| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| public struct NestedStruct : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } |
| public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } |
| public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } |
| public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } |
| public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } |
| public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } |
| |
| public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) { |
| builder.Prep(4, 12); |
| builder.Pad(1); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutSbyte((sbyte)C[_idx0-1]); |
| } |
| builder.PutSbyte((sbyte)B); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutInt(A[_idx0-1]); |
| } |
| return new Offset<MyGame.Example.NestedStruct>(builder.Offset); |
| } |
| }; |
| |
| |
| } |