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// -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*-
// Copyright (c) 2005, Google Inc.
// All rights reserved.
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// modification, are permitted provided that the following conditions are
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//
// * Redistributions of source code must retain the above copyright
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// * Redistributions in binary form must reproduce the above
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// in the documentation and/or other materials provided with the
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Sanjay Ghemawat
//
// A fast map from addresses to values. Assumes that addresses are
// clustered. The main use is intended to be for heap-profiling.
// May be too memory-hungry for other uses.
//
// We use a user-defined allocator/de-allocator so that we can use
// this data structure during heap-profiling.
//
// IMPLEMENTATION DETAIL:
//
// Some default definitions/parameters:
// * Block -- aligned 128-byte region of the address space
// * Cluster -- aligned 1-MB region of the address space
// * Block-ID -- block-number within a cluster
// * Cluster-ID -- Starting address of cluster divided by cluster size
//
// We use a three-level map to represent the state:
// 1. A hash-table maps from a cluster-ID to the data for that cluster.
// 2. For each non-empty cluster we keep an array indexed by
// block-ID tht points to the first entry in the linked-list
// for the block.
// 3. At the bottom, we keep a singly-linked list of all
// entries in a block (for non-empty blocks).
//
// hash table
// +-------------+
// | id->cluster |---> ...
// | ... |
// | id->cluster |---> Cluster
// +-------------+ +-------+ Data for one block
// | nil | +------------------------------------+
// | ----+---|->[addr/value]-->[addr/value]-->... |
// | nil | +------------------------------------+
// | ----+--> ...
// | nil |
// | ... |
// +-------+
//
// Note that we require zero-bytes of overhead for completely empty
// clusters. The minimum space requirement for a cluster is the size
// of the hash-table entry plus a pointer value for each block in
// the cluster. Empty blocks impose no extra space requirement.
//
// The cost of a lookup is:
// a. A hash-table lookup to find the cluster
// b. An array access in the cluster structure
// c. A traversal over the linked-list for a block
#ifndef BASE_ADDRESSMAP_INL_H_
#define BASE_ADDRESSMAP_INL_H_
#include "config.h"
#include <stddef.h>
#include <string.h>
#if defined HAVE_STDINT_H
#include <stdint.h> // to get uint16_t (ISO naming madness)
#elif defined HAVE_INTTYPES_H
#include <inttypes.h> // another place uint16_t might be defined
#else
#include <sys/types.h> // our last best hope
#endif
// This class is thread-unsafe -- that is, instances of this class can
// not be accessed concurrently by multiple threads -- because the
// callback function for Iterate() may mutate contained values. If the
// callback functions you pass do not mutate their Value* argument,
// AddressMap can be treated as thread-compatible -- that is, it's
// safe for multiple threads to call "const" methods on this class,
// but not safe for one thread to call const methods on this class
// while another thread is calling non-const methods on the class.
template <class Value>
class AddressMap {
public:
typedef void* (*Allocator)(size_t size);
typedef void (*DeAllocator)(void* ptr);
typedef const void* Key;
// Create an AddressMap that uses the specified allocator/deallocator.
// The allocator/deallocator should behave like malloc/free.
// For instance, the allocator does not need to return initialized memory.
AddressMap(Allocator alloc, DeAllocator dealloc);
~AddressMap();
// If the map contains an entry for "key", return it. Else return NULL.
inline const Value* Find(Key key) const;
inline Value* FindMutable(Key key);
// Insert <key,value> into the map. Any old value associated
// with key is forgotten.
void Insert(Key key, Value value);
// Remove any entry for key in the map. If an entry was found
// and removed, stores the associated value in "*removed_value"
// and returns true. Else returns false.
bool FindAndRemove(Key key, Value* removed_value);
// Similar to Find but we assume that keys are addresses of non-overlapping
// memory ranges whose sizes are given by size_func.
// If the map contains a range into which "key" points
// (at its start or inside of it, but not at the end),
// return the address of the associated value
// and store its key in "*res_key".
// Else return NULL.
// max_size specifies largest range size possibly in existence now.
typedef size_t (*ValueSizeFunc)(const Value& v);
const Value* FindInside(ValueSizeFunc size_func, size_t max_size,
Key key, Key* res_key);
// Iterate over the address map calling 'callback'
// for all stored key-value pairs and passing 'arg' to it.
