| %YAML 1.1 |
| %TAG !u! tag:unity3d.com,2011: |
| --- !u!19 &1 |
| Physics2DSettings: |
| m_ObjectHideFlags: 0 |
| serializedVersion: 3 |
| m_Gravity: {x: 0, y: -9.81} |
| m_DefaultMaterial: {fileID: 0} |
| m_VelocityIterations: 8 |
| m_PositionIterations: 3 |
| m_VelocityThreshold: 1 |
| m_MaxLinearCorrection: 0.2 |
| m_MaxAngularCorrection: 8 |
| m_MaxTranslationSpeed: 100 |
| m_MaxRotationSpeed: 360 |
| m_BaumgarteScale: 0.2 |
| m_BaumgarteTimeOfImpactScale: 0.75 |
| m_TimeToSleep: 0.5 |
| m_LinearSleepTolerance: 0.01 |
| m_AngularSleepTolerance: 2 |
| m_DefaultContactOffset: 0.01 |
| m_JobOptions: |
| serializedVersion: 2 |
| useMultithreading: 0 |
| useConsistencySorting: 0 |
| m_InterpolationPosesPerJob: 100 |
| m_NewContactsPerJob: 30 |
| m_CollideContactsPerJob: 100 |
| m_ClearFlagsPerJob: 200 |
| m_ClearBodyForcesPerJob: 200 |
| m_SyncDiscreteFixturesPerJob: 50 |
| m_SyncContinuousFixturesPerJob: 50 |
| m_FindNearestContactsPerJob: 100 |
| m_UpdateTriggerContactsPerJob: 100 |
| m_IslandSolverCostThreshold: 100 |
| m_IslandSolverBodyCostScale: 1 |
| m_IslandSolverContactCostScale: 10 |
| m_IslandSolverJointCostScale: 10 |
| m_IslandSolverBodiesPerJob: 50 |
| m_IslandSolverContactsPerJob: 50 |
| m_AutoSimulation: 1 |
| m_QueriesHitTriggers: 1 |
| m_QueriesStartInColliders: 1 |
| m_CallbacksOnDisable: 1 |
| m_AutoSyncTransforms: 1 |
| m_AlwaysShowColliders: 0 |
| m_ShowColliderSleep: 1 |
| m_ShowColliderContacts: 0 |
| m_ShowColliderAABB: 0 |
| m_ContactArrowScale: 0.2 |
| m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} |
| m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} |
| m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} |
| m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} |
| m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff |