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/* Copyright 2018 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "controllers.h" // NOLINT
#include <cmath>
namespace ndk_hello_vr_beta {
namespace {
// Hardcoded offsets and rotations for the controller laser.
// Laser is tilted -15 degrees from the angle of the touchpad. See:
// https://developers.google.com/vr/distribute/daydream/design-requirements#UX-C1
const gvr::Mat4f kLaserRotation =
GetAxisAngleRotationMatrix({1.0f, 0.0f, 0.0f}, -.262f);
const gvr::Mat4f k6dofLaserTransform =
MatrixMul(GetTranslationMatrix({0.0f, -0.007f, -0.12f}), kLaserRotation);
constexpr gvr::Rectf k6dofBatteryUVRect({0.1079f, 0.1914f, 0.5391f, 0.5601f});
constexpr gvr::Vec2f k6dofBatteryChargeOffset({0.0f, -0.4072f});
constexpr gvr::Vec2f k6dofBatteryCriticalOffset({0.0f, -0.3862f});
const gvr::Mat4f k3dofLaserTransform =
MatrixMul(GetTranslationMatrix({0.0f, -0.007f, -0.055f}), kLaserRotation);
constexpr gvr::Rectf k3dofBatteryUVRect({0.06641f, 0.2539f, 0.2304f, 0.25f});
constexpr gvr::Vec2f k3dofBatteryChargeOffset({0.0f, -0.1797f});
constexpr gvr::Vec2f k3dofBatteryCriticalOffset({0.0f, -0.2207f});
constexpr float kBatteryCriticalPercentage = 0.25f;
} // unnamed namespace
Controller::Controller(gvr::ControllerApi* gvr_controller_api, int32_t index)
: index_(index),
type_(GVR_BETA_CONTROLLER_CONFIGURATION_UNKNOWN),
show_laser_(index == 0),
is_tracking_(true),
is_out_of_fov_(false) {
// Read current controller state for controller type.
state_.Update(*gvr_controller_api, index_);
type_ = static_cast<gvr_beta_controller_configuration_type>(
gvr_beta_controller_get_configuration_type(gvr_controller_api->cobj(),
state_.cobj()));
}
void Controller::UpdateTrackingStatus() {
if (type_ == GVR_BETA_CONTROLLER_CONFIGURATION_3DOF) return;
// If we're a 6DOF controller, see if it's tracking correctly.
auto status = gvr_beta_controller_state_get_tracking_status(state_.cobj());
is_tracking_ =
status == GVR_BETA_CONTROLLER_TRACKING_STATUS_FLAG_TRACKING_NOMINAL;
is_out_of_fov_ =
status == GVR_BETA_CONTROLLER_TRACKING_STATUS_FLAG_OUT_OF_FOV;
}
void Controller::Update(gvr::ControllerApi* gvr_controller_api,
const gvr::Mat4f& head_space_from_start_space_transform,
float floor_offset) {
const int old_status = state_.GetApiStatus();
const int old_connection_state = state_.GetConnectionState();
// Read current controller state.
state_.Update(*gvr_controller_api, index_);
gvr::Vec3f head_position = {};
// If this controller is 3DOF, apply an arm model and offset.
if (type_ == GVR_BETA_CONTROLLER_CONFIGURATION_3DOF) {
gvr_controller_api->ApplyArmModel(index_, gvr::kControllerRightHanded,
GVR_ARM_MODEL_SYNC_GAZE,
head_space_from_start_space_transform);
head_position =
PositionFromHeadSpace(head_space_from_start_space_transform);
} else {
// Incorporate the floor offset into the controller position.
head_position.y = -floor_offset;
}
UpdateTrackingStatus();
// Print new API status and connection state, if they changed.
if (state_.GetApiStatus() != old_status ||
state_.GetConnectionState() != old_connection_state) {
LOGD(
"Index: %d, controller API status: %s, connection state: %s", index_,
gvr_controller_api_status_to_string(state_.GetApiStatus()),
gvr_controller_connection_state_to_string(state_.GetConnectionState()));
}
position_ = state_.GetPosition() + head_position;
transform_ = MatrixMul(GetTranslationMatrix(GetPosition()),
ControllerQuatToMatrix(GetOrientation()));
if (type_ == GVR_BETA_CONTROLLER_CONFIGURATION_3DOF) {
laser_transform_ = MatrixMul(transform_, k3dofLaserTransform);
} else {
laser_transform_ = MatrixMul(transform_, k6dofLaserTransform);
}
// Calculate the battery charge.
