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![emscripten logo](media/switch_logo.png)
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Main project page: <http://emscripten.org>
Overview
--------
Emscripten compiles C and C++ to [WebAssembly](https://webassembly.org/) using
[LLVM](https://en.wikipedia.org/wiki/LLVM) and
[Binaryen](https://github.com/WebAssembly/binaryen/). Emscripten output can run
on the Web, in Node.js, and in
[wasm runtimes](https://v8.dev/blog/emscripten-standalone-wasm#running-in-wasm-runtimes).
Emscripten provides Web support for popular portable APIs such as OpenGL and
SDL2, allowing complex graphical native applications to be ported, such as
the [Unity game engine](https://docs.unity3d.com/Manual/webgl-gettingstarted.html)
and [Google Earth](https://blog.chromium.org/2019/06/webassembly-brings-google-earth-to-more.html).
It can probably port your codebase, too!
While Emscripten mostly focuses on compiling C and C++ using
[Clang](https://clang.llvm.org/), it can be integrated with other LLVM-using
compilers (for example, Rust has Emscripten integration, with the
`wasm32-unknown-emscripten` and `asmjs-unknown-emscripten` targets).
License
-------
Emscripten is available under 2 licenses, the MIT license and the
University of Illinois/NCSA Open Source License.
Both are permissive open source licenses, with little if any
practical difference between them.
The reason for offering both is that (1) the MIT license is
well-known, while (2) the University of Illinois/NCSA Open Source
License allows Emscripten's code to be integrated upstream into
LLVM, which uses that license, should the opportunity arise.
See `LICENSE` for the full content of the licenses.