| /*! |
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| @page news Release notes |
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| @tableofcontents |
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| @section news_34 Release notes for version 3.4 |
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| @subsection features_34 New features in version 3.4 |
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| @subsubsection runtime_platform_34 Runtime platform selection |
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| GLFW now supports being compiled for multiple backends and selecting between |
| them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the |
| selected platform can be queried with @ref glfwGetPlatform. You can check if |
| support for a given platform is compiled in with @ref glfwPlatformSupported. |
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| @subsubsection standard_cursors_34 More standard cursors |
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| GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and |
| @ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR |
| for omnidirectional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an |
| action is not allowed. |
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| Unlike the original set, these shapes may not be available everywhere and |
| creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error. |
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| The cursors for horizontal and vertical resizing are now referred to as @ref |
| GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand |
| cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names |
| are still available. |
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| For more information see @ref cursor_standard. |
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| @subsubsection mouse_passthrough_34 Mouse event passthrough |
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| GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) |
| window hint for making a window transparent to mouse input, lettings events pass |
| to whatever window is behind it. This can also be changed after window |
| creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). |
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| @subsubsection wayland_libdecor_34 Wayland libdecor decorations |
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| GLFW now supports improved fallback window decorations via |
| [libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). |
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| Support for libdecor can be toggled before GLFW is initialized with the |
| [GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is |
| enabled by default. |
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| @subsubsection wayland_app_id_34 Wayland app_id specification |
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| GLFW now supports specifying the app_id for a Wayland window using the |
| [GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string. |
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| @subsubsection features_34_angle_backend Support for ANGLE rendering backend selection |
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| GLFW now provides the |
| [GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for |
| requesting a specific rendering backend when using |
| [ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES |
| contexts. |
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| @subsubsection captured_cursor_34 Captured cursor mode |
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| GLFW now supports confining the cursor to the window content area with the @ref |
| GLFW_CURSOR_CAPTURED cursor mode. |
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| For more information see @ref cursor_mode. |
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| @subsubsection features_34_init_allocator Support for custom memory allocator |
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| GLFW now supports plugging a custom memory allocator at initialization with @ref |
| glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with |
| function pointers corresponding to the standard library functions `malloc`, |
| `realloc` and `free`. |
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| For more information see @ref init_allocator. |
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| @subsubsection features_34_position_hint Window hints for initial position |
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| GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for |
| specifying the initial position of the window. This removes the need to create a hidden |
| window, move it and then show it. The default value of these hints is |
| `GLFW_ANY_POSITION`, which selects the previous behavior. |
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| @subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu |
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| GLFW now provides the |
| [GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for |
| enabling keyboard access to the window menu via the Alt+Space and |
| Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented |
| applications. |
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| @subsection caveats Caveats for version 3.4 |
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| @subsubsection native_34 Multiple sets of native access functions |
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| Because GLFW now supports runtime selection of platform (window system), a library binary |
| may export native access functions for multiple platforms. Starting with version 3.4 you |
| must not assume that GLFW is running on a platform just because it exports native access |
| functions for it. After initialization, you can query the selected platform with @ref |
| glfwGetPlatform. |
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| @subsubsection version_string_34 Version string format has been changed |
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| Because GLFW now supports runtime selection of platform (window system), the version |
| string returned by @ref glfwGetVersionString has been expanded. It now contains the names |
| of all APIs for all the platforms that the library binary supports. |
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| @subsubsection joysticks_34 Joystick support is initialized on demand |
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| The joystick part of GLFW is now initialized when first used, primarily to work |
| around faulty Windows drivers that cause DirectInput to take up to several |
| seconds to enumerate devices. |
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| This change will usually not be observable. However, if your application waits |
| for events without having first called any joystick function or created any |
| visible windows, the wait may never unblock as GLFW may not yet have subscribed |
| to joystick related OS events. |
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| To work around this, call any joystick function before waiting for events, for |
| example by setting a [joystick callback](@ref joystick_event). |