// We don't use full Closure/Callback machinery not to add
// unnecessary dependencies to this class with low-level uses.
template<class Type>
inline void Iterate(void (*callback)(Key, Value*, Type), Type arg) const;
private:
typedef uintptr_t Number;
// The implementation assumes that addresses inserted into the map
// will be clustered. We take advantage of this fact by splitting
// up the address-space into blocks and using a linked-list entry
// for each block.
// Size of each block. There is one linked-list for each block, so
// do not make the block-size too big. Oterwise, a lot of time
// will be spent traversing linked lists.
static const int kBlockBits = 7;
static const int kBlockSize = 1 << kBlockBits;
// Entry kept in per-block linked-list
struct Entry {
Entry* next;
Key key;
Value value;
};
// We further group a sequence of consecutive blocks into a cluster.
// The data for a cluster is represented as a dense array of
// linked-lists, one list per contained block.
static const int kClusterBits = 13;
static const Number kClusterSize = 1 << (kBlockBits + kClusterBits);
static const int kClusterBlocks = 1 << kClusterBits;
// We use a simple chaining hash-table to represent the clusters.
struct Cluster {
Cluster* next; // Next cluster in hash table chain
Number id; // Cluster ID
Entry* blocks[kClusterBlocks]; // Per-block linked-lists
};
// Number of hash-table entries. With the block-size/cluster-size
// defined above, each cluster covers 1 MB, so an 4K entry
// hash-table will give an average hash-chain length of 1 for 4GB of
// in-use memory.
static const int kHashBits = 12;
static const int kHashSize = 1 << 12;
// Number of entry objects allocated at a time
static const int ALLOC_COUNT = 64;
Cluster** hashtable_; // The hash-table
Entry* free_; // Free list of unused Entry objects
// Multiplicative hash function:
// The value "kHashMultiplier" is the bottom 32 bits of
// int((sqrt(5)-1)/2 * 2^32)
// This is a good multiplier as suggested in CLR, Knuth. The hash
// value is taken to be the top "k" bits of the bottom 32 bits
// of the muliplied value.
static const uint32_t kHashMultiplier = 2654435769u;
static int HashInt(Number x) {
// Multiply by a constant and take the top bits of the result.
const uint32_t m = static_cast<uint32_t>(x) * kHashMultiplier;
return static_cast<int>(m >> (32 - kHashBits));
}
// Find cluster object for specified address. If not found
// and "create" is true, create the object. If not found
// and "create" is false, return NULL.
//
// This method is bitwise-const if create is false.
Cluster* FindCluster(Number address, bool create) {
// Look in hashtable
const Number cluster_id = address >> (kBlockBits + kClusterBits);
const int h = HashInt(cluster_id);
for (Cluster* c = hashtable_[h]; c != NULL; c = c->next) {
if (c->id == cluster_id) {
return c;
}
}
// Create cluster if necessary
if (create) {
Cluster* c = New<Cluster>(1);
c->id = cluster_id;
c->next = hashtable_[h];
hashtable_[h] = c;
return c;
}
return NULL;
}
// Return the block ID for an address within its cluster
static int BlockID(Number address) {
return (address >> kBlockBits) & (kClusterBlocks - 1);
}
//--------------------------------------------------------------
// Memory management -- we keep all objects we allocate linked
// together in a singly linked list so we can get rid of them
// when we are all done. Furthermore, we allow the client to
// pass in custom memory allocator/deallocator routines.
//--------------------------------------------------------------
struct Object {
Object* next;
// The real data starts here
};
Allocator alloc_; // The allocator
DeAllocator dealloc_; // The deallocator
Object* allocated_; // List of allocated objects
// Allocates a zeroed array of T with length "num". Also inserts
// the allocated block into a linked list so it can be deallocated
// when we are all done.
