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//
// Copyright 2020 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef GTXILIB_OOPCLASSES_CHECK_H_
#define GTXILIB_OOPCLASSES_CHECK_H_
#include <string>
#include "error_message.h"
#include "gtx_types.h"
#include "parameters.h"
namespace gtx {
// Check can be used for encapsulating checking logic. To execute a check, it
// must be registers with a @c gtx::Toolkit object and executed through it.
class Check {
public:
// Creates a new check object, note that name must be unique, see comments for
// `name` property below for more details.
Check(const std::string &name);
virtual ~Check() {}
// Name of the check, must be unique in the toolkit that this check is being
// registered into as it will be used in logs and unique names help debug
// issues found by checks.
const std::string& name() const { return name_; }
virtual bool CheckElement(const UIElement &element, const Parameters &params,
ErrorMessage *errorMessage) const = 0;
private:
std::string name_;
};
} // namespace gtx
#endif // GTXILIB_OOPCLASSES_CHECK_H_