| //===-- WebAssemblyPEI.cpp - Insert Prolog/Epilog code in function --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass is responsible for finalizing the functions frame layout, saving |
| // callee saved registers, and for emitting prolog & epilog code for the |
| // function. |
| // |
| // This pass must be run after register allocation. After this pass is |
| // executed, it is illegal to construct MO_FrameIndex operands. |
| // |
| // This is a copy of lib/CodeGen/PrologEpilogInserter.cpp except that it does |
| // not assert that all virtual registers are gone (because WebAssembly currently |
| // uses virtual rather than physical registers), and only runs |
| // MRI.clearVirtRegs() if scavenging happened (which it never does). It also |
| // uses a different class name so it can be registered via INITIALIZE_PASS. |
| // It is otherwise unmodified, so any changes to the target-independent PEI |
| // can be easily applied. |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/ADT/IndexedMap.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/ADT/SetVector.h" |
| #include "llvm/ADT/SmallSet.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/CodeGen/MachineDominators.h" |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/MachineLoopInfo.h" |
| #include "llvm/CodeGen/MachineModuleInfo.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/CodeGen/RegisterScavenging.h" |
| #include "llvm/CodeGen/StackProtector.h" |
| #include "llvm/CodeGen/WinEHFuncInfo.h" |
| #include "llvm/IR/DiagnosticInfo.h" |
| #include "llvm/IR/InlineAsm.h" |
| #include "llvm/IR/LLVMContext.h" |
| #include "llvm/Support/CommandLine.h" |
| #include "llvm/Support/Compiler.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Target/TargetFrameLowering.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/Target/TargetRegisterInfo.h" |
| #include "llvm/Target/TargetSubtargetInfo.h" |
| #include <climits> |
| |
| using namespace llvm; |
| |
| #define DEBUG_TYPE "pei" |
| namespace llvm { |
| void initializeWasmPEIPass(PassRegistry&); |
| } |
| namespace { |
| class WasmPEI : public MachineFunctionPass { |
| public: |
| static char ID; |
| WasmPEI() : MachineFunctionPass(ID) { |
| initializeWasmPEIPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const override; |
| |
| /// runOnMachineFunction - Insert prolog/epilog code and replace abstract |
| /// frame indexes with appropriate references. |
| /// |
| bool runOnMachineFunction(MachineFunction &Fn) override; |
| |
| private: |
| RegScavenger *RS; |
| |
| // MinCSFrameIndex, MaxCSFrameIndex - Keeps the range of callee saved |
| // stack frame indexes. |
| unsigned MinCSFrameIndex, MaxCSFrameIndex; |
| |
| // Save and Restore blocks of the current function. Typically there is a |
| // single save block, unless Windows EH funclets are involved. |
| SmallVector<MachineBasicBlock *, 1> SaveBlocks; |
| SmallVector<MachineBasicBlock *, 4> RestoreBlocks; |
| |
| // Flag to control whether to use the register scavenger to resolve |
| // frame index materialization registers. Set according to |
| // TRI->requiresFrameIndexScavenging() for the current function. |
| bool FrameIndexVirtualScavenging; |
| |
| void calculateSets(MachineFunction &Fn); |
| void calculateCallsInformation(MachineFunction &Fn); |
| void assignCalleeSavedSpillSlots(MachineFunction &Fn, |
| const BitVector &SavedRegs); |
| void insertCSRSpillsAndRestores(MachineFunction &Fn); |
| void calculateFrameObjectOffsets(MachineFunction &Fn); |
| void replaceFrameIndices(MachineFunction &Fn); |
| void replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn, |
| int &SPAdj); |
| void scavengeFrameVirtualRegs(MachineFunction &Fn); |
| void insertPrologEpilogCode(MachineFunction &Fn); |
| }; |
| } // namespace |
| |
| char WasmPEI::ID = 0; |
| |
| namespace llvm { |
| FunctionPass *createWebAssemblyPEI() { |
| return new WasmPEI(); |
| } |
| } |
| |
| static cl::opt<unsigned> |
| WarnStackSize("wasm-warn-stack-size", cl::Hidden, cl::init((unsigned)-1), |