float level = static_cast<float>(state_.GetBatteryLevel());
battery_charge_ =
level / static_cast<float>(GVR_CONTROLLER_BATTERY_LEVEL_FULL);
}
Controllers::Controllers(gvr::GvrApi* gvr_api)
: gvr_controller_api_(new gvr::ControllerApi) {
HELLOVRBETA_CHECK(gvr_controller_api_->Init(
gvr::ControllerApi::DefaultOptions() | GVR_CONTROLLER_ENABLE_ARM_MODEL,
gvr_api->cobj()));
}
void Controllers::Initialize(JNIEnv* env, jobject java_asset_mgr,
AAssetManager* asset_mgr) {
controller_shader_.Link();
GLuint position_attrib = controller_shader_.GetPositionAttribute();
GLuint uv_attrib = controller_shader_.GetUVAttribute();
HELLOVRBETA_CHECK(controller_6dof_mesh_.Initialize(
asset_mgr, "Controller6DOF.obj", position_attrib, uv_attrib));
HELLOVRBETA_CHECK(controller_6dof_texture_.Initialize(
env, java_asset_mgr, "Controller6DOFDiffuse.png"));
HELLOVRBETA_CHECK(controller_3dof_mesh_.Initialize(
asset_mgr, "Controller3DOF.obj", position_attrib, uv_attrib));
HELLOVRBETA_CHECK(controller_3dof_texture_.Initialize(
env, java_asset_mgr, "Controller3DOFDiffuse.png"));
laser_shader_.Link();
position_attrib = laser_shader_.GetPositionAttribute();
uv_attrib = laser_shader_.GetUVAttribute();
HELLOVRBETA_CHECK(laser_mesh_.Initialize(asset_mgr, "Laser.obj",
position_attrib, uv_attrib));
HELLOVRBETA_CHECK(
laser_texture_.Initialize(env, java_asset_mgr, "Laser.png"));
Resume();
}
void Controllers::Pause() {
if (gvr_controller_api_) gvr_controller_api_->Pause();
controllers_.clear();
}
void Controllers::Resume() { gvr_controller_api_->Resume(); }
void Controllers::Update(
const gvr::Mat4f& head_space_from_start_space_transform,
float floor_offset) {
// Check to see if we've lost or gained a new controller.
int32_t controller_count = gvr_controller_api_->GetControllerCount();
if (controller_count != controllers_.size()) {
controllers_.clear();
for (int32_t i = 0; i < controller_count; ++i) {
controllers_.push_back(Controller(gvr_controller_api_.get(), i));
}
}
for (auto& controller : controllers_) {
controller.Update(gvr_controller_api_.get(),
head_space_from_start_space_transform, floor_offset);
// Call controller input callbacks.
if (on_click_down_ &&
controller.GetState().GetButtonDown(GVR_CONTROLLER_BUTTON_CLICK)) {
on_click_down_(controller.GetIndex());
}
if (on_click_up_ &&
controller.GetState().GetButtonUp(GVR_CONTROLLER_BUTTON_CLICK)) {
on_click_up_(controller.GetIndex());
}
if (on_app_button_down_ &&
controller.GetState().GetButtonDown(GVR_CONTROLLER_BUTTON_APP)) {
on_app_button_down_(controller.GetIndex());
}
if (on_app_button_up_ &&
controller.GetState().GetButtonUp(GVR_CONTROLLER_BUTTON_APP)) {
on_app_button_up_(controller.GetIndex());
}
if (on_grip_down_ &&
controller.GetState().GetButtonDown(GVR_CONTROLLER_BUTTON_GRIP)) {
on_grip_down_(controller.GetIndex());
}
if (on_grip_up_ &&
controller.GetState().GetButtonUp(GVR_CONTROLLER_BUTTON_GRIP)) {
on_grip_up_(controller.GetIndex());
}
if (on_trigger_down_ &&
controller.GetState().GetButtonDown(GVR_CONTROLLER_BUTTON_TRIGGER)) {
on_trigger_down_(controller.GetIndex());
}
if (on_trigger_up_ &&
controller.GetState().GetButtonUp(GVR_CONTROLLER_BUTTON_TRIGGER)) {
on_trigger_up_(controller.GetIndex());
}
}
}
void Controllers::UpdateBatteryUniforms(const Controller& controller) const {
// UV Rectangle in the texture that surrounds the battery indicator.
gvr::Rectf uv_rect = {};
// UV offset to move the UV rectangle to either the charge or critical icons.
gvr::Vec2f offset = {};
float charge = controller.GetBatteryCharge();
// If the battery level is zero, it's unknown.
