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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link rel='icon' type='image/png' sizes='32x32' href='../favicon-32x32.png'>
<link rel='icon' type='image/png' sizes='96x96' href='../favicon-96x96.png'>
<link rel='stylesheet' href='../css/common.css'>
<title>Reference Space Invert</title>
</head>
<body>
<header>
<details id='details-panel' open>
<summary>Reference Space Invert</summary>
<p>
Tests creating an offset reference space with the viewer pose, which
should cancel out the pose. While a select event is engaged the viewer
should appear locked at the origin looking directly at a checkmark
image.
<a class="back" href="./">Back</a>
</p>
</details>
</header>
<main style='text-align: center;'>
<p>Click 'Enter XR' to see content</p>
</main>
<script type="module">
import {WebXRButton} from '../js/util/webxr-button.js';
import {Scene} from '../js/render/scenes/scene.js';
import {Renderer, createWebGLContext, RenderView} from '../js/render/core/renderer.js';
import {Gltf2Node} from '../js/render/nodes/gltf2.js';
import {UrlTexture} from '../js/render/core/texture.js';
import {ButtonNode} from '../js/render/nodes/button.js';
import {QueryArgs} from '../js/util/query-args.js';
import {mat4} from '../js/render/math/gl-matrix.js';
// If requested, use the polyfill to provide support for mobile devices
// and devices which only support WebVR.
import WebXRPolyfill from '../js/third-party/webxr-polyfill/build/webxr-polyfill.module.js';
if (QueryArgs.getBool('usePolyfill', true)) {
let polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
let xrFloorSpace = null;
let useInvertedSpace = false;
let invertedReferenceSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new Gltf2Node({url: '../media/gltf/cube-room/cube-room.gltf'}));
scene.standingStats(true);
let playButton = new ButtonNode(new UrlTexture('../media/textures/check-button.png'), () => {});
playButton.translation = [0, 0, -0.5];
scene.addNode(playButton);
function initXR() {
xrButton = new WebXRButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
xrButton.enabled = supported;
});
}
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
document.body.appendChild(gl.canvas);
function onResize() {
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio;
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio;
}
window.addEventListener('resize', onResize);
onResize();
// Set up a non-black clear color so that we can see if something renders wrong.
gl.clearColor(0.1, 0.2, 0.3, 1.0);
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
function onRequestSession() {
return navigator.xr.requestSession('immersive-vr', {
requiredFeatures: ['local-floor'],
}).then((session) => {
xrButton.setSession(session);
session.isImmersive = true;
onSessionStarted(session);
});
}
async function onSessionStarted(session) {
session.addEventListener('end', onSessionEnded);
initGL();
scene.inputRenderer.useProfileControllerMeshes(session);
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
xrFloorSpace = await session.requestReferenceSpace('local-floor');
session.addEventListener('selectstart', () => {
useInvertedSpace = true;
});
session.addEventListener('selectend', () => {
useInvertedSpace = false;
invertedReferenceSpace = null;
});
session.requestAnimationFrame(onXRFrame);
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrButton.setSession(null);
}
let tmpMat = mat4.create();
function onXRFrame(t, frame) {
let session = frame.session;
let pose;
if (useInvertedSpace) {
pose = frame.getViewerPose(xrFloorSpace);
invertedReferenceSpace = xrFloorSpace.getOffsetReferenceSpace(pose.transform);
pose = frame.getViewerPose(invertedReferenceSpace);
} else {
pose = frame.getViewerPose(xrFloorSpace);
}
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
scene.updateInputSources(frame, xrFloorSpace);
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>