blob: 3784a19a5ae52b8a81a44f6eabfe66c6bca9898b [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum Color{
Red= 1,
Green= 2,
Blue= 8
}};
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum Any{
NONE= 0,
Monster= 1,
TestSimpleTableWithEnum= 2,
MyGame_Example2_Monster= 3
}};
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum AnyUniqueAliases{
NONE= 0,
M= 1,
T= 2,
M2= 3
}};
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum AnyAmbiguousAliases{
NONE= 0,
M1= 1,
M2= 2,
M3= 3
}};
/**
* @constructor
*/
export namespace MyGame{
export class InParentNamespace {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns InParentNamespace
*/
__init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param InParentNamespace= obj
* @returns InParentNamespace
*/
static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace {
return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Builder builder
*/
static startInParentNamespace(builder:flatbuffers.Builder) {
builder.startObject(0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
InParentNamespace.startInParentNamespace(builder);
return InParentNamespace.endInParentNamespace(builder);
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example2{
export class Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Monster
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Builder builder
*/
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
Monster.startMonster(builder);
return Monster.endMonster(builder);
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Test {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Test
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Test {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
a():number {
return this.bb!.readInt16(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_a(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
b():number {
return this.bb!.readInt8(this.bb_pos + 2);
};
/**
* @param number value
* @returns boolean
*/
mutate_b(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 2);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
* @param number a
* @param number b
* @returns flatbuffers.Offset
*/
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class TestSimpleTableWithEnum {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns TestSimpleTableWithEnum
*/
__init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TestSimpleTableWithEnum= obj
* @returns TestSimpleTableWithEnum
*/
static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns MyGame.Example.Color
*/
color():MyGame.Example.Color {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_color(value:MyGame.Example.Color):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
builder.startObject(1);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Color color
*/
static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
builder.addFieldInt8(0, color, MyGame.Example.Color.Green);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatbuffers.Offset {
TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Vec3 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Vec3
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
x():number {
return this.bb!.readFloat32(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_x(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
};
/**
* @param number value
* @returns boolean
*/
mutate_y(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
};
/**
* @param number value
* @returns boolean
*/
mutate_z(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
test1():number {
return this.bb!.readFloat64(this.bb_pos + 16);
};
/**
* @param number value
* @returns boolean
*/
mutate_test1(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb!.writeFloat64(this.bb_pos + offset, value);
return true;
};
/**
* @returns MyGame.Example.Color
*/
test2():MyGame.Example.Color {
return /** */ (this.bb!.readInt8(this.bb_pos + 24));
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_test2(value:MyGame.Example.Color):boolean {
var offset = this.bb!.__offset(this.bb_pos, 24);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test|null
*/
test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!);
};
/**
* @param flatbuffers.Builder builder
* @param number x
* @param number y
* @param number z
* @param number test1
* @param MyGame.Example.Color test2
* @param number test3_a
* @param number test3_b
* @returns flatbuffers.Offset
*/
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Ability {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Ability
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Ability {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
id():number {
return this.bb!.readUint32(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_id(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
distance():number {
return this.bb!.readUint32(this.bb_pos + 4);
};
/**
* @param number value
* @returns boolean
*/
mutate_distance(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
* @param number id
* @param number distance
* @returns flatbuffers.Offset
*/
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Stat {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Stat
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Stat {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Stat= obj
* @returns Stat
*/
static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array|null
*/
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
};
/**
* @returns flatbuffers.Long
*/
val():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_val(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
count():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_count(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startStat(builder:flatbuffers.Builder) {
builder.startObject(3);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset idOffset
*/
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long val
*/
static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) {
builder.addFieldInt64(1, val, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param number count
*/
static addCount(builder:flatbuffers.Builder, count:number) {
builder.addFieldInt16(2, count, 0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:flatbuffers.Long, count:number):flatbuffers.Offset {
Stat.startStat(builder);
Stat.addId(builder, idOffset);
Stat.addVal(builder, val);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Referrable {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Referrable
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Referrable {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Referrable= obj
* @returns Referrable
*/
static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
return (obj || new Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns flatbuffers.Long
*/
id():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_id(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startReferrable(builder:flatbuffers.Builder) {
builder.startObject(1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long id
*/
static addId(builder:flatbuffers.Builder, id:flatbuffers.Long) {
builder.addFieldInt64(0, id, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createReferrable(builder:flatbuffers.Builder, id:flatbuffers.Long):flatbuffers.Offset {
Referrable.startReferrable(builder);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
}
}
/**
* an example documentation comment: monster object
*
* @constructor
*/
export namespace MyGame.Example{
export class Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Monster
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @returns boolean
*/
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
return bb.__has_identifier('MONS');
};
/**
* @param MyGame.Example.Vec3= obj
* @returns MyGame.Example.Vec3|null
