 && abs(m->x-5) <= 1 && abs(m->y-15) <= 1);
#else
assert(m->button == 1 && m->state == 0 && abs(m->x-10) <= 1 && abs(m->y-20) <= 1);
#endif
// Remove another click we want to ignore
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN) == 1);
assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP) == 1);
break;
}
}
}
}
void main_2(void* arg);
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
SDL_Rect rect = { 0, 0, 600, 450 };
SDL_FillRect(screen, &rect, 0x2244ffff);
emscripten_async_call(main_2, NULL, 3000); // avoid startup delays and intermittent errors
return 0;
}
void main_2(void* arg) {
emscripten_run_script("window.simulateMouseEvent(10, 20, -1)"); // move from 0,0 to 10,20
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click
emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click some more, but this one should be ignored through PeepEvent
emscripten_run_script("window.simulateMouseEvent(30, 77, -1)"); // move some more
emscripten_run_script("window.simulateMouseEvent(30, 77, 1)"); // trigger the end
emscripten_set_main_loop(one, 0, 0);
}