| cl::desc("Warn for stack size bigger than the given" |
| " number")); |
| |
| INITIALIZE_PASS_BEGIN(WasmPEI, "wasmprologepilog", |
| "Wasm Prologue/Epilogue Insertion", false, false) |
| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree) |
| INITIALIZE_PASS_DEPENDENCY(StackProtector) |
| INITIALIZE_PASS_DEPENDENCY(TargetPassConfig) |
| INITIALIZE_PASS_END(WasmPEI, "wasmprologepilog", |
| "Wasm Prologue/Epilogue Insertion & Frame Finalization", |
| false, false) |
| |
| STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged"); |
| STATISTIC(NumBytesStackSpace, |
| "Number of bytes used for stack in all functions"); |
| |
| void WasmPEI::getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| AU.addPreserved<MachineLoopInfo>(); |
| AU.addPreserved<MachineDominatorTree>(); |
| AU.addRequired<StackProtector>(); |
| AU.addRequired<TargetPassConfig>(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| /// Compute the set of return blocks |
| void WasmPEI::calculateSets(MachineFunction &Fn) { |
| const MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| |
| // Even when we do not change any CSR, we still want to insert the |
| // prologue and epilogue of the function. |
| // So set the save points for those. |
| |
| // Use the points found by shrink-wrapping, if any. |
| if (MFI->getSavePoint()) { |
| SaveBlocks.push_back(MFI->getSavePoint()); |
| assert(MFI->getRestorePoint() && "Both restore and save must be set"); |
| MachineBasicBlock *RestoreBlock = MFI->getRestorePoint(); |
| // If RestoreBlock does not have any successor and is not a return block |
| // then the end point is unreachable and we do not need to insert any |
| // epilogue. |
| if (!RestoreBlock->succ_empty() || RestoreBlock->isReturnBlock()) |
| RestoreBlocks.push_back(RestoreBlock); |
| return; |
| } |
| |
| // Save refs to entry and return blocks. |
| SaveBlocks.push_back(&Fn.front()); |
| for (MachineBasicBlock &MBB : Fn) { |
| if (MBB.isEHFuncletEntry()) |
| SaveBlocks.push_back(&MBB); |
| if (MBB.isReturnBlock()) |
| RestoreBlocks.push_back(&MBB); |
| } |
| } |
| |
| /// StackObjSet - A set of stack object indexes |
| typedef SmallSetVector<int, 8> StackObjSet; |
| |
| /// runOnMachineFunction - Insert prolog/epilog code and replace abstract |
| /// frame indexes with appropriate references. |
| /// |
| bool WasmPEI::runOnMachineFunction(MachineFunction &Fn) { |
| const Function* F = Fn.getFunction(); |
| const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); |
| const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering(); |
| |
| // LOCALMOD: assert removed from target-independent PEI |
| //assert(!Fn.getRegInfo().getNumVirtRegs() && "Regalloc must assign all vregs"); |
| |
| RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : nullptr; |
| FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn); |
| |
| // Calculate the MaxCallFrameSize and AdjustsStack variables for the |
| // function's frame information. Also eliminates call frame pseudo |
| // instructions. |
| calculateCallsInformation(Fn); |
| |
| // Determine which of the registers in the callee save list should be saved. |
| BitVector SavedRegs; |
| TFI->determineCalleeSaves(Fn, SavedRegs, RS); |
| |
| // Insert spill code for any callee saved registers that are modified. |
| assignCalleeSavedSpillSlots(Fn, SavedRegs); |
| |
| // Determine placement of CSR spill/restore code: |
| // place all spills in the entry block, all restores in return blocks. |
| calculateSets(Fn); |
| |
| // Add the code to save and restore the callee saved registers. |
| if (!F->hasFnAttribute(Attribute::Naked)) |
| insertCSRSpillsAndRestores(Fn); |
| |
| // Allow the target machine to make final modifications to the function |
| // before the frame layout is finalized. |
| TFI->processFunctionBeforeFrameFinalized(Fn, RS); |
| |
| // Calculate actual frame offsets for all abstract stack objects... |
| calculateFrameObjectOffsets(Fn); |
| |
| // Add prolog and epilog code to the function. This function is required |
