commit | aab5bb8f20631f71eb710e5908f03a95981c22d6 | [log] [tgz] |
---|---|---|
author | Kévin Petit <kpet@free.fr> | Tue Mar 30 15:26:11 2021 |
committer | GitHub <noreply@github.com> | Tue Mar 30 15:26:11 2021 |
tree | fe2bcdc42a55890730f014575d0cff74c72dd03b | |
parent | 589d72ecbf5b1ea813d1b3d1b7a43cbd6d220c87 [diff] |
Add options for fp16 and fp64 and disable unsupported CL3 features (#722) * Add options for fp16 and fp64 and disable unsupported CL3 features Some OpenCL applications (e.g. clpeak) conditionally enable FP16/FP64 in kernels based on the presence of the cl_khr_fp{16,64} macros. When using the SPIR target Clang always enables all OpenCL extensions and features potantially resulting in applications attempting to use features not supported on the target device. Since Clang always enables all features when using the SPIR target, it means that clspv must either pass a list of features to be disabled to Clang (not sure this would be accepted upstream) or disable features after the target-specific defaults have been applied. The latter is the approach proposed in this change: extensions and features are disabled after the creation of the TargetInfo and before the CompilerInstance is configured to use it. The new options are enabled by default for backwards compatibility. Signed-off-by: Kévin Petit <kevin.petit@arm.com>
Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders.
It consists of:
Clspv depends on external projects:
Clspv is licensed under the terms of the Apache 2.0 license. The AUTHORS file lists the copyright owners, while individual credit is given in the CONTRIBUTORS file. To contribute, see CONTRIBUTING.md.
Materials in projects Clspv depends on are licensed under their own terms.
Clspv is not an official Google product.
The compiler is an incomplete prototype, with many rough edges.
The input language is a subset of OpenCL C version 1.2. The OpenCL C on Vulkan Specification describes the specific subset, and also the mapping into Vulkan compute shaders.
Compile a set of kernels into a SPIR-V binary module:
clspv foo.cl -o foo.spv
Emit the binary as a C initializer list, for easy embedding of a shader in in a C or C++ program source:
clspv -mfmt=c foo.cl -o -
Predefine some preprocessor symbols:
clspv -DWIDTH=32 -DHEIGHT=64 foo.cl -o foo.spv
Use OpenCL compiler options:
clspv -cl-fast-relaxed-math -cl-single-precision-constant foo.cl -o foo.spv
Show help:
clspv -help
You will need:
Clspv depends on the sources for other projects, at specific commits. Run the following command to download those dependencies, and place them in the third_party
directory:
python3 utils/fetch_sources.py
Then, create a build directory:
cd <clspv-dir> mkdir build cd build
Then configure and build the code:
cmake <clspv-dir> cmake --build .
This will build the clspv
command line compiler and place it in location bin/clspv
under the build directory.
We recommend you use the Ninja build tool if it's available. To do so, replace the last two commands with:
cmake -G Ninja <clspv-dir> ninja
Other useful configuration options (the first cmake
command):
-DCMAKE_BUILD_TYPE=RelWithDebInfo
: Build in release mode, with debugging information. Default is a debug build.See the CMake documentation for more generic options.
To run the test suite from within the build directory:
cmake --build . --target check-spirv
Or if you are using Ninja:
ninja check-spirv
Clspv includes an LLVM IR library (cmake/clspv--.bc) containing implementations of some OpenCL builtin functions. This file is distributed under the LLVM license (included in LICENSE) as it is generated from the LLVM sub-project libclc. Refer to the source for the relevant copyrights.
You will need a pre-built version of LLVM for your system, CMake, and (optionally) Ninja.
To rebuild the library run the following commands:
cmake -GNinja -DLIBCLC_TARGETS_TO_BUILD=“clspv--” -DLLVM_CONFIG= ninja
Copy the resulting clspv--.bc
into the cmake/ directory and rebuild clspv.