|tagger||Camilla Berglund <email@example.com>||Thu Mar 19 20:30:00 2015|
Tagged 3.1.1 release.
|author||Camilla Berglund <firstname.lastname@example.org>||Thu Mar 19 15:20:03 2015|
|committer||Camilla Berglund <email@example.com>||Thu Mar 19 15:21:52 2015|
Fixed sleeping monitors being excluded from list. Closes #430.
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1.1 adds fixes for a number of bugs that together affect all supported platforms, most notably workarounds for bugs in some popular window managers.
Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.
See the Compiling GLFW guide in the GLFW documentation.
See the Building programs that use GLFW guide in the GLFW documentation.
Bugs are reported to our issue tracker. Please always include the name and version of the OS where the bug occurs and the version of GLFW used. If you have cloned it, include the commit ID used.
If it's a build issue, please also include the build log and the name and version of your development environment.
If it's a context creation issue, please also include the make and model of your graphics card and the version of your driver.
This will help both us and other people experiencing the same bug.
GLFW bundles a number of dependencies in the
glfwSetTimesilently accepted invalid values
NSHighResolutionCapablewas not enabled for test and example programs
glfwSetWindowSizedid not change the video mode for full screen windows
glfwGetWindowFrameSizeand added protocol-breaking timeout as a workaround for broken support in Unity, Fluxbox and Xfwm
GLFW_MOUSE_BUTTON_4was never used
glfwTerminatecould close an unrelated file descriptor
The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, we have an occasionally active developer's mailing list, or you could join us on
GLFW exists because people around the world donated their time and lent their skills.