| // to align the stack frame as necessary for any stack variables or |
| // called functions. Because of this, calculateCalleeSavedRegisters() |
| // must be called before this function in order to set the AdjustsStack |
| // and MaxCallFrameSize variables. |
| if (!F->hasFnAttribute(Attribute::Naked)) |
| insertPrologEpilogCode(Fn); |
| |
| // Replace all MO_FrameIndex operands with physical register references |
| // and actual offsets. |
| // |
| replaceFrameIndices(Fn); |
| |
| // If register scavenging is needed, as we've enabled doing it as a |
| // post-pass, scavenge the virtual registers that frame index elimination |
| // inserted. |
| if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging) { |
| scavengeFrameVirtualRegs(Fn); |
| // Clear any vregs created by virtual scavenging. |
| // LOCALMOD: made this call conditional with scavengeFrameVirtualregs() |
| Fn.getRegInfo().clearVirtRegs(); |
| } |
| |
| // Warn on stack size when we exceeds the given limit. |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| uint64_t StackSize = MFI->getStackSize(); |
| if (WarnStackSize.getNumOccurrences() > 0 && WarnStackSize < StackSize) { |
| DiagnosticInfoStackSize DiagStackSize(*F, StackSize); |
| F->getContext().diagnose(DiagStackSize); |
| } |
| |
| delete RS; |
| SaveBlocks.clear(); |
| RestoreBlocks.clear(); |
| return true; |
| } |
| |
| /// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack |
| /// variables for the function's frame information and eliminate call frame |
| /// pseudo instructions. |
| void WasmPEI::calculateCallsInformation(MachineFunction &Fn) { |
| const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo(); |
| const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering(); |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| |
| unsigned MaxCallFrameSize = 0; |
| bool AdjustsStack = MFI->adjustsStack(); |
| |
| // Get the function call frame set-up and tear-down instruction opcode |
| unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); |
| unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); |
| |
| // Early exit for targets which have no call frame setup/destroy pseudo |
| // instructions. |
| if (FrameSetupOpcode == ~0u && FrameDestroyOpcode == ~0u) |
| return; |
| |
| std::vector<MachineBasicBlock::iterator> FrameSDOps; |
| for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) |
| for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) |
| if (I->getOpcode() == FrameSetupOpcode || |
| I->getOpcode() == FrameDestroyOpcode) { |
| assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo" |
| " instructions should have a single immediate argument!"); |
| unsigned Size = I->getOperand(0).getImm(); |
| if (Size > MaxCallFrameSize) MaxCallFrameSize = Size; |
| AdjustsStack = true; |
| FrameSDOps.push_back(I); |
| } else if (I->isInlineAsm()) { |
| // Some inline asm's need a stack frame, as indicated by operand 1. |
| unsigned ExtraInfo = I->getOperand(InlineAsm::MIOp_ExtraInfo).getImm(); |
| if (ExtraInfo & InlineAsm::Extra_IsAlignStack) |
| AdjustsStack = true; |
| } |
| |
| MFI->setAdjustsStack(AdjustsStack); |
| MFI->setMaxCallFrameSize(MaxCallFrameSize); |
| |
| for (std::vector<MachineBasicBlock::iterator>::iterator |
| i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) { |
| MachineBasicBlock::iterator I = *i; |
| |
| // If call frames are not being included as part of the stack frame, and |
| // the target doesn't indicate otherwise, remove the call frame pseudos |
| // here. The sub/add sp instruction pairs are still inserted, but we don't |
| // need to track the SP adjustment for frame index elimination. |
| if (TFI->canSimplifyCallFramePseudos(Fn)) |
| TFI->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I); |
| } |
| } |
| |
| void WasmPEI::assignCalleeSavedSpillSlots(MachineFunction &F, |
| const BitVector &SavedRegs) { |
| // These are used to keep track the callee-save area. Initialize them. |
| MinCSFrameIndex = INT_MAX; |
