| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ |
| |
| #include "flutter/flow/layers/container_layer.h" |
| |
| namespace flutter { |
| |
| class PhysicalShapeLayer : public ContainerLayer { |
| public: |
| PhysicalShapeLayer(Clip clip_behavior); |
| ~PhysicalShapeLayer() override; |
| |
| void set_path(const SkPath& path); |
| |
| void set_color(SkColor color) { color_ = color; } |
| void set_shadow_color(SkColor shadow_color) { shadow_color_ = shadow_color; } |
| void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; } |
| void set_viewport_depth(float depth) { viewport_depth_ = depth; } |
| |
| // Sets the elevation. This needs to be set before preroll because it's then |
| // cached by any children of this layer. Setting it after preroll will break |
| // their elevation calculations. |
| void set_elevation(float elevation) { elevation_ = elevation; } |
| |
| static void DrawShadow(SkCanvas* canvas, |
| const SkPath& path, |
| SkColor color, |
| float elevation, |
| bool transparentOccluder, |
| SkScalar dpr); |
| |
| void Preroll(PrerollContext* context, const SkMatrix& matrix) override; |
| |
| void Paint(PaintContext& context) const override; |
| |
| #if defined(OS_FUCHSIA) |
| void UpdateScene(SceneUpdateContext& context) override; |
| #endif // defined(OS_FUCHSIA) |
| |
| private: |
| float elevation_ = 0.0f; |
| float total_elevation_ = 0.0f; |
| float viewport_depth_; |
| SkColor color_; |
| SkColor shadow_color_; |
| SkScalar device_pixel_ratio_; |
| SkPath path_; |
| bool isRect_; |
| SkRRect frameRRect_; |
| Clip clip_behavior_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ |