blob: cabbac0122cebd0f52beca090a98c984007e1671 [file] [log] [blame]
// +build windows
package ole
import (
"syscall"
"unicode/utf16"
"unsafe"
)
var (
procCoInitialize = modole32.NewProc("CoInitialize")
procCoInitializeEx = modole32.NewProc("CoInitializeEx")
procCoInitializeSecurity = modole32.NewProc("CoInitializeSecurity")
procCoUninitialize = modole32.NewProc("CoUninitialize")
procCoCreateInstance = modole32.NewProc("CoCreateInstance")
procCoTaskMemFree = modole32.NewProc("CoTaskMemFree")
procCLSIDFromProgID = modole32.NewProc("CLSIDFromProgID")
procCLSIDFromString = modole32.NewProc("CLSIDFromString")
procStringFromCLSID = modole32.NewProc("StringFromCLSID")
procStringFromIID = modole32.NewProc("StringFromIID")
procIIDFromString = modole32.NewProc("IIDFromString")
procCoGetObject = modole32.NewProc("CoGetObject")
procGetUserDefaultLCID = modkernel32.NewProc("GetUserDefaultLCID")
procCopyMemory = modkernel32.NewProc("RtlMoveMemory")
procVariantInit = modoleaut32.NewProc("VariantInit")
procVariantClear = modoleaut32.NewProc("VariantClear")
procVariantTimeToSystemTime = modoleaut32.NewProc("VariantTimeToSystemTime")
procSysAllocString = modoleaut32.NewProc("SysAllocString")
procSysAllocStringLen = modoleaut32.NewProc("SysAllocStringLen")
procSysFreeString = modoleaut32.NewProc("SysFreeString")
procSysStringLen = modoleaut32.NewProc("SysStringLen")
procCreateDispTypeInfo = modoleaut32.NewProc("CreateDispTypeInfo")
procCreateStdDispatch = modoleaut32.NewProc("CreateStdDispatch")
procGetActiveObject = modoleaut32.NewProc("GetActiveObject")
procGetMessageW = moduser32.NewProc("GetMessageW")
procDispatchMessageW = moduser32.NewProc("DispatchMessageW")
)
// This is to enable calling COM Security initialization multiple times
var bSecurityInit bool = false
// coInitialize initializes COM library on current thread.
//
// MSDN documentation suggests that this function should not be called. Call
// CoInitializeEx() instead. The reason has to do with threading and this
// function is only for single-threaded apartments.
//
// That said, most users of the library have gotten away with just this
// function. If you are experiencing threading issues, then use
// CoInitializeEx().
func coInitialize() (err error) {
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms678543(v=vs.85).aspx
// Suggests that no value should be passed to CoInitialized.
// Could just be Call() since the parameter is optional. <-- Needs testing to be sure.
hr, _, _ := procCoInitialize.Call(uintptr(0))
if hr != 0 {
err = NewError(hr)
}
return
}
// coInitializeEx initializes COM library with concurrency model.
func coInitializeEx(coinit uint32) (err error) {
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms695279(v=vs.85).aspx
// Suggests that the first parameter is not only optional but should always be NULL.
hr, _, _ := procCoInitializeEx.Call(uintptr(0), uintptr(coinit))
if hr != 0 {
err = NewError(hr)
}
return
}
// coInitializeSecurity: Registers security and sets the default security values
// for the process.
func coInitializeSecurity(cAuthSvc int32,
dwAuthnLevel uint32,
dwImpLevel uint32,
dwCapabilities uint32) (err error) {
// Check COM Security initialization has done previously
if !bSecurityInit {
// https://learn.microsoft.com/en-us/windows/win32/api/combaseapi/nf-combaseapi-coinitializesecurity
hr, _, _ := procCoInitializeSecurity.Call(
uintptr(0), // Allow *all* VSS writers to communicate back!
uintptr(cAuthSvc), // Default COM authentication service
uintptr(0), // Default COM authorization service
uintptr(0), // Reserved parameter
uintptr(dwAuthnLevel), // Strongest COM authentication level
uintptr(dwImpLevel), // Minimal impersonation abilities
uintptr(0), // Default COM authentication settings
uintptr(dwCapabilities), // Cloaking
uintptr(0)) // eserved parameter
if hr != 0 {
err = NewError(hr)
} else {
// COM Security initialization done make global flag true.
bSecurityInit = true
}
}
return
}
// CoInitialize initializes COM library on current thread.
//
// MSDN documentation suggests that this function should not be called. Call
// CoInitializeEx() instead. The reason has to do with threading and this
// function is only for single-threaded apartments.