| MaxCSFrameIndex = 0; |
| |
| if (SavedRegs.empty()) |
| return; |
| |
| const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo(); |
| const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F); |
| |
| std::vector<CalleeSavedInfo> CSI; |
| for (unsigned i = 0; CSRegs[i]; ++i) { |
| unsigned Reg = CSRegs[i]; |
| if (SavedRegs.test(Reg)) |
| CSI.push_back(CalleeSavedInfo(Reg)); |
| } |
| |
| const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering(); |
| MachineFrameInfo *MFI = F.getFrameInfo(); |
| if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) { |
| // If target doesn't implement this, use generic code. |
| |
| if (CSI.empty()) |
| return; // Early exit if no callee saved registers are modified! |
| |
| unsigned NumFixedSpillSlots; |
| const TargetFrameLowering::SpillSlot *FixedSpillSlots = |
| TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots); |
| |
| // Now that we know which registers need to be saved and restored, allocate |
| // stack slots for them. |
| for (std::vector<CalleeSavedInfo>::iterator I = CSI.begin(), E = CSI.end(); |
| I != E; ++I) { |
| unsigned Reg = I->getReg(); |
| const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg); |
| |
| int FrameIdx; |
| if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) { |
| I->setFrameIdx(FrameIdx); |
| continue; |
| } |
| |
| // Check to see if this physreg must be spilled to a particular stack slot |
| // on this target. |
| const TargetFrameLowering::SpillSlot *FixedSlot = FixedSpillSlots; |
| while (FixedSlot != FixedSpillSlots + NumFixedSpillSlots && |
| FixedSlot->Reg != Reg) |
| ++FixedSlot; |
| |
| if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) { |
| // Nope, just spill it anywhere convenient. |
| unsigned Align = RC->getAlignment(); |
| unsigned StackAlign = TFI->getStackAlignment(); |
| |
| // We may not be able to satisfy the desired alignment specification of |
| // the TargetRegisterClass if the stack alignment is smaller. Use the |
| // min. |
| Align = std::min(Align, StackAlign); |
| FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true); |
| if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx; |
| if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx; |
| } else { |
| // Spill it to the stack where we must. |
| FrameIdx = |
| MFI->CreateFixedSpillStackObject(RC->getSize(), FixedSlot->Offset); |
| } |
| |
| I->setFrameIdx(FrameIdx); |
| } |
| } |
| |
| MFI->setCalleeSavedInfo(CSI); |
| } |
| |
| /// Helper function to update the liveness information for the callee-saved |
| /// registers. |
| static void updateLiveness(MachineFunction &MF) { |
| MachineFrameInfo *MFI = MF.getFrameInfo(); |
| // Visited will contain all the basic blocks that are in the region |
| // where the callee saved registers are alive: |
| // - Anything that is not Save or Restore -> LiveThrough. |
| // - Save -> LiveIn. |
| // - Restore -> LiveOut. |
| // The live-out is not attached to the block, so no need to keep |
| // Restore in this set. |
| SmallPtrSet<MachineBasicBlock *, 8> Visited; |
| SmallVector<MachineBasicBlock *, 8> WorkList; |
| MachineBasicBlock *Entry = &MF.front(); |
| MachineBasicBlock *Save = MFI->getSavePoint(); |
| |
| if (!Save) |
| Save = Entry; |
| |
| if (Entry != Save) { |
| WorkList.push_back(Entry); |
| Visited.insert(Entry); |
| } |
| Visited.insert(Save); |
| |
| MachineBasicBlock *Restore = MFI->getRestorePoint(); |
| if (Restore) |
| // By construction Restore cannot be visited, otherwise it |
| // means there exists a path to Restore that does not go |
| // through Save. |
| WorkList.push_back(Restore); |
| |
| while (!WorkList.empty()) { |
| const MachineBasicBlock *CurBB = WorkList.pop_back_val(); |
| // By construction, the region that is after the save point is |
| // dominated by the Save and post-dominated by the Restore. |
| if (CurBB == Save && Save != Restore) |
| continue; |
| // Enqueue all the successors not already visited. |
| // Those are by construction either before Save or after Restore. |
