|author||Janusz Sobczak <firstname.lastname@example.org>||Thu Apr 14 18:57:25 2022|
|committer||Janusz Sobczak <email@example.com>||Thu Apr 14 18:57:25 2022|
Add embedded SDK The first release, v1.0.0-embedded, of Nearby SDK for embedded devices.
The repository contains the Nearby project C++ library source code. This is not an officially supported Google product.
Nearby Connections is a high level protocol on top of Bluetooth/WiFi that acts as a medium-agnostic socket. Devices are able to advertise, scan, and connect with one another over any shared medium (eg. BT <-> BT). Once connected, the two devices share a list of all supported mediums and attempt to upgrade to the one with the highest bandwidth (eg. BT -> WiFi). The connection is encrypted, reliable, and fully duplex. BYTE, FILE, and STREAM payloads are all supported and will be chunked & transferred internally and recombined on the receiving device. See Nearby Connections Overview for more information.
git clone https://github.com/google/nearby cd nearby git submodule update --init --recursive
We support multiple platforms including Linux, iOS & Windows.
Currently we support building from source using [bazel] (https://bazel.build). Other BUILD system such as cmake may be added later.
To build the Nearby Connection Core library:
CC=clang CXX=clang++ bazel build -s --check_visibility=false //connections:core --spawn_strategy=standalone --verbose_failures
Currently we support building with Swift Package Manager.
brew install protobuf.
To build the Nearby Connection library:
We also provide a iOS [sample app using the Nearby Connections library] (https://github.com/google/nearby/blob/master/internal/platform/implementation/ios/Example/NearbyConnectionsExample/README.md).
###Limitation The only Medium supported is Wifi LAN.
Last Updated: April 7, 2022