blob: d5c399a9cfc91b4e5b5d66471785509f90eae7d6 [file] [log] [blame]
// === Auto-generated postamble setup entry stuff ===
#if MEM_INIT_METHOD == 2
#if USE_PTHREADS
if (memoryInitializer && !ENVIRONMENT_IS_PTHREAD) (function(s) {
#else
if (memoryInitializer) (function(s) {
#endif
var i, n = s.length;
#if ASSERTIONS
n -= 4;
var crc, bit, table = new Int32Array(256);
for (i = 0; i < 256; ++i) {
for (crc = i, bit = 0; bit < 8; ++bit)
crc = (crc >>> 1) ^ ((crc & 1) * 0xedb88320);
table[i] = crc >>> 0;
}
crc = -1;
crc = table[(crc ^ n) & 0xff] ^ (crc >>> 8);
crc = table[(crc ^ (n >>> 8)) & 0xff] ^ (crc >>> 8);
for (i = 0; i < s.length; ++i) {
crc = table[(crc ^ s.charCodeAt(i)) & 0xff] ^ (crc >>> 8);
}
assert(crc === 0, "memory initializer checksum");
#endif
for (i = 0; i < n; ++i) {
HEAPU8[Runtime.GLOBAL_BASE + i] = s.charCodeAt(i);
}
})(memoryInitializer);
#else
#if MEM_INIT_METHOD == 1
#if USE_PTHREADS
if (memoryInitializer && !ENVIRONMENT_IS_PTHREAD) {
#else
if (memoryInitializer) {
#endif
if (typeof Module['locateFile'] === 'function') {
memoryInitializer = Module['locateFile'](memoryInitializer);
} else if (Module['memoryInitializerPrefixURL']) {
memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer;
}
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
var data = Module['readBinary'](memoryInitializer);
HEAPU8.set(data, Runtime.GLOBAL_BASE);
} else {
addRunDependency('memory initializer');
var applyMemoryInitializer = function(data) {
if (data.byteLength) data = new Uint8Array(data);
#if ASSERTIONS
for (var i = 0; i < data.length; i++) {
assert(HEAPU8[Runtime.GLOBAL_BASE + i] === 0, "area for memory initializer should not have been touched before it's loaded");
}
#endif
HEAPU8.set(data, Runtime.GLOBAL_BASE);
removeRunDependency('memory initializer');
}
var request = Module['memoryInitializerRequest'];
if (request) {
// a network request has already been created, just use that
if (request.response) {
setTimeout(function() {
applyMemoryInitializer(request.response);
}, 0); // it's already here; but, apply it asynchronously
} else {
request.addEventListener('load', function() { // wait for it
if (request.status !== 200 && request.status !== 0) {
console.warn('a problem seems to have happened with Module.memoryInitializerRequest, status: ' + request.status);
}
if (!request.response || typeof request.response !== 'object' || !request.response.byteLength) {
console.warn('a problem seems to have happened with Module.memoryInitializerRequest response (expected ArrayBuffer): ' + request.response);
}
applyMemoryInitializer(request.response);
});
}
} else {
// fetch it from the network ourselves
Browser.asyncLoad(memoryInitializer, applyMemoryInitializer, function() {
throw 'could not load memory initializer ' + memoryInitializer;
});
}
}
}
#endif
#endif
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
};
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;
var initialStackTop;
var preloadStartTime = null;
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!Module['calledRun']) run();
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
}
Module['callMain'] = Module.callMain = function callMain(args) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
args = args || [];
ensureInitRuntime();
var argc = args.length+1;
function pad() {
for (var i = 0; i < {{{ QUANTUM_SIZE }}}-1; i++) {
argv.push(0);
}
}
var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
pad();
for (var i = 0; i < argc-1; i = i + 1) {
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
pad();
}
argv.push(0);
argv = allocate(argv, 'i32', ALLOC_NORMAL);
initialStackTop = Runtime.stackSave();
#if EMTERPRETIFY_ASYNC
var initialEmtStackTop = asm.emtStackSave();
#endif
try {
#if BENCHMARK
var start = Date.now();
#endif
var ret = Module['_main'](argc, argv, 0);
#if BENCHMARK
Module.realPrint('main() took ' + (Date.now() - start) + ' milliseconds');
#endif
// if we're not running an evented main loop, it's time to exit
exit(ret, /* implicit = */ true);
}
catch(e) {
if (e instanceof ExitStatus) {
// exit() throws this once it's done to make sure execution
// has been stopped completely
return;
} else if (e == 'SimulateInfiniteLoop') {
// running an evented main loop, don't immediately exit
Module['noExitRuntime'] = true;
Runtime.stackRestore(initialStackTop);
#if EMTERPRETIFY_ASYNC
asm.emtStackRestore(initialEmtStackTop);
#endif
return;
} else {
if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]);
throw e;
}
} finally {
calledMain = true;
}
}
{{GLOBAL_VARS}}