| for (MachineBasicBlock *SuccBB : CurBB->successors()) |
| if (Visited.insert(SuccBB).second) |
| WorkList.push_back(SuccBB); |
| } |
| |
| const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo(); |
| |
| for (unsigned i = 0, e = CSI.size(); i != e; ++i) { |
| for (MachineBasicBlock *MBB : Visited) { |
| MCPhysReg Reg = CSI[i].getReg(); |
| // Add the callee-saved register as live-in. |
| // It's killed at the spill. |
| if (!MBB->isLiveIn(Reg)) |
| MBB->addLiveIn(Reg); |
| } |
| } |
| } |
| |
| /// insertCSRSpillsAndRestores - Insert spill and restore code for |
| /// callee saved registers used in the function. |
| /// |
| void WasmPEI::insertCSRSpillsAndRestores(MachineFunction &Fn) { |
| // Get callee saved register information. |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo(); |
| |
| MFI->setCalleeSavedInfoValid(true); |
| |
| // Early exit if no callee saved registers are modified! |
| if (CSI.empty()) |
| return; |
| |
| const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo(); |
| const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering(); |
| const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); |
| MachineBasicBlock::iterator I; |
| |
| // Spill using target interface. |
| for (MachineBasicBlock *SaveBlock : SaveBlocks) { |
| I = SaveBlock->begin(); |
| if (!TFI->spillCalleeSavedRegisters(*SaveBlock, I, CSI, TRI)) { |
| for (unsigned i = 0, e = CSI.size(); i != e; ++i) { |
| // Insert the spill to the stack frame. |
| unsigned Reg = CSI[i].getReg(); |
| const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg); |
| TII.storeRegToStackSlot(*SaveBlock, I, Reg, true, CSI[i].getFrameIdx(), |
| RC, TRI); |
| } |
| } |
| // Update the live-in information of all the blocks up to the save point. |
| updateLiveness(Fn); |
| } |
| |
| // Restore using target interface. |
| for (MachineBasicBlock *MBB : RestoreBlocks) { |
| I = MBB->end(); |
| |
| // Skip over all terminator instructions, which are part of the return |
| // sequence. |
| MachineBasicBlock::iterator I2 = I; |
| while (I2 != MBB->begin() && (--I2)->isTerminator()) |
| I = I2; |
| |
| bool AtStart = I == MBB->begin(); |
| MachineBasicBlock::iterator BeforeI = I; |
| if (!AtStart) |
| --BeforeI; |
| |
| // Restore all registers immediately before the return and any |
| // terminators that precede it. |
| if (!TFI->restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) { |
| for (unsigned i = 0, e = CSI.size(); i != e; ++i) { |
| unsigned Reg = CSI[i].getReg(); |
| const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg); |
| TII.loadRegFromStackSlot(*MBB, I, Reg, CSI[i].getFrameIdx(), RC, TRI); |
| assert(I != MBB->begin() && |
| "loadRegFromStackSlot didn't insert any code!"); |
| // Insert in reverse order. loadRegFromStackSlot can insert |
| // multiple instructions. |
| if (AtStart) |
| I = MBB->begin(); |
| else { |
| I = BeforeI; |
| ++I; |
| } |
| } |
| } |
| } |
| } |
| |
| /// AdjustStackOffset - Helper function used to adjust the stack frame offset. |
| static inline void |
| AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, |
| bool StackGrowsDown, int64_t &Offset, |
| unsigned &MaxAlign, unsigned Skew) { |
| // If the stack grows down, add the object size to find the lowest address. |
| if (StackGrowsDown) |
| Offset += MFI->getObjectSize(FrameIdx); |
| |
| unsigned Align = MFI->getObjectAlignment(FrameIdx); |
| |
| // If the alignment of this object is greater than that of the stack, then |
| // increase the stack alignment to match. |
| MaxAlign = std::max(MaxAlign, Align); |
| |
| // Adjust to alignment boundary. |
| Offset = RoundUpToAlignment(Offset, Align, Skew); |
| |
| if (StackGrowsDown) { |
| DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n"); |
| MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset |
| } else { |
| DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n"); |
| MFI->setObjectOffset(FrameIdx, Offset); |
| Offset += MFI->getObjectSize(FrameIdx); |
| } |
| } |
| |
