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glmark2
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glmark2
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master
check-sqrt-libc++
config-id
cpu-time-results
drm-swap-interval-0
egl-avoid-double-init
fix-drm-only-build
fix-meson-cross
fix-nvidia-crash-bug-153
maybe-fix-dispmanx-build
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Tags
2023.01
2021.12
2021.02
2020.04
7d4c4da
meson.build: fix build and avoid sigsegv
by Patrick Welche
· 12 days ago
master
b338b01
NativeStateX11: Add winsys option for position
by Olivier Fourdan
· 3 weeks ago
42e3d8f
Build,Doc: Update files for 2023.01 release
by Alexandros Frantzis
· 5 months ago
2023.01
b48eda4
NativeStateMir: Remove Mir/mirclient support
by Alexandros Frantzis
· 5 months ago
08ea092
ResultsFile: Support storing results in an XML file
by Alexandros Frantzis
· 5 months ago
wip-results-file
710025c
ResultsFile: Support storing results in a CSV file
by Alexandros Frantzis
· 5 months ago
0f37ad5
Options,ResultsFile: Add option to set the results file
by Alexandros Frantzis
· 5 months ago
dc2b69f
Introduce infrastructure to support saving results to a file
by Alexandros Frantzis
· 5 months ago
8ce0b34
CanvasGeneric: Store individual info elements in separate strings
by Alexandros Frantzis
· 5 months ago
feab523
MainLoop: Store indivitual result values in separate strings
by Alexandros Frantzis
· 5 months ago
67736bd
Scene: Remove trailing ':' from scene info string
by Alexandros Frantzis
· 5 months ago
a6e0e86
SceneTerrain: Silence unused variable warning
by Alexandros Frantzis
· 5 months ago
1b1e0f6
NativeStateGBM: Lock and release the front buffer on flip
by Pierre-Yves MORDRET
· 6 months ago
35576b8
MainLoop,Scene: Support reporting shader compilation time
by Alexandros Frantzis
· 6 months ago
cpu-time-results
d56fa01
MainLoop,Scene: Add busy percentage in CPU time results
by Alexandros Frantzis
· 6 months ago
c6ecc2b
MainLoop,Scene: Support reporting CPU time results
by Alexandros Frantzis
· 6 months ago
2a2236f
Options: Introduce option to specify benchmark results to show
by Alexandros Frantzis
· 6 months ago
70de535
Scene: Update elapsed times when a benchmark finishes
by Alexandros Frantzis
· 6 months ago
3a7e063
Scene: Introduce struct to keep track of elapsed time
by Alexandros Frantzis
· 6 months ago
1b79936
Scene: Introduce infrastructure for more complex scene stats
by Alexandros Frantzis
· 6 months ago
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