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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| <link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> |
| <link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> |
| <link rel='stylesheet' href='css/common.css'> |
| |
| <title>Inline Session</title> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>Inline Session</summary> |
| <p> |
| This sample demonstrates use of an 'inline' XRSession to present |
| content on the page prior to entering XR presentation with an |
| immersive session. The viewer pose can be adjusted by clicking and |
| dragging with mouse or touch. |
| <a class="back" href="./">Back</a> |
| <p> |
| <input id='vertFOV' value='90' min='30' max='150' step='10' type='range'/><br/> |
| <label id='vertFOVLabel' for="vertFOV">Vertical FOV: </label> |
| </p> |
| </p> |
| </details> |
| </header> |
| <script type="module"> |
| import {WebXRButton} from './js/util/webxr-button.js'; |
| import {Scene} from './js/render/scenes/scene.js'; |
| import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; |
| import {Gltf2Node} from './js/render/nodes/gltf2.js'; |
| import {SkyboxNode} from './js/render/nodes/skybox.js'; |
| import {mat4, vec3, quat} from './js/render/math/gl-matrix.js'; |
| import {QueryArgs} from './js/util/query-args.js'; |
| |
| // If requested, use the polyfill to provide support for mobile devices |
| // and devices which only support WebVR. |
| import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; |
| if (QueryArgs.getBool('usePolyfill', true)) { |
| let polyfill = new WebXRPolyfill(); |
| } |
| |
| // Inline sessions, by default, us a vertical field of view of 90 degrees |
| // when computing projection matrices. If an application wants to use a |
| // different FoV for inline sessions it can be specified by setting the |
| // inlineVerticalFieldOfView value in an updateRenderState call. Note that |
| // this only applies to inline sessions, and attempting to set that value |
| // for an immersive session will throw an error. |
| let inlineSession = null; |
| let fov = document.getElementById('vertFOV'); |
| let fovLabel = document.getElementById('vertFOVLabel'); |
| function updateFov() { |
| let value = parseFloat(fov.value); |
| // The inlineVerticalFieldOfView is specified in radians. |
| let radValue = value * (Math.PI / 180); |
| |
| if (inlineSession) { |
| // As with any values set with updateRenderState, this will take |
| // effect on the next frame. |
| inlineSession.updateRenderState({ |
| inlineVerticalFieldOfView: radValue |
| }); |
| } |
| |
| // Set the label on the page |
| let label = `Vertical FOV: ${value} degrees`; |
| if (value == 90) { |
| label += ' (default)'; |
| } |
| fovLabel.textContent = label; |
| } |
| fov.addEventListener('change', updateFov); |
| |
| // XR globals. |
| let xrButton = null; |
| let xrImmersiveRefSpace = null; |
| let xrInlineRefSpace = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new Scene(); |
| let solarSystem = new Gltf2Node({url: 'media/gltf/space/space.gltf'}); |
| scene.addNode(solarSystem); |
| scene.addNode(new SkyboxNode({url: 'media/textures/milky-way-4k.png'})); |
| |
| function initXR() { |
| xrButton = new WebXRButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.isSessionSupported('immersive-vr').then((supported) => { |
| xrButton.enabled = supported; |
| }); |
| |
| // Start up an inline session, which should always be supported on |
| // browsers that support WebXR regardless of the available hardware. |
| navigator.xr.requestSession('inline').then((session) => { |
| inlineSession = session; |
| onSessionStarted(session); |
| updateFov(); |
| }); |
| } |
| } |
| |
| function onRequestSession() { |
| return navigator.xr.requestSession('immersive-vr').then((session) => { |
| xrButton.setSession(session); |
| // Set a flag on the session so we can differentiate it from the |
| // inline session. |
| session.isImmersive = true; |
| onSessionStarted(session); |
| }); |
| } |
| |
| function onSessionStarted(session) { |
| session.addEventListener('end', onSessionEnded); |
| |
| if (!gl) { |
| gl = createWebGLContext({ |
| xrCompatible: true |
| }); |
| |
| // In order for an inline session to be used we must attach the WebGL |
| // canvas to the document, which will serve as the output surface for |
| // the results of the inline session's rendering. |
| document.body.appendChild(gl.canvas); |
| |
| // The canvas is synced with the window size via CSS, but we still |
| // need to update the width and height attributes in order to keep |
| // the default framebuffer resolution in-sync. |
| function onResize() { |
| gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; |
| gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; |
| } |
| window.addEventListener('resize', onResize); |
| onResize(); |
| |
| // Installs the listeners necessary to allow users to look around with |
| // inline sessions using the mouse or touch. |
| addInlineViewListeners(gl.canvas); |
| |
| renderer = new Renderer(gl); |
| |
| scene.setRenderer(renderer); |
| } |
| |
| // WebGL layers for inline sessions won't allocate their own framebuffer, |
| // which causes gl commands to naturally execute against the default |
| // framebuffer while still using the canvas dimensions to compute |