//
// That said, most users of the library have gotten away with just this
// function. If you are experiencing threading issues, then use
// CoInitializeEx().
func CoInitialize(p uintptr) (err error) {
// p is ignored and won't be used.
// Avoid any variable not used errors.
p = uintptr(0)
return coInitialize()
}
// CoInitializeEx initializes COM library with concurrency model.
func CoInitializeEx(p uintptr, coinit uint32) (err error) {
// Avoid any variable not used errors.
p = uintptr(0)
return coInitializeEx(coinit)
}
// CoUninitialize uninitializes COM Library.
func CoUninitialize() {
procCoUninitialize.Call()
}
// CoInitializeSecurity: Registers security and sets the default security values
// for the process.
func CoInitializeSecurity(cAuthSvc int32,
dwAuthnLevel uint32,
dwImpLevel uint32,
dwCapabilities uint32) (err error) {
return coInitializeSecurity(cAuthSvc, dwAuthnLevel, dwImpLevel, dwCapabilities)
}
// CoTaskMemFree frees memory pointer.
func CoTaskMemFree(memptr uintptr) {
procCoTaskMemFree.Call(memptr)
}
// CLSIDFromProgID retrieves Class Identifier with the given Program Identifier.
//
// The Programmatic Identifier must be registered, because it will be looked up
// in the Windows Registry. The registry entry has the following keys: CLSID,
// Insertable, Protocol and Shell
// (https://msdn.microsoft.com/en-us/library/dd542719(v=vs.85).aspx).
//
// programID identifies the class id with less precision and is not guaranteed
// to be unique. These are usually found in the registry under
// HKEY_LOCAL_MACHINE\SOFTWARE\Classes, usually with the format of
// "Program.Component.Version" with version being optional.
//
// CLSIDFromProgID in Windows API.
func CLSIDFromProgID(progId string) (clsid *GUID, err error) {
var guid GUID
lpszProgID := uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(progId)))
hr, _, _ := procCLSIDFromProgID.Call(lpszProgID, uintptr(unsafe.Pointer(&guid)))
if hr != 0 {
err = NewError(hr)
}
clsid = &guid
return
}
// CLSIDFromString retrieves Class ID from string representation.
//
// This is technically the string version of the GUID and will convert the
// string to object.
//
// CLSIDFromString in Windows API.
func CLSIDFromString(str string) (clsid *GUID, err error) {
var guid GUID
lpsz := uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(str)))
hr, _, _ := procCLSIDFromString.Call(lpsz, uintptr(unsafe.Pointer(&guid)))
if hr != 0 {
err = NewError(hr)
}
clsid = &guid
return
}
// StringFromCLSID returns GUID formated string from GUID object.
func StringFromCLSID(clsid *GUID) (str string, err error) {
var p *uint16
hr, _, _ := procStringFromCLSID.Call(uintptr(unsafe.Pointer(clsid)), uintptr(unsafe.Pointer(&p)))
if hr != 0 {
err = NewError(hr)
}
str = LpOleStrToString(p)
return
}
// IIDFromString returns GUID from program ID.
func IIDFromString(progId string) (clsid *GUID, err error) {
var guid GUID
lpsz := uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(progId)))
hr, _, _ := procIIDFromString.Call(lpsz, uintptr(unsafe.Pointer(&guid)))
if hr != 0 {
err = NewError(hr)
}
clsid = &guid
return
}
// StringFromIID returns GUID formatted string from GUID object.
func StringFromIID(iid *GUID) (str string, err error) {
var p *uint16
hr, _, _ := procStringFromIID.Call(uintptr(unsafe.Pointer(iid)), uintptr(unsafe.Pointer(&p)))
if hr != 0 {
err = NewError(hr)
}
str = LpOleStrToString(p)
return
}
// CreateInstance of single uninitialized object with GUID.
func CreateInstance(clsid *GUID, iid *GUID) (unk *IUnknown, err error) {
if iid == nil {
iid = IID_IUnknown
}
hr, _, _ := procCoCreateInstance.Call(
uintptr(unsafe.Pointer(clsid)),
0,
CLSCTX_SERVER,
uintptr(unsafe.Pointer(iid)),
uintptr(unsafe.Pointer(&unk)))
if hr != 0 {
err = NewError(hr)
}
return
}
// GetActiveObject retrieves pointer to active object.
func GetActiveObject(clsid *GUID, iid *GUID) (unk *IUnknown, err error) {
if iid == nil {
iid = IID_IUnknown
}
hr, _, _ := procGetActiveObject.Call(
uintptr(unsafe.Pointer(clsid)),
uintptr(unsafe.Pointer(iid)),
uintptr(unsafe.Pointer(&unk)))
if hr != 0 {
err = NewError(hr)
}
return
}
type BindOpts struct {
CbStruct uint32
GrfFlags uint32
GrfMode uint32
TickCountDeadline uint32
}
// GetObject retrieves pointer to active object.
