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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| <link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> |
| <link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> |
| <link rel='stylesheet' href='css/common.css'> |
| |
| <title>Stereo Video Player</title> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>Stereo Video Player</summary> |
| <p> |
| This sample demonstrates how to play a stereo 3D video. |
| <a class="back" href="./">Back</a> |
| <br/> |
| <hr/> |
| Autoplay when VR starts: <input id='autoplayVideo' type='checkbox'/> |
| </p> |
| </summary> |
| </header> |
| <script type="module"> |
| import {WebXRButton} from './js/util/webxr-button.js'; |
| import {Scene} from './js/render/scenes/scene.js'; |
| import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; |
| import {UrlTexture} from './js/render/core/texture.js'; |
| import {ButtonNode} from './js/render/nodes/button.js'; |
| import {Gltf2Node} from './js/render/nodes/gltf2.js'; |
| import {VideoNode} from './js/render/nodes/video.js'; |
| import {InlineViewerHelper} from './js/util/inline-viewer-helper.js'; |
| import {QueryArgs} from './js/util/query-args.js'; |
| |
| // If requested, use the polyfill to provide support for mobile devices |
| // and devices which only support WebVR. |
| import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; |
| if (QueryArgs.getBool('usePolyfill', true)) { |
| let polyfill = new WebXRPolyfill(); |
| } |
| |
| let autoplayCheckbox = document.getElementById('autoplayVideo'); |
| |
| // XR globals. |
| let xrButton = null; |
| let xrImmersiveRefSpace = null; |
| let inlineViewerHelper = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new Scene(); |
| scene.addNode(new Gltf2Node({url: 'media/gltf/home-theater/home-theater.gltf'})); |
| scene.enableStats(false); |
| |
| let video = document.createElement('video'); |
| video.loop = true; |
| video.src = 'media/video/bbb-sunflower-540p2-1min.webm'; |
| |
| let videoNode = new VideoNode({ |
| video: video, |
| displayMode: 'stereoTopBottom' |
| }); |
| |
| // When the video is clicked we'll pause it if it's playing. |
| videoNode.onSelect(() => { |
| if (!video.paused) { |
| playButton.visible = true; |
| video.pause(); |
| } else { |
| playButton.visible = false; |
| video.play(); |
| } |
| }); |
| videoNode.selectable = true; |
| |
| // Move back to the position of the in-room screen and size to cover it. |
| // Values determined experimentally and with many refreshes. |
| videoNode.translation = [0.025, 0.275, -4.4]; |
| videoNode.scale = [2.1, 1.1, 1.0]; |
| scene.addNode(videoNode); |
| |
| video.addEventListener('loadeddata', () => { |
| // Once the video has loaded up adjust the aspect ratio of the "screen" |
| // to fit the video's native shape. |
| let aspect = videoNode.aspectRatio; |
| if (aspect < 2.0) { |
| videoNode.scale = [aspect * 1.1, 1.1, 1.0]; |
| } else { |
| videoNode.scale = [2.1, 2.1 / aspect, 1.0]; |
| } |
| }); |
| |
| // Add a button to the scene to play/pause the movie. |
| let playTexture = new UrlTexture('media/textures/play-button.png'); |
| |
| // Create a button that plays the video when clicked. |
| let playButton = new ButtonNode(playTexture, () => { |
| // Play the video and hide the button. |
| if (video.paused) { |
| playButton.visible = false; |
| video.play(); |
| } |
| }); |
| // Move the play button to the center of the screen and make it much |
| // bigger. |
| playButton.translation = [0.025, 0.275, -4.2]; |
| playButton.scale = [5.0, 5.0, 5.0]; |
| scene.addNode(playButton); |
| |
| function initXR() { |
| xrButton = new WebXRButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.isSessionSupported('immersive-vr').then((supported) => { |
| xrButton.enabled = supported; |
| }); |
| |
| navigator.xr.requestSession('inline').then(onSessionStarted); |
| } |
| } |
| |
| function initGL() { |
| if (gl) |
| return; |
| |
| gl = createWebGLContext({ |
| xrCompatible: true |
| }); |
| document.body.appendChild(gl.canvas); |
| |
| function onResize() { |
| gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; |
| gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; |
| } |
| window.addEventListener('resize', onResize); |
| onResize(); |
| |
| renderer = new Renderer(gl); |
| scene.setRenderer(renderer); |
| } |
| |
| function onRequestSession() { |
| let autoplay = autoplayCheckbox.checked; |
| |
| let pending; |
| |
| if (autoplay) { |
| // If we want the video to autoplay when the session has fully started |
| // (which may be several seconds after the original requestSession |
| // call due to clicking through consent prompts or similar) then we |
| // need to start the video within a user activation event first |
| // (which this function is.) Once it's been started successfully we |
| // pause it, at which point we can resume it pretty much whenever we'd |
| // like. |
| pending = video.play().then(() => { |
| video.pause(); |
| }); |
| } |
| |
| return navigator.xr.requestSession('immersive-vr', { |
| requiredFeatures: ['local-floor'] |
| }).then((session) => { |
| xrButton.setSession(session); |
| session.isImmersive = true; |
| onSessionStarted(session); |
| |
| if (autoplay) { |
| pending.then(() => { |
| video.play(); |
| }); |
| } |
| }); |
| } |
| |
| function onSessionStarted(session) { |
| session.addEventListener('end', onSessionEnded); |
| session.addEventListener('select', (ev) => { |
| let refSpace = ev.frame.session.isImmersive ? |
| xrImmersiveRefSpace : |
| inlineViewerHelper.referenceSpace; |
| scene.handleSelect(ev.inputSource, ev.frame, refSpace); |
| }); |
| |
| initGL(); |
| scene.inputRenderer.useProfileControllerMeshes(session); |
| |
| let glLayer = new XRWebGLLayer(session, gl); |
| session.updateRenderState({ baseLayer: glLayer }); |
| |
| // In this case we're going to use an 'local' frame of reference |
| // because we want to users head to appear in the right place relative |
| // to the center chair, as if they're sitting in it, rather than |
| // somewhere in the room relative to the floor. |
| let refSpaceType = session.isImmersive ? 'local' : 'viewer'; |
| session.requestReferenceSpace(refSpaceType).then((refSpace) => { |
| if (session.isImmersive) { |
| xrImmersiveRefSpace = refSpace; |
| } else { |
| inlineViewerHelper = new InlineViewerHelper(gl.canvas, refSpace); |
| } |
| |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| if (event.session.isImmersive) { |
| xrButton.setSession(null); |
| video.pause(); |
| } |
| } |
| |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| let refSpace = session.isImmersive ? |
| xrImmersiveRefSpace : |
| inlineViewerHelper.referenceSpace; |
| let pose = frame.getViewerPose(refSpace); |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| scene.updateInputSources(frame, refSpace); |
| |
| scene.drawXRFrame(frame, pose); |
| |
| scene.endFrame(); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| </script> |
| </body> |
| </html> |