| function a(x, y) { | |
| x = SIMD_Int32x4_check(x); | |
| y = SIMD_Float32x4_check(y); | |
| var z = SIMD_Float32x4(0, 0, 0, 0); | |
| work(z); | |
| } | |
| function b(i, j) { | |
| i = i | 0; | |
| j = j | 0; | |
| SIMD_Int32x4_store(HEAPU8, i + (j << 2) | 0, SIMD_Int32x4_add(SIMD_Int32x4_splat(Math_fround(0)), SIMD_Int32x4(0, 1, 2, 3))); | |
| } | |