Roll src/third_party/skia 4167215daf0e..c8a84d2b7ff9 (9 commits) (#8964)


https://skia.googlesource.com/skia.git
/%2Blog/4167215daf0e..c8a84d2b7ff9

git log 4167215daf0ec5065e469271b890a5bc6687c12c..c8a84d2b7ff98b44c42a53d1ba750a2c02f9063a --date=short --no-merges --format=%ad %ae %s
2019-05-14 robertphillips@google.com Move compute_combined_buffer_size behind GR_TEST_UTILS
2019-05-14 mtklein@google.com preserve comments past the #include ""
2019-05-14 bungeman@google.com Remove GpuLayerCacheTest
2019-05-14 mtklein@google.com remove SkMiniPicture and co.
2019-05-14 robertphillips@google.com Remove some uses of GrBytesPerPixel (take 2)
2019-05-14 mtklein@google.com remove SkLiteDL
2019-05-13 csmartdalton@google.com Clear and discard stencil buffers on tilers
2019-05-14 egdaniel@google.com Reduce use of GrPixelConfig inside of GrVkCaps.
2019-05-10 bungeman@google.com Remove SK_ALLOW_STATIC_GLOBAL_INITIALIZERS from tests.

The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (michaelludwig@google.com), and stop
the roller if necessary.

3 files changed
tree: f6c23505c36585c94cbd7cffc85ed23843602dcb
  1. assets/
  2. benchmarking/
  3. build/
  4. ci/
  5. common/
  6. docs/
  7. flow/
  8. flutter_kernel_transformers/
  9. fml/
  10. frontend_server/
  11. lib/
  12. runtime/
  13. shell/
  14. sky/
  15. testing/
  16. third_party/
  17. tools/
  18. vulkan/
  19. web_sdk/
  20. .cirrus.yml
  21. .clang-format
  22. .gitattributes
  23. .gitignore
  24. analysis_options.yaml
  25. AUTHORS
  26. BUILD.gn
  27. CONTRIBUTING.md
  28. DEPS
  29. LICENSE
  30. README.md
README.md

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today‘s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.