if (controller.GetType() == GVR_BETA_CONTROLLER_CONFIGURATION_6DOF) {
uv_rect = k6dofBatteryUVRect;
offset = charge < kBatteryCriticalPercentage ? k6dofBatteryCriticalOffset
: k6dofBatteryChargeOffset;
} else {
uv_rect = k3dofBatteryUVRect;
offset = charge < kBatteryCriticalPercentage ? k3dofBatteryCriticalOffset
: k3dofBatteryChargeOffset;
}
if (charge > 0.0) {
uv_rect.right = Lerp(uv_rect.left, uv_rect.right, charge);
}
controller_shader_.SetBatteryOffset(offset);
controller_shader_.SetBatteryUVRect(uv_rect);
}
void Controllers::Draw(const gvr::Mat4f view[2],
const gvr::Mat4f view_projection[2]) const {
for (const auto& controller : controllers_) {
// Don't draw controllers that are out of tracking FOV.
if (controller.IsOutOfFov()) {
continue;
}
const gvr::Mat4f& model_matrix = controller.GetTransform();
controller_shader_.Use();
UpdateBatteryUniforms(controller);
controller_shader_.SetModelViewProjection(model_matrix, view_projection);
// Show that tracking has failed by setting making it transparent.
controller_shader_.SetAlpha(controller.IsTracking() ? 1.0f : 0.25f);
if (controller.GetType() == GVR_BETA_CONTROLLER_CONFIGURATION_6DOF) {
controller_6dof_texture_.Bind();
controller_6dof_mesh_.Draw();
} else {
// Assume 3DOF
controller_3dof_texture_.Bind();
controller_3dof_mesh_.Draw();
}
if (controller.IsLaserShown()) {
gvr::Mat4f laser_matrix = controller.GetLaserTransform();
// Transform the laser so that it's always facing the camera.
gvr::Vec3f controller_position = controller.GetPosition();
gvr::Vec3f head_position = PositionFromHeadSpace(view[0]);
gvr::Vec3f controller_to_head = head_position - controller_position;
gvr::Vec3f controller_to_head_controller_space =
MatrixVectorMul(GetOrthoInverse(model_matrix), controller_to_head);
// Get the angle between {0, 1, 0} and controller_to_head_controller_space
// projected onto the z plane.
float angle = -std::atan2(controller_to_head_controller_space.x,
-controller_to_head_controller_space.y);
gvr::Mat4f laser_model = MatrixMul(
laser_matrix, GetAxisAngleRotationMatrix({0.0f, 0.0f, 1.0f}, -angle));
// Transform the laser using left eye, Ideally this should be per eye.
laser_shader_.Use();
laser_shader_.SetModelViewProjection(laser_model, view_projection);
// Use premultiplied alpha.
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
laser_texture_.Bind();
laser_mesh_.Draw();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
CheckGLError("Drawing controllers");
}
void Controllers::ForEachLaser(
const std::function<void(int, const gvr::Vec3f& origin,
const gvr::Vec3f& direction)>& callback) {
for (auto& controller : controllers_) {
if (controller.IsLaserShown()) {
gvr::Mat4f laser_transform = controller.GetLaserTransform();
gvr::Vec3f origin = MatrixPointMul(laser_transform, {0.0f, 0.0f, 0.0f});
gvr::Vec3f direction =
MatrixVectorMul(laser_transform, {0.0f, 0.0f, -1.0f});
callback(controller.GetIndex(), origin, direction);
}
}
}
void Controllers::SetControllerForLaser(int index) {
for (int i = 0; i < static_cast<int>(controllers_.size()); ++i) {
controllers_[i].SetIsLaserShown(index == i);
}
}
void Controllers::SetOnClickDown(std::function<void(int index)> on_click_down) {
on_click_down_ = std::move(on_click_down);
}
void Controllers::SetOnClickUp(std::function<void(int index)> on_click_up) {
on_click_up_ = std::move(on_click_up);
}
void Controllers::SetOnTriggerDown(
std::function<void(int index)> on_trigger_down) {
on_trigger_down_ = std::move(on_trigger_down);
}
void Controllers::SetOnTriggerUp(std::function<void(int index)> on_trigger_up) {
on_trigger_up_ = std::move(on_trigger_up);
}
void Controllers::SetOnGripDown(std::function<void(int index)> on_grip_down) {
on_grip_down_ = std::move(on_grip_down);
}
void Controllers::SetOnGripUp(std::function<void(int index)> on_grip_up) {
on_grip_up_ = std::move(on_grip_up);
}
void Controllers::SetOnAppButtonDown(
std::function<void(int index)> on_app_button_down) {
on_app_button_down_ = std::move(on_app_button_down);
}
void Controllers::SetOnAppButtonUp(
std::function<void(int index)> on_app_button_up) {
on_app_button_up_ = std::move(on_app_button_up);
}
} // namespace ndk_hello_vr_beta