template <class T> T* New(int num) {
void* ptr = (*alloc_)(sizeof(Object) + num*sizeof(T));
memset(ptr, 0, sizeof(Object) + num*sizeof(T));
Object* obj = reinterpret_cast<Object*>(ptr);
obj->next = allocated_;
allocated_ = obj;
return reinterpret_cast<T*>(reinterpret_cast<Object*>(ptr) + 1);
}
};
// More implementation details follow:
template <class Value>
AddressMap<Value>::AddressMap(Allocator alloc, DeAllocator dealloc)
: free_(NULL),
alloc_(alloc),
dealloc_(dealloc),
allocated_(NULL) {
hashtable_ = New<Cluster*>(kHashSize);
}
template <class Value>
AddressMap<Value>::~AddressMap() {
// De-allocate all of the objects we allocated
for (Object* obj = allocated_; obj != NULL; /**/) {
Object* next = obj->next;
(*dealloc_)(obj);
obj = next;
}
}
template <class Value>
inline const Value* AddressMap<Value>::Find(Key key) const {
return const_cast<AddressMap*>(this)->FindMutable(key);
}
template <class Value>
inline Value* AddressMap<Value>::FindMutable(Key key) {
const Number num = reinterpret_cast<Number>(key);
const Cluster* const c = FindCluster(num, false/*do not create*/);
if (c != NULL) {
for (Entry* e = c->blocks[BlockID(num)]; e != NULL; e = e->next) {
if (e->key == key) {
return &e->value;
}
}
}
return NULL;
}
template <class Value>
void AddressMap<Value>::Insert(Key key, Value value) {
const Number num = reinterpret_cast<Number>(key);
Cluster* const c = FindCluster(num, true/*create*/);
// Look in linked-list for this block
const int block = BlockID(num);
for (Entry* e = c->blocks[block]; e != NULL; e = e->next) {
if (e->key == key) {
e->value = value;
return;
}
}
// Create entry
if (free_ == NULL) {
// Allocate a new batch of entries and add to free-list
Entry* array = New<Entry>(ALLOC_COUNT);
for (int i = 0; i < ALLOC_COUNT-1; i++) {
array[i].next = &array[i+1];
}
array[ALLOC_COUNT-1].next = free_;
free_ = &array[0];
}
Entry* e = free_;
free_ = e->next;
e->key = key;
e->value = value;
e->next = c->blocks[block];
c->blocks[block] = e;
}
template <class Value>
bool AddressMap<Value>::FindAndRemove(Key key, Value* removed_value) {
const Number num = reinterpret_cast<Number>(key);
Cluster* const c = FindCluster(num, false/*do not create*/);
if (c != NULL) {
for (Entry** p = &c->blocks[BlockID(num)]; *p != NULL; p = &(*p)->next) {
Entry* e = *p;
if (e->key == key) {
*removed_value = e->value;
*p = e->next; // Remove e from linked-list
e->next = free_; // Add e to free-list
free_ = e;
return true;
}
}
}
return false;
}
template <class Value>
const Value* AddressMap<Value>::FindInside(ValueSizeFunc size_func,
size_t max_size,
Key key,
Key* res_key) {
const Number key_num = reinterpret_cast<Number>(key);
Number num = key_num; // we'll move this to move back through the clusters
while (1) {
const Cluster* c = FindCluster(num, false/*do not create*/);
if (c != NULL) {
while (1) {
const int block = BlockID(num);
bool had_smaller_key = false;
for (const Entry* e = c->blocks[block]; e != NULL; e = e->next) {
const Number e_num = reinterpret_cast<Number>(e->key);
if (e_num <= key_num) {
if (e_num == key_num || // to handle 0-sized ranges
key_num < e_num + (*size_func)(e->value)) {
*res_key = e->key;
return &e->value;
}
had_smaller_key = true;
}
}
if (had_smaller_key) return NULL; // got a range before 'key'
// and it did not contain 'key'
if (block == 0) break;
// try address-wise previous block
num |= kBlockSize - 1; // start at the last addr of prev block
num -= kBlockSize;
if (key_num - num > max_size) return NULL;
}
}
if (num < kClusterSize) return NULL; // first cluster
// go to address-wise previous cluster to try
num |= kClusterSize - 1; // start at the last block of previous cluster
num -= kClusterSize;
if (key_num - num > max_size) return NULL;
// Having max_size to limit the search is crucial: else
// we have to traverse a lot of empty clusters (or blocks).
// We can avoid needing max_size if we put clusters into
// a search tree, but performance suffers considerably
// if we use this approach by using stl::set.
}
}
template <class Value>
template <class Type>
inline void AddressMap<Value>::Iterate(void (*callback)(Key, Value*, Type),
Type arg) const {
// We could optimize this by traversing only non-empty clusters and/or blocks
// but it does not speed up heap-checker noticeably.
for (int h = 0; h < kHashSize; ++h) {
for (const Cluster* c = hashtable_[h]; c != NULL; c = c->next) {
for (int b = 0; b < kClusterBlocks; ++b) {
for (Entry* e = c->blocks[b]; e != NULL; e = e->next) {
callback(e->key, &e->value, arg);
}
}
}
}
}
#endif // BASE_ADDRESSMAP_INL_H_