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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_
#define CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_
#include <memory>
#include <string>
#include <vector>
#include "core/internal/client_proxy.h"
#include "core/internal/service_controller.h"
#include "core/options.h"
#include "core/params.h"
#include "platform/base/runnable.h"
#include "platform/public/single_thread_executor.h"
#include "absl/container/flat_hash_set.h"
#include "absl/strings/string_view.h"
#include "absl/types/span.h"
namespace location {
namespace nearby {
namespace connections {
// ServiceControllerRouter: this class is an implementation detail of a
// location::nearby::Core class. The latter delegates all of its activities to
// the former.
//
// All the activities are documented in the public API class:
// cpp/core_v2/core.h
//
// In every method, ClientProxy* represents the client app which receives
// notifications from Nearby Connections service and forwards them to the app.
// The rest of arguments have the same meaning as the corresponding
// methods in the definition of location::nearby::Core API.
//
// Every activity is handled the same way:
// 1) all the arguments to the call are captured by value;
// 2) the actual processing is scheduled on a private single-threaded executor,
// which makes locking unnecessary, when internal data is being manipulated.
// 3) activity handlers are delegating much of their work to an implementation
// of a ServiceController interface, which does the actual job.
class ServiceControllerRouter {
public:
explicit ServiceControllerRouter(std::function<ServiceController*()> factory);
~ServiceControllerRouter();
ServiceControllerRouter(ServiceControllerRouter&&) = default;
ServiceControllerRouter& operator=(ServiceControllerRouter&&) = default;
void StartAdvertising(ClientProxy* client, absl::string_view service_id,
const ConnectionOptions& options,
const ConnectionRequestInfo& info,
const ResultCallback& callback);
void StopAdvertising(ClientProxy* client, const ResultCallback& callback);
void StartDiscovery(ClientProxy* client, absl::string_view service_id,
const ConnectionOptions& options,
const DiscoveryListener& listener,
const ResultCallback& callback);
void StopDiscovery(ClientProxy* client, const ResultCallback& callback);
void InjectEndpoint(ClientProxy* client,
absl::string_view service_id,
const OutOfBandConnectionMetadata& metadata,
const ResultCallback& callback);
void RequestConnection(ClientProxy* client, absl::string_view endpoint_id,
const ConnectionRequestInfo& info,
const ConnectionOptions& options,
const ResultCallback& callback);
void AcceptConnection(ClientProxy* client, absl::string_view endpoint_id,
const PayloadListener& listener,
const ResultCallback& callback);
void RejectConnection(ClientProxy* client, absl::string_view endpoint_id,
const ResultCallback& callback);
void InitiateBandwidthUpgrade(ClientProxy* client,
absl::string_view endpoint_id,
const ResultCallback& callback);
void SendPayload(ClientProxy* client,
absl::Span<const std::string> endpoint_ids, Payload payload,
const ResultCallback& callback);
void CancelPayload(ClientProxy* client, std::uint64_t payload_id,
const ResultCallback& callback);
void DisconnectFromEndpoint(ClientProxy* client,
absl::string_view endpoint_id,
const ResultCallback& callback);
void StopAllEndpoints(ClientProxy* client, const ResultCallback& callback);
void ClientDisconnecting(ClientProxy* client, const ResultCallback& callback);
private:
static bool ClientHasConnectionToAtLeastOneEndpoint(
ClientProxy* client, const std::vector<std::string>& remote_endpoint_ids);
void RouteToServiceController(const std::string& name, Runnable runnable);
Status AcquireServiceControllerForClient(ClientProxy* client,
Strategy strategy);
bool ClientHasAcquiredServiceController(ClientProxy* client) const;
void ReleaseServiceControllerForClient(ClientProxy* client);
void DoneWithStrategySessionForClient(ClientProxy* client);
Status UpdateCurrentServiceControllerAndStrategy(Strategy strategy);
absl::flat_hash_set<ClientProxy*> clients_;
std::function<ServiceController*()> service_controller_factory_;
std::unique_ptr<ServiceController> service_controller_;
Strategy current_strategy_;
SingleThreadExecutor serializer_;
};
} // namespace connections
} // namespace nearby
} // namespace location
#endif // CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_