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| @subsubsection wayland_alpha_34 Frambuffer may lack alpha channel on older Wayland systems |
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| On Wayland, when creating an EGL context on a machine lacking the new |
| `EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be |
| ignored and the framebuffer will have no alpha channel. This is because some |
| Wayland compositors treat any buffer with an alpha channel as per-pixel |
| transparent. |
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| If you want a per-pixel transparent window, see the |
| [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window |
| hint. |
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| @subsubsection standalone_34 Tests and examples are disabled when built as a subproject |
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| GLFW now does not build the tests and examples when it is added as |
| a subdirectory of another CMake project. To enable these, set the @ref |
| GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the |
| GLFW subdirectory. |
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| @code{.cmake} |
| set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE) |
| set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE) |
| add_subdirectory(path/to/glfw) |
| @endcode |
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| @subsubsection initmenu_34 macOS main menu now created at initialization |
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| GLFW now creates the main menu and completes the initialization of NSApplication |
| during initialization. Programs that do not want a main menu can disable it |
| with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint. |
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| @subsubsection corevideo_34 CoreVideo dependency has been removed |
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| GLFW no longer depends on the CoreVideo framework on macOS and it no longer |
| needs to be specified during compilation or linking. |
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| @subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency |
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| GLFW no longer supports framebuffer transparency enabled via @ref |
| GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off |
| (the Transparency setting under Personalization > Window Color). |
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| @subsubsection emptyevents_34 Empty events on X11 no longer round-trip to server |
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| Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe |
| instead of sending an X11 client event to the helper window. |
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| @subsection deprecations_34 Deprecations in version 3.4 |
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| @subsection removals_34 Removals in 3.4 |
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| @subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed |
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| This option was used to compile GLFW directly linked with the Vulkan loader, instead of |
| using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is |
| now done by calling the @ref glfwInitVulkanLoader function before initialization. |
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| If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will |
| have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in |
| your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros. |
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| @subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed |
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| This option was used to compile GLFW for the Null platform. The Null platform is now |
| always supported. To produce a library binary that only supports this platform, the way |
| this CMake option used to do, you will instead need to disable the default platform for |
| the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or |
| @ref GLFW_BUILD_X11 CMake option to false. |
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| You can set all of them to false and the ones that don't apply for the target OS will be |
| ignored. |
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| @subsubsection wl_shell_34 Support for the wl_shell protocol has been removed |
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| Support for the wl_shell protocol has been removed and GLFW now only supports |
| the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell |
| then GLFW will fail to initialize. |
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| @subsection symbols_34 New symbols in version 3.4 |
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| @subsubsection functions_34 New functions in version 3.4 |
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| - @ref glfwInitAllocator |
| - @ref glfwGetPlatform |
| - @ref glfwPlatformSupported |
| - @ref glfwInitVulkanLoader |
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| @subsubsection types_34 New types in version 3.4 |
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| - @ref GLFWallocator |
| - @ref GLFWallocatefun |
| - @ref GLFWreallocatefun |
| - @ref GLFWdeallocatefun |
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| @subsubsection constants_34 New constants in version 3.4 |
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| - @ref GLFW_PLATFORM |
| - @ref GLFW_ANY_PLATFORM |
| - @ref GLFW_PLATFORM_WIN32 |
| - @ref GLFW_PLATFORM_COCOA |
| - @ref GLFW_PLATFORM_WAYLAND |
| - @ref GLFW_PLATFORM_X11 |
| - @ref GLFW_PLATFORM_NULL |
| - @ref GLFW_PLATFORM_UNAVAILABLE |
| - @ref GLFW_POINTING_HAND_CURSOR |
| - @ref GLFW_RESIZE_EW_CURSOR |
| - @ref GLFW_RESIZE_NS_CURSOR |
| - @ref GLFW_RESIZE_NWSE_CURSOR |
| - @ref GLFW_RESIZE_NESW_CURSOR |
| - @ref GLFW_RESIZE_ALL_CURSOR |
| - @ref GLFW_MOUSE_PASSTHROUGH |
| - @ref GLFW_NOT_ALLOWED_CURSOR |
| - @ref GLFW_CURSOR_UNAVAILABLE |
| - @ref GLFW_WIN32_KEYBOARD_MENU |
| - @ref GLFW_CONTEXT_DEBUG |
| - @ref GLFW_FEATURE_UNAVAILABLE |
| - @ref GLFW_FEATURE_UNIMPLEMENTED |
| - @ref GLFW_ANGLE_PLATFORM_TYPE |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_NONE |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9 |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11 |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN |
| - @ref GLFW_ANGLE_PLATFORM_TYPE_METAL |
| - @ref GLFW_X11_XCB_VULKAN_SURFACE |
| - @ref GLFW_CURSOR_CAPTURED |
| - @ref GLFW_POSITION_X |
| - @ref GLFW_POSITION_Y |
| - @ref GLFW_ANY_POSITION |
| - @ref GLFW_WAYLAND_APP_ID |
| - @ref GLFW_WAYLAND_LIBDECOR |
| - @ref GLFW_WAYLAND_PREFER_LIBDECOR |
| - @ref GLFW_WAYLAND_DISABLE_LIBDECOR |
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| @section news_archive Release notes for earlier versions |
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| - [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html) |
| - [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html) |
| - [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html) |
| - [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html) |
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| */ |