| <!doctype html> |
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| Copyright 2020 The Immersive Web Community Group |
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| copies or substantial portions of the Software. |
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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| <link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> |
| <link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> |
| <link rel='stylesheet' href='css/common.css'> |
| |
| <title>Barebones AR</title> |
| </head> |
| <body> |
| <div id="overlay"> |
| <header> |
| <details open> |
| <summary>Barebones WebXR DOM Overlay</summary> |
| <p> |
| This sample demonstrates extremely simple use of an "immersive-ar" |
| session with no library dependencies, with an optional DOM overlay. |
| It doesn't render anything exciting, just draws a rectangle with a |
| slowly changing color to prove it's working. |
| <a class="back" href="./index.html">Back</a> |
| </p> |
| <div id="session-info"></div> |
| <div id="pose"></div> |
| <div id="warning-zone"></div> |
| <button id="xr-button" class="barebones-button" disabled>XR not found</button> |
| </details> |
| </header> |
| </div> |
| <main style='text-align: center;'> |
| <p>Click 'Enter AR' to see content</p> |
| </main> |
| <script type="module"> |
| // XR globals. |
| let xrButton = document.getElementById('xr-button'); |
| let xrSession = null; |
| let xrRefSpace = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| |
| function checkSupportedState() { |
| navigator.xr.isSessionSupported('immersive-ar').then((supported) => { |
| if (supported) { |
| xrButton.innerHTML = 'Enter AR'; |
| } else { |
| xrButton.innerHTML = 'AR not found'; |
| } |
| |
| xrButton.disabled = !supported; |
| }); |
| } |
| |
| function initXR() { |
| if (!window.isSecureContext) { |
| let message = "WebXR unavailable due to insecure context"; |
| document.getElementById("warning-zone").innerText = message; |
| } |
| |
| if (navigator.xr) { |
| xrButton.addEventListener('click', onButtonClicked); |
| navigator.xr.addEventListener('devicechange', checkSupportedState); |
| checkSupportedState(); |
| } |
| } |
| |
| function onButtonClicked() { |
| if (!xrSession) { |
| // Ask for an optional DOM Overlay, see https://immersive-web.github.io/dom-overlays/ |
| navigator.xr.requestSession('immersive-ar', { |
| optionalFeatures: ['dom-overlay'], |
| domOverlay: {root: document.getElementById('overlay')} |
| }).then(onSessionStarted, onRequestSessionError); |
| } else { |
| xrSession.end(); |
| } |
| } |
| |
| function onSessionStarted(session) { |
| xrSession = session; |
| xrButton.innerHTML = 'Exit AR'; |
| |
| // Show which type of DOM Overlay got enabled (if any) |
| if (session.domOverlayState) { |
| document.getElementById('session-info').innerHTML = 'DOM Overlay type: ' + session.domOverlayState.type; |
| } |
| |
| session.addEventListener('end', onSessionEnded); |
| let canvas = document.createElement('canvas'); |
| gl = canvas.getContext('webgl', { |
| xrCompatible: true |
| }); |
| session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); |
| session.requestReferenceSpace('local').then((refSpace) => { |
| xrRefSpace = refSpace; |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onRequestSessionError(ex) { |
| alert("Failed to start immersive AR session."); |
| console.error(ex.message); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| xrSession = null; |
| xrButton.innerHTML = 'Enter AR'; |
| document.getElementById('session-info').innerHTML = ''; |
| gl = null; |
| } |
| |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| session.requestAnimationFrame(onXRFrame); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); |
| |
| // Update the clear color so that we can observe the color in the |
| // headset changing over time. Use a scissor rectangle to keep the AR |
| // scene visible. |
| const width = session.renderState.baseLayer.framebufferWidth; |
| const height = session.renderState.baseLayer.framebufferHeight; |
| gl.enable(gl.SCISSOR_TEST); |
| gl.scissor(width / 4, height / 4, width / 2, height / 2); |
| let time = Date.now(); |
| gl.clearColor(Math.cos(time / 2000), Math.cos(time / 4000), Math.cos(time / 6000), 0.5); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| let pose = frame.getViewerPose(xrRefSpace); |
| if (pose) { |
| const p = pose.transform.position; |
| document.getElementById('pose').innerText = "Position: " + |
| p.x.toFixed(3) + ", " + p.y.toFixed(3) + ", " + p.z.toFixed(3); |
| } else { |
| document.getElementById('pose').innerText = "Position: (null pose)"; |
| } |
| } |
| |
| initXR(); |
| </script> |
| </body> |
| </html> |