blob: c1c0a842f0ab0f4de7ff658d706b5ff61088afa2 [file] [log] [blame] [edit]
// WebIDL
/**
* @suppress {duplicate}
*/
var WrapperObject;
/**
* @suppress {duplicate}
*/
var getCache;
/**
* @suppress {duplicate}
*/
var wrapPointer;
/**
* @suppress {duplicate}
*/
var castObject;
/**
* @suppress {duplicate}
*/
var destroy;
/**
* @suppress {duplicate}
*/
var compare;
/**
* @suppress {duplicate}
*/
var getPointer;
/**
* @suppress {duplicate}
*/
var getClass;
/**
* @suppress {duplicate}
*/
var ensureCache;
/**
* @suppress {duplicate}
*/
var ensureString;
/**
* @suppress {duplicate}
*/
var ensureInt8;
/**
* @suppress {duplicate}
*/
var ensureInt16;
/**
* @suppress {duplicate}
*/
var ensureInt32;
/**
* @suppress {duplicate}
*/
var ensureFloat32;
/**
* @suppress {duplicate}
*/
var ensureFloat64;
/**
* @suppress {duplicate}
*/
var VoidPtr;
// Various Emscripten-specific global variables
var tempI64;
var tempDouble;
/**
* GL functions (https://github.com/emscripten-core/emscripten/commit/97a464a654fdadf5dfb8aa082b48516e6bf8d402#commitcomment-25520648)
*/
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDrawArrays;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDrawElements;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glActiveTexture;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glEnable;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDisable;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glTexEnvf;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glTexEnvi;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glTexEnvfv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glGetIntegerv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glIsEnabled;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glGetBooleanv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glGetString;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glCreateShader;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glShaderSource;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glCompileShader;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glAttachShader;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDetachShader;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glUseProgram;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDeleteProgram;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glBindAttribLocation;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glLinkProgram;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glBindBuffer;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glGetFloatv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glHint;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glEnableVertexAttribArray;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glDisableVertexAttribArray;
/**
* @suppress {duplicate, undefinedVars}
*/
var _emscripten_glVertexAttribPointer;
/**
* @suppress {duplicate, undefinedVars}
*/
var _glTexEnvf;
/**
* @suppress {duplicate, undefinedVars}
*/
var _glTexEnvi;
/**
* @suppress {duplicate, undefinedVars}
*/
var _glTexEnvfv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _glGetTexEnviv;
/**
* @suppress {duplicate, undefinedVars}
*/
var _glGetTexEnvfv;
var _glutPostRedisplay = function() {};
/**
* @suppress {undefinedVars}
*/
var emscripten_source_map;