Roll src/third_party/skia cc5d3e09e394..1c0b05afdef8 (14 commits) (#8654)


https://skia.googlesource.com/skia.git/%2Blog/cc5d3e09e394..1c0b05afdef8

git log cc5d3e09e39410841ba6e8866680257a92ee5205..1c0b05afdef8c0366926d3a5cdbe828ff122cfe2 --date=short --no-merges --format=%ad %ae %s
2019-04-19 bsalomon@google.com SkClipStack::isRRect succeeds if stack is  an intersection of rects.
2019-04-17 csmartdalton@google.com ccpr: Calculate edge coverage in the coverage processor
2019-04-19 ethannicholas@google.com Fixed internal skslc error with negated literal vectors
2019-04-19 egdaniel@google.com Adjust vulkan memory allocation block size knobs to better match the type of draws we do.
2019-04-17 ethannicholas@google.com reworked SPIR-V binary operations and added support for VectorTimesScalar
2019-04-19 robertphillips@google.com Add explicit GrSurfaceProxy flag to skip explicit resource allocation
2019-04-19 halcanary@google.com SkQP: new docker test code
2019-04-19 ethannicholas@google.com fixed Metal code generation for recursive functions
2019-04-19 michaelludwig@google.com Don't batch across domain modes in GrTextureOp
2019-04-19 brianosman@google.com Convexity checker: Wait for significant x-product when walking edges
2019-04-19 michaelludwig@google.com Update compositing benchmark to use image-set API
2019-04-18 csmartdalton@google.com ccpr: Indicate path fill type by winding direction of cover triangles
2019-04-19 ethannicholas@google.com added error detection for writing to a constant swizzle mask
2019-04-19 kjlubick@google.com [spec] Initial commit for web spec

The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (herb@google.com), and stop
the roller if necessary.

2 files changed
tree: a56f669da5c499d726399c81fd8767c2ee67b488
  1. .cirrus.yml
  2. .clang-format
  3. .gitattributes
  4. .gitignore
  5. AUTHORS
  6. BUILD.gn
  7. CONTRIBUTING.md
  8. DEPS
  9. LICENSE
  10. README.md
  11. analysis_options.yaml
  12. assets/
  13. benchmarking/
  14. build/
  15. ci/
  16. common/
  17. docs/
  18. flow/
  19. flutter_kernel_transformers/
  20. fml/
  21. frontend_server/
  22. lib/
  23. runtime/
  24. shell/
  25. sky/
  26. testing/
  27. third_party/
  28. tools/
  29. vulkan/
  30. web_sdk/
README.md

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today‘s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.