function run(args) {
args = args || Module['arguments'];
if (preloadStartTime === null) preloadStartTime = Date.now();
if (runDependencies > 0) {
#if ASSERTIONS
Module.printErr('run() called, but dependencies remain, so not running');
#endif
return;
}
preRun();
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
function doRun() {
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
Module['calledRun'] = true;
if (ABORT) return;
ensureInitRuntime();
preMain();
#if ASSERTIONS
if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
}
#endif
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
if (Module['_main'] && shouldRunNow) Module['callMain'](args);
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else {
doRun();
}
}
Module['run'] = Module.run = run;
function exit(status, implicit) {
if (implicit && Module['noExitRuntime']) {
#if ASSERTIONS
Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)');
#endif
return;
}
if (Module['noExitRuntime']) {
#if ASSERTIONS
Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
#endif
} else {
#if USE_PTHREADS
PThread.terminateAllThreads();
#endif
ABORT = true;
EXITSTATUS = status;
STACKTOP = initialStackTop;
exitRuntime();
if (Module['onExit']) Module['onExit'](status);
}
#if NODE_STDOUT_FLUSH_WORKAROUND
if (ENVIRONMENT_IS_NODE) {
// Work around a node.js bug where stdout buffer is not flushed at process exit:
// Instead of process.exit() directly, wait for stdout flush event.
// See https://github.com/joyent/node/issues/1669 and https://github.com/kripken/emscripten/issues/2582
// Workaround is based on https://github.com/RReverser/acorn/commit/50ab143cecc9ed71a2d66f78b4aec3bb2e9844f6
process['stdout']['once']('drain', function () {
process['exit'](status);
});
console.log(' '); // Make sure to print something to force the drain event to occur, in case the stdout buffer was empty.
// Work around another node bug where sometimes 'drain' is never fired - make another effort
// to emit the exit status, after a significant delay (if node hasn't fired drain by then, give up)
setTimeout(function() {
process['exit'](status);
}, 500);
} else
#endif
if (ENVIRONMENT_IS_SHELL && typeof quit === 'function') {
quit(status);
}
// if we reach here, we must throw an exception to halt the current execution
throw new ExitStatus(status);
}
Module['exit'] = Module.exit = exit;
var abortDecorators = [];
function abort(what) {
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) console.error('Pthread aborting at ' + new Error().stack);
#endif
if (what !== undefined) {
Module.print(what);
Module.printErr(what);
what = JSON.stringify(what)
} else {
what = '';
}
ABORT = true;
EXITSTATUS = 1;
#if ASSERTIONS == 0
var extra = '\nIf this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.';
#else
var extra = '';
#endif
var output = 'abort(' + what + ') at ' + stackTrace() + extra;
if (abortDecorators) {
abortDecorators.forEach(function(decorator) {
output = decorator(output, what);
});
}
throw output;
}
Module['abort'] = Module.abort = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
#if INVOKE_RUN
var shouldRunNow = true;
#else
var shouldRunNow = false;
#endif
if (Module['noInitialRun']) {
shouldRunNow = false;
}
#if NO_EXIT_RUNTIME
Module["noExitRuntime"] = true;
#endif
#if USE_PTHREADS
if (!ENVIRONMENT_IS_PTHREAD) run();
#else
run();
#endif
// {{POST_RUN_ADDITIONS}}
#if BUILD_AS_WORKER
var messageBuffer = null;
function messageResender() {
if (runtimeInitialized) {
assert(messageBuffer && messageBuffer.length > 0);
messageBuffer.forEach(function(message) {
onmessage(message);
});
messageBuffer = null;
} else {
setTimeout(messageResender, 100);
}
}
var buffer = 0, bufferSize = 0;
var workerResponded = false, workerCallbackId = -1;
onmessage = function onmessage(msg) {
// if main has not yet been called (mem init file, other async things), buffer messages
if (!runtimeInitialized) {
if (!messageBuffer) {
messageBuffer = [];
setTimeout(messageResender, 100);
}
messageBuffer.push(msg);
return;
}
var func = Module['_' + msg.data['funcName']];
if (!func) throw 'invalid worker function to call: ' + msg.data['funcName'];
var data = msg.data['data'];
if (data) {
if (!data.byteLength) data = new Uint8Array(data);
if (!buffer || bufferSize < data.length) {
if (buffer) _free(buffer);
bufferSize = data.length;
buffer = _malloc(data.length);
}
HEAPU8.set(data, buffer);
}
workerResponded = false;
workerCallbackId = msg.data['callbackId'];
if (data) {
func(buffer, data.length);
} else {
func(0, 0);
}
}
#endif