| /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e., |
| /// those required to be close to the Stack Protector) to stack offsets. |
| static void |
| AssignProtectedObjSet(const StackObjSet &UnassignedObjs, |
| SmallSet<int, 16> &ProtectedObjs, |
| MachineFrameInfo *MFI, bool StackGrowsDown, |
| int64_t &Offset, unsigned &MaxAlign, unsigned Skew) { |
| |
| for (StackObjSet::const_iterator I = UnassignedObjs.begin(), |
| E = UnassignedObjs.end(); I != E; ++I) { |
| int i = *I; |
| AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); |
| ProtectedObjs.insert(i); |
| } |
| } |
| |
| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the |
| /// abstract stack objects. |
| /// |
| void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) { |
| const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); |
| StackProtector *SP = &getAnalysis<StackProtector>(); |
| |
| bool StackGrowsDown = |
| TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; |
| |
| // Loop over all of the stack objects, assigning sequential addresses... |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| |
| // Start at the beginning of the local area. |
| // The Offset is the distance from the stack top in the direction |
| // of stack growth -- so it's always nonnegative. |
| int LocalAreaOffset = TFI.getOffsetOfLocalArea(); |
| if (StackGrowsDown) |
| LocalAreaOffset = -LocalAreaOffset; |
| assert(LocalAreaOffset >= 0 |
| && "Local area offset should be in direction of stack growth"); |
| int64_t Offset = LocalAreaOffset; |
| |
| // Skew to be applied to alignment. |
| unsigned Skew = TFI.getStackAlignmentSkew(Fn); |
| |
| // If there are fixed sized objects that are preallocated in the local area, |
| // non-fixed objects can't be allocated right at the start of local area. |
| // We currently don't support filling in holes in between fixed sized |
| // objects, so we adjust 'Offset' to point to the end of last fixed sized |
| // preallocated object. |
| for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) { |
| int64_t FixedOff; |
| if (StackGrowsDown) { |
| // The maximum distance from the stack pointer is at lower address of |
| // the object -- which is given by offset. For down growing stack |
| // the offset is negative, so we negate the offset to get the distance. |
| FixedOff = -MFI->getObjectOffset(i); |
| } else { |
| // The maximum distance from the start pointer is at the upper |
| // address of the object. |
| FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i); |
| } |
| if (FixedOff > Offset) Offset = FixedOff; |
| } |
| |
| // First assign frame offsets to stack objects that are used to spill |
| // callee saved registers. |
| if (StackGrowsDown) { |
| for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) { |
| // If the stack grows down, we need to add the size to find the lowest |
| // address of the object. |
| Offset += MFI->getObjectSize(i); |
| |
| unsigned Align = MFI->getObjectAlignment(i); |
| // Adjust to alignment boundary |
| Offset = RoundUpToAlignment(Offset, Align, Skew); |
| |
| MFI->setObjectOffset(i, -Offset); // Set the computed offset |
| } |
| } else { |
| int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex; |
| for (int i = MaxCSFI; i >= MinCSFI ; --i) { |
| unsigned Align = MFI->getObjectAlignment(i); |
| // Adjust to alignment boundary |
| Offset = RoundUpToAlignment(Offset, Align, Skew); |
| |
| MFI->setObjectOffset(i, Offset); |
| Offset += MFI->getObjectSize(i); |
| } |
| } |
| |
| unsigned MaxAlign = MFI->getMaxAlignment(); |
| |
| // Make sure the special register scavenging spill slot is closest to the |
| // incoming stack pointer if a frame pointer is required and is closer |
| // to the incoming rather than the final stack pointer. |
| const TargetRegisterInfo *RegInfo = Fn.getSubtarget().getRegisterInfo(); |
| bool EarlyScavengingSlots = (TFI.hasFP(Fn) && |
| TFI.isFPCloseToIncomingSP() && |
| RegInfo->useFPForScavengingIndex(Fn) && |
| !RegInfo->needsStackRealignment(Fn)); |
