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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'>
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'>
<link rel='stylesheet' href='css/common.css'>
<title>Stereo Video Player</title>
</head>
<body>
<header>
<details open>
<summary>Stereo Video Player</summary>
<p>
This sample demonstrates how to play a stereo 3D video.
<a class="back" href="./">Back</a>
<br/>
<hr/>
Autoplay when VR starts: <input id='autoplayVideo' type='checkbox'/>
</p>
</summary>
</header>
<script type="module">
import {WebXRButton} from './js/util/webxr-button.js';
import {Scene} from './js/render/scenes/scene.js';
import {Renderer, createWebGLContext} from './js/render/core/renderer.js';
import {UrlTexture} from './js/render/core/texture.js';
import {ButtonNode} from './js/render/nodes/button.js';
import {Gltf2Node} from './js/render/nodes/gltf2.js';
import {VideoNode} from './js/render/nodes/video.js';
import {InlineViewerHelper} from './js/util/inline-viewer-helper.js';
import {QueryArgs} from './js/util/query-args.js';
// If requested, use the polyfill to provide support for mobile devices
// and devices which only support WebVR.
import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js';
if (QueryArgs.getBool('usePolyfill', true)) {
let polyfill = new WebXRPolyfill();
}
let autoplayCheckbox = document.getElementById('autoplayVideo');
// XR globals.
let xrButton = null;
let xrImmersiveRefSpace = null;
let inlineViewerHelper = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new Gltf2Node({url: 'media/gltf/home-theater/home-theater.gltf'}));
scene.enableStats(false);
let video = document.createElement('video');
video.loop = true;
video.src = 'media/video/bbb-sunflower-540p2-1min.webm';
let videoNode = new VideoNode({
video: video,
displayMode: 'stereoTopBottom'
});
// When the video is clicked we'll pause it if it's playing.
videoNode.onSelect(() => {
if (!video.paused) {
playButton.visible = true;
video.pause();
} else {
playButton.visible = false;
video.play();
}
});
videoNode.selectable = true;
// Move back to the position of the in-room screen and size to cover it.
// Values determined experimentally and with many refreshes.
videoNode.translation = [0.025, 0.275, -4.4];
videoNode.scale = [2.1, 1.1, 1.0];
scene.addNode(videoNode);
video.addEventListener('loadeddata', () => {
// Once the video has loaded up adjust the aspect ratio of the "screen"
// to fit the video's native shape.
let aspect = videoNode.aspectRatio;
if (aspect < 2.0) {
videoNode.scale = [aspect * 1.1, 1.1, 1.0];
} else {
videoNode.scale = [2.1, 2.1 / aspect, 1.0];
}
});
// Add a button to the scene to play/pause the movie.
let playTexture = new UrlTexture('media/textures/play-button.png');
// Create a button that plays the video when clicked.
let playButton = new ButtonNode(playTexture, () => {
// Play the video and hide the button.
if (video.paused) {
playButton.visible = false;
video.play();
}
});
// Move the play button to the center of the screen and make it much
// bigger.
playButton.translation = [0.025, 0.275, -4.2];
playButton.scale = [5.0, 5.0, 5.0];
scene.addNode(playButton);
function initXR() {
xrButton = new WebXRButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
xrButton.enabled = supported;
});
navigator.xr.requestSession('inline').then(onSessionStarted);
}
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
document.body.appendChild(gl.canvas);
function onResize() {
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio;
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio;
}
window.addEventListener('resize', onResize);
onResize();
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
function onRequestSession() {
let autoplay = autoplayCheckbox.checked;
let pending;
if (autoplay) {
// If we want the video to autoplay when the session has fully started
// (which may be several seconds after the original requestSession
// call due to clicking through consent prompts or similar) then we
// need to start the video within a user activation event first
// (which this function is.) Once it's been started successfully we
// pause it, at which point we can resume it pretty much whenever we'd
// like.
pending = video.play().then(() => {
video.pause();
});
}
return navigator.xr.requestSession('immersive-vr', {
requiredFeatures: ['local-floor']
}).then((session) => {
xrButton.setSession(session);
session.isImmersive = true;
onSessionStarted(session);
if (autoplay) {
pending.then(() => {
video.play();
});
}
});
}
function onSessionStarted(session) {
session.addEventListener('end', onSessionEnded);
session.addEventListener('select', (ev) => {
let refSpace = ev.frame.session.isImmersive ?
xrImmersiveRefSpace :
inlineViewerHelper.referenceSpace;
scene.handleSelect(ev.inputSource, ev.frame, refSpace);
});
initGL();
scene.inputRenderer.useProfileControllerMeshes(session);
let glLayer = new XRWebGLLayer(session, gl);
session.updateRenderState({ baseLayer: glLayer });
// In this case we're going to use an 'local' frame of reference
// because we want to users head to appear in the right place relative
// to the center chair, as if they're sitting in it, rather than
// somewhere in the room relative to the floor.
let refSpaceType = session.isImmersive ? 'local' : 'viewer';
session.requestReferenceSpace(refSpaceType).then((refSpace) => {
if (session.isImmersive) {
xrImmersiveRefSpace = refSpace;
} else {
inlineViewerHelper = new InlineViewerHelper(gl.canvas, refSpace);
}
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
if (event.session.isImmersive) {
xrButton.setSession(null);
video.pause();
}
}
function onXRFrame(t, frame) {
let session = frame.session;
let refSpace = session.isImmersive ?
xrImmersiveRefSpace :
inlineViewerHelper.referenceSpace;
let pose = frame.getViewerPose(refSpace);
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
scene.updateInputSources(frame, refSpace);
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>