func GetObject(programID string, bindOpts *BindOpts, iid *GUID) (unk *IUnknown, err error) {
if bindOpts != nil {
bindOpts.CbStruct = uint32(unsafe.Sizeof(BindOpts{}))
}
if iid == nil {
iid = IID_IUnknown
}
hr, _, _ := procCoGetObject.Call(
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(programID))),
uintptr(unsafe.Pointer(bindOpts)),
uintptr(unsafe.Pointer(iid)),
uintptr(unsafe.Pointer(&unk)))
if hr != 0 {
err = NewError(hr)
}
return
}
// VariantInit initializes variant.
func VariantInit(v *VARIANT) (err error) {
hr, _, _ := procVariantInit.Call(uintptr(unsafe.Pointer(v)))
if hr != 0 {
err = NewError(hr)
}
return
}
// VariantClear clears value in Variant settings to VT_EMPTY.
func VariantClear(v *VARIANT) (err error) {
hr, _, _ := procVariantClear.Call(uintptr(unsafe.Pointer(v)))
if hr != 0 {
err = NewError(hr)
}
return
}
// SysAllocString allocates memory for string and copies string into memory.
func SysAllocString(v string) (ss *int16) {
pss, _, _ := procSysAllocString.Call(uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(v))))
ss = (*int16)(unsafe.Pointer(pss))
return
}
// SysAllocStringLen copies up to length of given string returning pointer.
func SysAllocStringLen(v string) (ss *int16) {
utf16 := utf16.Encode([]rune(v + "\x00"))
ptr := &utf16[0]
pss, _, _ := procSysAllocStringLen.Call(uintptr(unsafe.Pointer(ptr)), uintptr(len(utf16)-1))
ss = (*int16)(unsafe.Pointer(pss))
return
}
// SysFreeString frees string system memory. This must be called with SysAllocString.
func SysFreeString(v *int16) (err error) {
hr, _, _ := procSysFreeString.Call(uintptr(unsafe.Pointer(v)))
if hr != 0 {
err = NewError(hr)
}
return
}
// SysStringLen is the length of the system allocated string.
func SysStringLen(v *int16) uint32 {
l, _, _ := procSysStringLen.Call(uintptr(unsafe.Pointer(v)))
return uint32(l)
}
// CreateStdDispatch provides default IDispatch implementation for IUnknown.
//
// This handles default IDispatch implementation for objects. It haves a few
// limitations with only supporting one language. It will also only return
// default exception codes.
func CreateStdDispatch(unk *IUnknown, v uintptr, ptinfo *IUnknown) (disp *IDispatch, err error) {
hr, _, _ := procCreateStdDispatch.Call(
uintptr(unsafe.Pointer(unk)),
v,
uintptr(unsafe.Pointer(ptinfo)),
uintptr(unsafe.Pointer(&disp)))
if hr != 0 {
err = NewError(hr)
}
return
}
// CreateDispTypeInfo provides default ITypeInfo implementation for IDispatch.
//
// This will not handle the full implementation of the interface.
func CreateDispTypeInfo(idata *INTERFACEDATA) (pptinfo *IUnknown, err error) {
hr, _, _ := procCreateDispTypeInfo.Call(
uintptr(unsafe.Pointer(idata)),
uintptr(GetUserDefaultLCID()),
uintptr(unsafe.Pointer(&pptinfo)))
if hr != 0 {
err = NewError(hr)
}
return
}
// copyMemory moves location of a block of memory.
func copyMemory(dest unsafe.Pointer, src unsafe.Pointer, length uint32) {
procCopyMemory.Call(uintptr(dest), uintptr(src), uintptr(length))
}
// GetUserDefaultLCID retrieves current user default locale.
func GetUserDefaultLCID() (lcid uint32) {
ret, _, _ := procGetUserDefaultLCID.Call()
lcid = uint32(ret)
return
}
// GetMessage in message queue from runtime.
//
// This function appears to block. PeekMessage does not block.
func GetMessage(msg *Msg, hwnd uint32, MsgFilterMin uint32, MsgFilterMax uint32) (ret int32, err error) {
r0, _, err := procGetMessageW.Call(uintptr(unsafe.Pointer(msg)), uintptr(hwnd), uintptr(MsgFilterMin), uintptr(MsgFilterMax))
ret = int32(r0)
return
}
// DispatchMessage to window procedure.
func DispatchMessage(msg *Msg) (ret int32) {
r0, _, _ := procDispatchMessageW.Call(uintptr(unsafe.Pointer(msg)))
ret = int32(r0)
return
}