Test truncated frames at all positions
1 file changed
tree: f19af76e4b033edd0405aa529c6b7eb8a4fe9d1e
  1. examples/
  2. .gitignore
  3. .travis.yml
  4. AUTHORS
  5. bench_test.go
  6. client.go
  7. client_server_test.go
  8. client_test.go
  9. conn.go
  10. conn_test.go
  11. doc.go
  12. example_test.go
  13. json.go
  14. json_test.go
  15. LICENSE
  16. README.md
  17. server.go
  18. server_test.go
  19. util.go
  20. util_test.go
README.md

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.