| if (RS && EarlyScavengingSlots) { |
| SmallVector<int, 2> SFIs; |
| RS->getScavengingFrameIndices(SFIs); |
| for (SmallVectorImpl<int>::iterator I = SFIs.begin(), |
| IE = SFIs.end(); I != IE; ++I) |
| AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); |
| } |
| |
| // FIXME: Once this is working, then enable flag will change to a target |
| // check for whether the frame is large enough to want to use virtual |
| // frame index registers. Functions which don't want/need this optimization |
| // will continue to use the existing code path. |
| if (MFI->getUseLocalStackAllocationBlock()) { |
| unsigned Align = MFI->getLocalFrameMaxAlign(); |
| |
| // Adjust to alignment boundary. |
| Offset = RoundUpToAlignment(Offset, Align, Skew); |
| |
| DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n"); |
| |
| // Resolve offsets for objects in the local block. |
| for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) { |
| std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i); |
| int64_t FIOffset = (StackGrowsDown ? -Offset : Offset) + Entry.second; |
| DEBUG(dbgs() << "alloc FI(" << Entry.first << ") at SP[" << |
| FIOffset << "]\n"); |
| MFI->setObjectOffset(Entry.first, FIOffset); |
| } |
| // Allocate the local block |
| Offset += MFI->getLocalFrameSize(); |
| |
| MaxAlign = std::max(Align, MaxAlign); |
| } |
| |
| // Make sure that the stack protector comes before the local variables on the |
| // stack. |
| SmallSet<int, 16> ProtectedObjs; |
| if (MFI->getStackProtectorIndex() >= 0) { |
| StackObjSet LargeArrayObjs; |
| StackObjSet SmallArrayObjs; |
| StackObjSet AddrOfObjs; |
| |
| AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown, |
| Offset, MaxAlign, Skew); |
| |
| // Assign large stack objects first. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isObjectPreAllocated(i) && |
| MFI->getUseLocalStackAllocationBlock()) |
| continue; |
| if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex) |
| continue; |
| if (RS && RS->isScavengingFrameIndex((int)i)) |
| continue; |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| |
| switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) { |
| case StackProtector::SSPLK_None: |
| continue; |
| case StackProtector::SSPLK_SmallArray: |
| SmallArrayObjs.insert(i); |
| continue; |
| case StackProtector::SSPLK_AddrOf: |
| AddrOfObjs.insert(i); |
| continue; |
| case StackProtector::SSPLK_LargeArray: |
| LargeArrayObjs.insert(i); |
| continue; |
| } |
| llvm_unreachable("Unexpected SSPLayoutKind."); |
| } |
| |
| AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, |
| Offset, MaxAlign, Skew); |
| AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, |
| Offset, MaxAlign, Skew); |
| AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, |
| Offset, MaxAlign, Skew); |
| } |
| |
| // Then assign frame offsets to stack objects that are not used to spill |
| // callee saved registers. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isObjectPreAllocated(i) && |
| MFI->getUseLocalStackAllocationBlock()) |
| continue; |
| if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex) |
| continue; |
| if (RS && RS->isScavengingFrameIndex((int)i)) |
| continue; |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| if (ProtectedObjs.count(i)) |
| continue; |
| |
| AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew); |
| } |
| |
| // Make sure the special register scavenging spill slot is closest to the |
| // stack pointer. |
| if (RS && !EarlyScavengingSlots) { |
| SmallVector<int, 2> SFIs; |
| RS->getScavengingFrameIndices(SFIs); |
| for (SmallVectorImpl<int>::iterator I = SFIs.begin(), |
| IE = SFIs.end(); I != IE; ++I) |
| AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew); |
| } |
| |
| if (!TFI.targetHandlesStackFrameRounding()) { |
| // If we have reserved argument space for call sites in the function |
| // immediately on entry to the current function, count it as part of the |
| // overall stack size. |
| if (MFI->adjustsStack() && TFI.hasReservedCallFrame(Fn)) |
