blob: 4262f7ff7722482a82d1cd4ce9e2135b22c3864e [file] [log] [blame]
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_ENCRYPTION_RUNNER_H_
#define CORE_INTERNAL_ENCRYPTION_RUNNER_H_
#include <string>
#include "securegcm/ukey2_handshake.h"
#include "connections/implementation/client_proxy.h"
#include "connections/implementation/endpoint_channel.h"
#include "connections/listeners.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/scheduled_executor.h"
#include "internal/platform/single_thread_executor.h"
namespace location {
namespace nearby {
namespace connections {
// Encrypts a connection over UKEY2.
//
// NOTE: Stalled EndpointChannels will be disconnected after kTimeout.
// This is to prevent unverified endpoints from maintaining an
// indefinite connection to us.
class EncryptionRunner {
public:
EncryptionRunner() = default;
~EncryptionRunner();
struct ResultListener {
// @EncryptionRunnerThread
std::function<void(const std::string& endpoint_id,
std::unique_ptr<securegcm::UKey2Handshake> ukey2,
const std::string& auth_token,
const ByteArray& raw_auth_token)>
on_success_cb =
DefaultCallback<const std::string&,
std::unique_ptr<securegcm::UKey2Handshake>,
const std::string&, const ByteArray&>();
// Encryption has failed. The remote_endpoint_id and channel are given so
// that any pending state can be cleaned up.
//
// We return the EndpointChannel because, at this stage, simultaneous
// connections are a possibility. Use this channel to verify that the state
// you're cleaning up is for this EndpointChannel, and not state for another
// channel to the same endpoint.
//
// @EncryptionRunnerThread
std::function<void(const std::string& endpoint_id,
EndpointChannel* channel)>
on_failure_cb = DefaultCallback<const std::string&, EndpointChannel*>();
};
// @AnyThread
void StartServer(ClientProxy* client, const std::string& endpoint_id,
EndpointChannel* endpoint_channel,
ResultListener&& result_listener);
// @AnyThread
void StartClient(ClientProxy* client, const std::string& endpoint_id,
EndpointChannel* endpoint_channel,
ResultListener&& result_listener);
private:
ScheduledExecutor alarm_executor_;
SingleThreadExecutor server_executor_;
SingleThreadExecutor client_executor_;
};
} // namespace connections
} // namespace nearby
} // namespace location
#endif // CORE_INTERNAL_ENCRYPTION_RUNNER_H_