*/
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null;
};
/**
* @returns number
*/
mana():number {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
};
/**
* @param number value
* @returns boolean
*/
mutate_mana(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
hp():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
};
/**
* @param number value
* @returns boolean
*/
mutate_hp(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array|null
*/
name():string|null
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
name(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
};
/**
* @param number index
* @returns number
*/
inventory(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
inventoryLength():number {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
inventoryArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns MyGame.Example.Color
*/
color():MyGame.Example.Color {
var offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_color(value:MyGame.Example.Color):boolean {
var offset = this.bb!.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @returns MyGame.Example.Any
*/
testType():MyGame.Example.Any {
var offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;
};
/**
* @param MyGame.Example.Any value
* @returns boolean
*/
mutate_test_type(value:MyGame.Example.Any):boolean {
var offset = this.bb!.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
test<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param number index
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test
*/
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
};
/**
* @returns number
*/
test4Length():number {
var offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array
*/
testarrayofstring(index: number):string
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
/**
* @returns number
*/
testarrayofstringLength():number {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*
* @param number index
* @param MyGame.Example.Monster= obj
* @returns MyGame.Example.Monster
*/
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
testarrayoftablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param MyGame.Example.Monster= obj
* @returns MyGame.Example.Monster|null
*/
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb!.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @param number index
* @returns number
*/
testnestedflatbuffer(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
testnestedflatbufferLength():number {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
testnestedflatbufferArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param MyGame.Example.Stat= obj
* @returns MyGame.Example.Stat|null
*/
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
var offset = this.bb!.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @returns boolean
*/
testbool():boolean {
var offset = this.bb!.__offset(this.bb_pos, 34);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
};
/**
* @param boolean value
* @returns boolean
*/
mutate_testbool(value:boolean):boolean {
var offset = this.bb!.__offset(this.bb_pos, 34);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, +value);
return true;
};
/**
* @returns number
*/
testhashs32Fnv1():number {
var offset = this.bb!.__offset(this.bb_pos, 36);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashs32_fnv1(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 36);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashu32Fnv1():number {
var offset = this.bb!.__offset(this.bb_pos, 38);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashu32_fnv1(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 38);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashs64Fnv1():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 40);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 40);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashu64Fnv1():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 42);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 42);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashs32Fnv1a():number {
var offset = this.bb!.__offset(this.bb_pos, 44);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashs32_fnv1a(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 44);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashu32Fnv1a():number {
var offset = this.bb!.__offset(this.bb_pos, 46);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashu32_fnv1a(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 46);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashs64Fnv1a():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 48);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 48);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashu64Fnv1a():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 50);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 50);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns boolean
*/
testarrayofbools(index: number):boolean|null {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
};
/**
* @returns number
*/
testarrayofboolsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Int8Array
*/
testarrayofboolsArray():Int8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns number
*/
testf():number {
var offset = this.bb!.__offset(this.bb_pos, 54);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 54);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testf2():number {
var offset = this.bb!.__offset(this.bb_pos, 56);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf2(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 56);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testf3():number {
var offset = this.bb!.__offset(this.bb_pos, 58);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf3(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 58);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array
*/
testarrayofstring2(index: number):string
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
/**
* @returns number
*/
testarrayofstring2Length():number {
var offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param MyGame.Example.Ability= obj
* @returns MyGame.Example.Ability
*/
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
var offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
};
/**
* @returns number
*/
testarrayofsortedstructLength():number {
var offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns number
*/
flex(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
flexLength():number {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
flexArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param number index
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test
*/
test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
};
/**
* @returns number
*/
test5Length():number {
var offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfLongs(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfLongsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns number
*/
vectorOfDoubles(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
};
/**
* @returns number
*/
vectorOfDoublesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Float64Array
*/
vectorOfDoublesArray():Float64Array|null {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param MyGame.InParentNamespace= obj
* @returns MyGame.InParentNamespace|null
*/
parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null {
var offset = this.bb!.__offset(this.bb_pos, 72);
return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @param number index
* @param MyGame.Example.Referrable= obj
* @returns MyGame.Example.Referrable
*/
vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
var offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
vectorOfReferrablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
singleWeakReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 76);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_single_weak_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 76);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfWeakReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfWeakReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param MyGame.Example.Referrable= obj
* @returns MyGame.Example.Referrable
*/
vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
var offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
vectorOfStrongReferrablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
coOwningReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 82);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_co_owning_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 82);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfCoOwningReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfCoOwningReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
nonOwningReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 86);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_non_owning_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 86);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfNonOwningReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfNonOwningReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns MyGame.Example.AnyUniqueAliases
*/
anyUniqueType():MyGame.Example.AnyUniqueAliases {
var offset = this.bb!.__offset(this.bb_pos, 90);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE;
};
/**
* @param MyGame.Example.AnyUniqueAliases value
* @returns boolean
*/
mutate_any_unique_type(value:MyGame.Example.AnyUniqueAliases):boolean {
var offset = this.bb!.__offset(this.bb_pos, 90);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
anyUnique<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 92);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @returns MyGame.Example.AnyAmbiguousAliases
*/
anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases {
var offset = this.bb!.__offset(this.bb_pos, 94);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE;
};
/**
* @param MyGame.Example.AnyAmbiguousAliases value
* @returns boolean
*/
mutate_any_ambiguous_type(value:MyGame.Example.AnyAmbiguousAliases):boolean {
var offset = this.bb!.__offset(this.bb_pos, 94);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
anyAmbiguous<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 96);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param number index
* @returns MyGame.Example.Color
*/
vectorOfEnums(index: number):MyGame.Example.Color|null {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? /** */ (this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0);
};
/**
* @returns number
*/
vectorOfEnumsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Int8Array
*/
vectorOfEnumsArray():Int8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param flatbuffers.Builder builder
*/
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(48);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset posOffset
*/
static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
builder.addFieldStruct(0, posOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number mana
*/
static addMana(builder:flatbuffers.Builder, mana:number) {
builder.addFieldInt16(1, mana, 150);
};
/**
* @param flatbuffers.Builder builder
* @param number hp
*/
static addHp(builder:flatbuffers.Builder, hp:number) {
builder.addFieldInt16(2, hp, 100);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset nameOffset
*/
static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, nameOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset inventoryOffset
*/
static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
builder.addFieldOffset(5, inventoryOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Color color
*/
static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
builder.addFieldInt8(6, color, MyGame.Example.Color.Blue);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Any testType
*/
static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) {
builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testOffset
*/
static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, testOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset test4Offset
*/
static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
builder.addFieldOffset(9, test4Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofstringOffset
*/
static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
builder.addFieldOffset(10, testarrayofstringOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayoftablesOffset
*/
static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(11, testarrayoftablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset enemyOffset
*/
static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
builder.addFieldOffset(12, enemyOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testnestedflatbufferOffset
*/
static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testemptyOffset
*/
static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
builder.addFieldOffset(14, testemptyOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param boolean testbool
*/
static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
builder.addFieldInt8(15, +testbool, +false);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashs32Fnv1
*/
static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
builder.addFieldInt32(16, testhashs32Fnv1, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashu32Fnv1
*/
static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
builder.addFieldInt32(17, testhashu32Fnv1, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashs64Fnv1
*/
static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) {
builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashu64Fnv1
*/
static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) {
builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param number testhashs32Fnv1a
*/
static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
builder.addFieldInt32(20, testhashs32Fnv1a, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashu32Fnv1a
*/
static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
builder.addFieldInt32(21, testhashu32Fnv1a, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashs64Fnv1a
*/
static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) {
builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashu64Fnv1a
*/
static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) {
builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofboolsOffset
*/
static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
builder.addFieldOffset(24, testarrayofboolsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<boolean> data
* @returns flatbuffers.Offset
*/
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(+data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param number testf
*/
static addTestf(builder:flatbuffers.Builder, testf:number) {
builder.addFieldFloat32(25, testf, 3.14159);
};
/**
* @param flatbuffers.Builder builder
* @param number testf2
*/
static addTestf2(builder:flatbuffers.Builder, testf2:number) {
builder.addFieldFloat32(26, testf2, 3.0);
};
/**
* @param flatbuffers.Builder builder
* @param number testf3
*/
static addTestf3(builder:flatbuffers.Builder, testf3:number) {
builder.addFieldFloat32(27, testf3, 0.0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofstring2Offset
*/
static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
builder.addFieldOffset(28, testarrayofstring2Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofsortedstructOffset
*/
static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset flexOffset
*/
static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
builder.addFieldOffset(30, flexOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset test5Offset
*/
static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
builder.addFieldOffset(31, test5Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfLongsOffset
*/
static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
builder.addFieldOffset(32, vectorOfLongsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfDoublesOffset
*/
static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset parentNamespaceTestOffset
*/
static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfReferrablesOffset
*/
static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long singleWeakReference
*/
static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:flatbuffers.Long) {
builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfWeakReferencesOffset
*/
static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfStrongReferrablesOffset
*/
static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long coOwningReference
*/
static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) {
builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfCoOwningReferencesOffset
*/
static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long nonOwningReference
*/
static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) {
builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfNonOwningReferencesOffset
*/
static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.AnyUniqueAliases anyUniqueType
*/
static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases) {
builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset anyUniqueOffset
*/
static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
builder.addFieldOffset(44, anyUniqueOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType
*/
static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases) {
builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset anyAmbiguousOffset
*/
static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
builder.addFieldOffset(46, anyAmbiguousOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfEnumsOffset
*/
static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<MyGame.Example.Color> data
* @returns flatbuffers.Offset
*/
static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
builder.requiredField(offset, 10); // name
return offset;
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset offset
*/
static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MONS');
};
static createMonster(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset, mana:number, hp:number, nameOffset:flatbuffers.Offset, inventoryOffset:flatbuffers.Offset, color:MyGame.Example.Color, testType:MyGame.Example.Any, testOffset:flatbuffers.Offset, test4Offset:flatbuffers.Offset, testarrayofstringOffset:flatbuffers.Offset, testarrayoftablesOffset:flatbuffers.Offset, enemyOffset:flatbuffers.Offset, testnestedflatbufferOffset:flatbuffers.Offset, testemptyOffset:flatbuffers.Offset, testbool:boolean, testhashs32Fnv1:number, testhashu32Fnv1:number, testhashs64Fnv1:flatbuffers.Long, testhashu64Fnv1:flatbuffers.Long, testhashs32Fnv1a:number, testhashu32Fnv1a:number, testhashs64Fnv1a:flatbuffers.Long, testhashu64Fnv1a:flatbuffers.Long, testarrayofboolsOffset:flatbuffers.Offset, testf:number, testf2:number, testf3:number, testarrayofstring2Offset:flatbuffers.Offset, testarrayofsortedstructOffset:flatbuffers.Offset, flexOffset:flatbuffers.Offset, test5Offset:flatbuffers.Offset, vectorOfLongsOffset:flatbuffers.Offset, vectorOfDoublesOffset:flatbuffers.Offset, parentNamespaceTestOffset:flatbuffers.Offset, vectorOfReferrablesOffset:flatbuffers.Offset, singleWeakReference:flatbuffers.Long, vectorOfWeakReferencesOffset:flatbuffers.Offset, vectorOfStrongReferrablesOffset:flatbuffers.Offset, coOwningReference:flatbuffers.Long, vectorOfCoOwningReferencesOffset:flatbuffers.Offset, nonOwningReference:flatbuffers.Long, vectorOfNonOwningReferencesOffset:flatbuffers.Offset, anyUniqueType:MyGame.Example.AnyUniqueAliases, anyUniqueOffset:flatbuffers.Offset, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases, anyAmbiguousOffset:flatbuffers.Offset, vectorOfEnumsOffset:flatbuffers.Offset):flatbuffers.Offset {
Monster.startMonster(builder);
Monster.addPos(builder, posOffset);
Monster.addMana(builder, mana);
Monster.addHp(builder, hp);
Monster.addName(builder, nameOffset);
Monster.addInventory(builder, inventoryOffset);
Monster.addColor(builder, color);
Monster.addTestType(builder, testType);
Monster.addTest(builder, testOffset);
Monster.addTest4(builder, test4Offset);
Monster.addTestarrayofstring(builder, testarrayofstringOffset);
Monster.addTestarrayoftables(builder, testarrayoftablesOffset);
Monster.addEnemy(builder, enemyOffset);
Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset);
Monster.addTestempty(builder, testemptyOffset);
Monster.addTestbool(builder, testbool);
Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1);
Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1);
Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1);
Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1);
Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a);
Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a);
Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a);
Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a);
Monster.addTestarrayofbools(builder, testarrayofboolsOffset);
Monster.addTestf(builder, testf);
Monster.addTestf2(builder, testf2);
Monster.addTestf3(builder, testf3);
Monster.addTestarrayofstring2(builder, testarrayofstring2Offset);
Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
Monster.addFlex(builder, flexOffset);
Monster.addTest5(builder, test5Offset);
Monster.addVectorOfLongs(builder, vectorOfLongsOffset);
Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset);
Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset);
Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset);
Monster.addSingleWeakReference(builder, singleWeakReference);
Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset);
Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset);
Monster.addCoOwningReference(builder, coOwningReference);
Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset);
Monster.addNonOwningReference(builder, nonOwningReference);
Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset);
Monster.addAnyUniqueType(builder, anyUniqueType);
Monster.addAnyUnique(builder, anyUniqueOffset);
Monster.addAnyAmbiguousType(builder, anyAmbiguousType);
Monster.addAnyAmbiguous(builder, anyAmbiguousOffset);
Monster.addVectorOfEnums(builder, vectorOfEnumsOffset);
return Monster.endMonster(builder);
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class TypeAliases {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns TypeAliases
*/
__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TypeAliases= obj
* @returns TypeAliases
*/
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns number
*/
i8():number {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i8(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u8():number {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u8(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
i16():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i16(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u16():number {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u16(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
i32():number {
var offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i32(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u32():number {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u32(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**