blob: 693a54d605d83f376f5f7f2e68a036ab662fd9ee [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 330
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
precision mediump float;
layout (binding = 1) uniform UniformBufferObject
{
float left_u;
float right_u;
float top_v;
float bottom_v;
} ubo;
layout (location = 0) in vec2 a_Position;
layout (location = 1) in vec2 a_TexCoords;
layout (location = 0) out vec2 v_TexCoords;
layout (location = 1) out vec2 u_Start;
layout (location = 2) out vec2 u_End;
void main() {
gl_Position = vec4(a_Position, 0, 1);
v_TexCoords = a_TexCoords;
u_Start = vec2(ubo.left_u, ubo.bottom_v);
u_End = vec2(ubo.right_u, ubo.top_v);
}