| // viewports and projection matrices. |
| let glLayer = new XRWebGLLayer(session, gl); |
| |
| session.updateRenderState({ |
| baseLayer: glLayer |
| }); |
| |
| let refSpaceType = session.isImmersive ? 'local' : 'viewer'; |
| session.requestReferenceSpace(refSpaceType).then((refSpace) => { |
| // Since we're dealing with multiple sessions now we need to track |
| // which XRReferenceSpace is associated with which XRSession. |
| if (session.isImmersive) { |
| xrImmersiveRefSpace = refSpace; |
| } else { |
| xrInlineRefSpace = refSpace; |
| } |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| // Only reset the button when the immersive session ends. |
| if (event.session.isImmersive) { |
| xrButton.setSession(null); |
| } |
| } |
| |
| // Called every time a XRSession requests that a new frame be drawn. |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| // Ensure that we're using the right frame of reference for the session. |
| let refSpace = session.isImmersive ? |
| xrImmersiveRefSpace : |
| xrInlineRefSpace; |
| |
| // Account for the click-and-drag mouse movement or touch movement when |
| // calculating the viewer pose for inline sessions. |
| if (!session.isImmersive) { |
| refSpace = getAdjustedRefSpace(refSpace); |
| } |
| |
| let pose = frame.getViewerPose(refSpace); |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| if (pose) { |
| let glLayer = session.renderState.baseLayer; |
| gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| for (let view of pose.views) { |
| let viewport = glLayer.getViewport(view); |
| gl.viewport(viewport.x, viewport.y, |
| viewport.width, viewport.height); |
| |
| scene.draw(view.projectionMatrix, view.transform); |
| } |
| } |
| |
| scene.endFrame(); |
| } |
| |
| // Inline view adjustment code |
| // Allow the user to click and drag the mouse (or touch and drag the |
| // screen on handheld devices) to adjust the viewer pose for inline |
| // sessions. Samples after this one will hide this logic with a utility |
| // class (InlineViewerHelper). |
| let lookYaw = 0; |
| let lookPitch = 0; |
| const LOOK_SPEED = 0.0025; |
| |
| // XRReferenceSpace offset is immutable, so return a new reference space |
| // that has an updated orientation. |
| function getAdjustedRefSpace(refSpace) { |
| // Represent the rotational component of the reference space as a |
| // quaternion. |
| let invOrientation = quat.create(); |
| quat.rotateX(invOrientation, invOrientation, -lookPitch); |
| quat.rotateY(invOrientation, invOrientation, -lookYaw); |
| let xform = new XRRigidTransform( |
| {x: 0, y: 0, z: 0}, |
| {x: invOrientation[0], y: invOrientation[1], z: invOrientation[2], w: invOrientation[3]}); |
| return refSpace.getOffsetReferenceSpace(xform); |
| } |
| |
| function rotateView(dx, dy) { |
| lookYaw += dx * LOOK_SPEED; |
| lookPitch += dy * LOOK_SPEED; |
| if (lookPitch < -Math.PI*0.5) |
| lookPitch = -Math.PI*0.5; |
| if (lookPitch > Math.PI*0.5) |
| lookPitch = Math.PI*0.5; |
| } |
| |
| // Make the canvas listen for mouse and touch events so that we can |
| // adjust the viewer pose accordingly in inline sessions. |
| function addInlineViewListeners(canvas) { |
| canvas.addEventListener('mousemove', (event) => { |
| // Only rotate when the right button is pressed |
| if (event.buttons && 2) { |
| rotateView(event.movementX, event.movementY); |
| } |
| }); |
| |
| // Keep track of touch-related state so that users can touch and drag on |
| // the canvas to adjust the viewer pose in an inline session. |
| let primaryTouch = undefined; |
| let prevTouchX = undefined; |
| let prevTouchY = undefined; |
| |
| // Keep track of all active touches, but only use the first touch to |
| // adjust the viewer pose. |
| canvas.addEventListener("touchstart", (event) => { |
| if (primaryTouch == undefined) { |
| let touch = event.changedTouches[0]; |
| primaryTouch = touch.identifier; |
| prevTouchX = touch.pageX; |
| prevTouchY = touch.pageY; |
| } |
| }); |
| |
| // Update the set of active touches now that one or more touches |
| // finished. If the primary touch just finished, update the viewer pose |
| // based on the final touch movement. |
| canvas.addEventListener("touchend", (event) => { |
| for (let touch of event.changedTouches) { |
| if (primaryTouch == touch.identifier) { |
| primaryTouch = undefined; |
| rotateView(touch.pageX - prevTouchX, touch.pageY - prevTouchY); |
| } |
| } |
| }); |
| |
| // Update the set of active touches now that one or more touches was |
| // cancelled. Don't update the viewer pose when the primary touch was |
| // cancelled. |
| canvas.addEventListener("touchcancel", (event) => { |
| for (let touch of event.changedTouches) { |
| if (primaryTouch == touch.identifier) { |
| primaryTouch = undefined; |
| } |
| } |
| }); |
| |
| // Only use the delta between the most recent and previous events for |
| // the primary touch. Ignore the other touches. |
| canvas.addEventListener("touchmove", (event) => { |
| for (let touch of event.changedTouches) { |
| if (primaryTouch == touch.identifier) { |
| rotateView(touch.pageX - prevTouchX, touch.pageY - prevTouchY); |
| prevTouchX = touch.pageX; |
| prevTouchY = touch.pageY; |
| } |
| } |
| }); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| </script> |
| </body> |
| </html> |