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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
class PhysicalShapeLayer : public ContainerLayer {
public:
PhysicalShapeLayer(Clip clip_behavior);
~PhysicalShapeLayer() override;
void set_path(const SkPath& path);
void set_color(SkColor color) { color_ = color; }
void set_shadow_color(SkColor shadow_color) { shadow_color_ = shadow_color; }
void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; }
void set_viewport_depth(float depth) { viewport_depth_ = depth; }
// Sets the elevation. This needs to be set before preroll because it's then
// cached by any children of this layer. Setting it after preroll will break
// their elevation calculations.
void set_elevation(float elevation) { elevation_ = elevation; }
static void DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context) override;
#endif // defined(OS_FUCHSIA)
private:
float elevation_ = 0.0f;
float total_elevation_ = 0.0f;
float viewport_depth_;
SkColor color_;
SkColor shadow_color_;
SkScalar device_pixel_ratio_;
SkPath path_;
bool isRect_;
SkRRect frameRRect_;
Clip clip_behavior_;
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_