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| <html> |
| |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| <link rel='icon' type='image/png' sizes='32x32' href='../favicon-32x32.png'> |
| <link rel='icon' type='image/png' sizes='96x96' href='../favicon-96x96.png'> |
| <link rel='stylesheet' href='../css/common.css'> |
| |
| <title>Layer VS Non-Layer</title> |
| <!-- Stereo layer dependency --> |
| <script src="../js/wglu/wglu-program.js"></script> |
| <script src="../js/wglu/wglu-url.js"></script> |
| <script src="../js/stereo-util.js"></script> |
| </head> |
| |
| <body> |
| <header style="max-width: 800px;"> |
| <details open> |
| <summary>Layer VS Non-Layer</summary> |
| <p> |
| This sample is an A/B test quality comparison of rendering the |
| same square texture using a quad layer vs drawing the texture |
| directly into the scene. The image on the left is rendered with a |
| quad layer, while the image on the right is drawn |
| into the projection layer as a simple texture. |
| <a class="back" href="./index.html">Back</a> |
| </p> |
| </details> |
| </header> |
| <main style='text-align: center;'> |
| <p>Click 'Enter VR' to see content</p> |
| </main> |
| <script type="module"> |
| import { WebXRButton } from '../js/util/webxr-button.js'; |
| import { Scene, WebXRView } from '../js/render/scenes/scene.js'; |
| import { Renderer, createWebGLContext } from '../js/render/core/renderer.js'; |
| import { QueryArgs } from '../js/util/query-args.js'; |
| import { loadTexture } from '../js/util/texture-loader.js'; |
| import { QuadNode } from '../js/render/nodes/quad-texture.js'; |
| |
| const QUAD_TEXTURE_MONO_PATH = '../media/textures/eilenriede-park-2k.png'; |
| const CYLD_TEXTURE_MONO_PATH = '../media/textures/annotation.png'; |
| |
| // If requested, use the polyfill to provide support for mobile devices |
| // and devices which only support WebVR. |
| import WebXRPolyfill from '../js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; |
| if (QueryArgs.getBool('usePolyfill', true)) { |
| let polyfill = new WebXRPolyfill(); |
| } |
| |
| // XR globals. |
| let xrButton = null; |
| let xrSession = null; |
| let xrRefSpace = null; |
| let xrGLFactory = null; |
| let xrFramebuffer = null; |
| let stereoUtil = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new Scene(); |
| |
| let textureNode = new QuadNode(QUAD_TEXTURE_MONO_PATH, 2); |
| textureNode.translation = [1, 0, -2]; |
| scene.addNode(textureNode); |
| |
| // Layer globals |
| let projLayer = null; |
| let quadLayer = null; |
| let quadImageElement = null; |
| let quadTexture = null; |
| let quadTextureWidth = 0; |
| let quadTextureHeight = 0; |
| let cyldLayer = null; |
| let cyldImageElement = null; |
| let cyldTexture = null; |
| let cyldTextureWidth = 0; |
| let cyldTextureHeight = 0; |
| |
| function initXR() { |
| xrButton = new WebXRButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.isSessionSupported('immersive-vr').then((supported) => { |
| xrButton.enabled = supported; |
| }); |
| } |
| } |
| |
| function onRequestSession() { |
| if (!xrSession) { |
| navigator.xr.requestSession('immersive-vr', { |
| requiredFeatures: ['layers'], |
| }).then(onSessionStarted); |
| } else { |
| onEndSession(); |
| } |
| } |
| |
| function initGL() { |
| if (gl) { return; } |
| gl = createWebGLContext({ xrCompatible: true, webgl2: true, }); |
| document.body.appendChild(gl.canvas); |
| |
| function onResize() { |
| gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; |
| gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; |
| } |
| window.addEventListener('resize', onResize); |
| onResize(); |
| |
| renderer = new Renderer(gl); |
| scene.setRenderer(renderer); |
| |
| // Util for rendering stereo layers |
| stereoUtil = new VRStereoUtil(gl); |
| } |
| |
| function onSessionStarted(session) { |
| xrSession = session; |
| scene.inputRenderer.useProfileControllerMeshes(session); |
| session.addEventListener('end', onSessionEnded); |
| |
| initGL(); |
| |
| xrFramebuffer = gl.createFramebuffer(); |
| xrGLFactory = new XRWebGLBinding(session, gl); |
| |
| session.requestReferenceSpace('local').then((refSpace) => { |
| xrRefSpace = refSpace; |
| projLayer = xrGLFactory.createProjectionLayer({ space: refSpace, stencil: false }); |
| session.updateRenderState({ layers: [projLayer] }); |
| |
| // Loading texture is async, create layer and update render state when done |
| quadTexture = loadTexture(gl, QUAD_TEXTURE_MONO_PATH, (w, h) => { |
| quadTextureWidth = w; |
| quadTextureHeight = h; |
| quadLayer = xrGLFactory.createQuadLayer({ |
| space: refSpace, |
| viewPixelWidth: quadTextureWidth, |
| viewPixelHeight: quadTextureHeight, |
| layout: "mono", |
| }); |
| quadLayer.width = 1; |
| quadLayer.height = 1; |
| let pos = { x: -1, y: 0, z: -2 }; |
| let orient = { x: 0, y: 0, z: 0, w: 1 }; |
| quadLayer.transform = new XRRigidTransform(pos, orient); |
| }); |
| |
| cyldTexture = loadTexture(gl, CYLD_TEXTURE_MONO_PATH, (w, h) => { |
| cyldTextureWidth = w; |
| cyldTextureHeight = h; |
| cyldLayer = xrGLFactory.createCylinderLayer({ |
| space: refSpace, |
| viewPixelWidth: cyldTextureWidth, |
| viewPixelHeight: cyldTextureHeight, |
| layout: "mono", |
| }); |
| cyldLayer.centralAngle = 60 * Math.PI / 180; |
| cyldLayer.aspectRatio = cyldTextureWidth / cyldTextureHeight * 2; |
| cyldLayer.radius = 0.8; |
| let pos = { x: 0, y: 0, z: 0.2 }; |
| let orient = { x: -0.3826834, y: 0, z: 0, w: 0.9238795 }; |
| cyldLayer.transform = new XRRigidTransform(pos, orient); |
| }); |
| |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession() { |
| xrSession.end(); |
| } |
| |
| function onSessionEnded(event) { |
| if (event.session.isImmersive) { |
| xrButton.setSession(null); |
| } |
| xrSession = null; |
| gl = null; |
| } |
| |
| function onXRFrame(time, frame) { |
| let pose = frame.getViewerPose(xrRefSpace); |
| xrSession.requestAnimationFrame(onXRFrame); |
| |
| if (quadLayer && cyldLayer) { |
| xrSession.updateRenderState({ layers: [quadLayer, cyldLayer, projLayer] }); |
| if (quadLayer.needsRedraw) { |
| let fb = gl.createFramebuffer(); |
| let glayer = xrGLFactory.getSubImage(quadLayer, frame); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glayer.colorTexture, 0); |
| |
| if (quadTextureWidth != 0 && quadTextureHeight != 0) { |
| stereoUtil.blit(false, quadTexture, 0, 0, 1, 1, quadTextureWidth, quadTextureHeight); |
| } |
| } |
| |
| if (cyldLayer.needsRedraw) { |
| let fb = gl.createFramebuffer(); |
| let glayer = xrGLFactory.getSubImage(cyldLayer, frame); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glayer.colorTexture, 0); |
| |
| if (cyldTextureWidth != 0 && cyldTextureHeight != 0) { |
| stereoUtil.blit(false, cyldTexture, 0, 0, 1, 1, cyldTextureWidth, cyldTextureHeight); |
| } |
| } |
| } |
| |
| if (pose) { |
| gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); |
| scene.updateInputSources(frame, xrRefSpace); |
| |
| let views = []; |
| for (let view of pose.views) { |
| let viewport = null; |
| let glLayer = xrGLFactory.getViewSubImage(projLayer, view); |
| glLayer.framebuffer = xrFramebuffer; |
| viewport = glLayer.viewport; |
| gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glLayer.colorTexture, 0); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, glLayer.depthStencilTexture, 0); |
| views.push(new WebXRView(view, glLayer, viewport)); |
| } |
| scene.drawViewArray(views); |
| } |
| scene.endFrame(); |
| } |
| |
| initXR(); |
| </script> |
| </body> |
| |
| </html> |