| Offset += MFI->getMaxCallFrameSize(); |
| |
| // Round up the size to a multiple of the alignment. If the function has |
| // any calls or alloca's, align to the target's StackAlignment value to |
| // ensure that the callee's frame or the alloca data is suitably aligned; |
| // otherwise, for leaf functions, align to the TransientStackAlignment |
| // value. |
| unsigned StackAlign; |
| if (MFI->adjustsStack() || MFI->hasVarSizedObjects() || |
| (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0)) |
| StackAlign = TFI.getStackAlignment(); |
| else |
| StackAlign = TFI.getTransientStackAlignment(); |
| |
| // If the frame pointer is eliminated, all frame offsets will be relative to |
| // SP not FP. Align to MaxAlign so this works. |
| StackAlign = std::max(StackAlign, MaxAlign); |
| Offset = RoundUpToAlignment(Offset, StackAlign, Skew); |
| } |
| |
| // Update frame info to pretend that this is part of the stack... |
| int64_t StackSize = Offset - LocalAreaOffset; |
| MFI->setStackSize(StackSize); |
| NumBytesStackSpace += StackSize; |
| } |
| |
| /// insertPrologEpilogCode - Scan the function for modified callee saved |
| /// registers, insert spill code for these callee saved registers, then add |
| /// prolog and epilog code to the function. |
| /// |
| void WasmPEI::insertPrologEpilogCode(MachineFunction &Fn) { |
| const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); |
| |
| // Add prologue to the function... |
| for (MachineBasicBlock *SaveBlock : SaveBlocks) |
| TFI.emitPrologue(Fn, *SaveBlock); |
| |
| // Add epilogue to restore the callee-save registers in each exiting block. |
| for (MachineBasicBlock *RestoreBlock : RestoreBlocks) |
| TFI.emitEpilogue(Fn, *RestoreBlock); |
| |
| for (MachineBasicBlock *SaveBlock : SaveBlocks) |
| TFI.inlineStackProbe(Fn, *SaveBlock); |
| |
| // Emit additional code that is required to support segmented stacks, if |
| // we've been asked for it. This, when linked with a runtime with support |
| // for segmented stacks (libgcc is one), will result in allocating stack |
| // space in small chunks instead of one large contiguous block. |
| if (Fn.shouldSplitStack()) { |
| for (MachineBasicBlock *SaveBlock : SaveBlocks) |
| TFI.adjustForSegmentedStacks(Fn, *SaveBlock); |
| } |
| |
| // Emit additional code that is required to explicitly handle the stack in |
| // HiPE native code (if needed) when loaded in the Erlang/OTP runtime. The |
| // approach is rather similar to that of Segmented Stacks, but it uses a |
| // different conditional check and another BIF for allocating more stack |
| // space. |
| if (Fn.getFunction()->getCallingConv() == CallingConv::HiPE) |
| for (MachineBasicBlock *SaveBlock : SaveBlocks) |
| TFI.adjustForHiPEPrologue(Fn, *SaveBlock); |
| } |
| |
| /// replaceFrameIndices - Replace all MO_FrameIndex operands with physical |
| /// register references and actual offsets. |
| /// |
| void WasmPEI::replaceFrameIndices(MachineFunction &Fn) { |
| const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); |
| if (!TFI.needsFrameIndexResolution(Fn)) return; |
| |
| // Store SPAdj at exit of a basic block. |
| SmallVector<int, 8> SPState; |
| SPState.resize(Fn.getNumBlockIDs()); |
| SmallPtrSet<MachineBasicBlock*, 8> Reachable; |
| |
| // Iterate over the reachable blocks in DFS order. |
| for (auto DFI = df_ext_begin(&Fn, Reachable), DFE = df_ext_end(&Fn, Reachable); |
| DFI != DFE; ++DFI) { |
| int SPAdj = 0; |
| // Check the exit state of the DFS stack predecessor. |
| if (DFI.getPathLength() >= 2) { |
| MachineBasicBlock *StackPred = DFI.getPath(DFI.getPathLength() - 2); |
| assert(Reachable.count(StackPred) && |
| "DFS stack predecessor is already visited.\n"); |
| SPAdj = SPState[StackPred->getNumber()]; |
| } |
| MachineBasicBlock *BB = *DFI; |
| replaceFrameIndices(BB, Fn, SPAdj); |
| SPState[BB->getNumber()] = SPAdj; |
| } |
| |
| // Handle the unreachable blocks. |
| for (auto &BB : Fn) { |
| if (Reachable.count(&BB)) |
| // Already handled in DFS traversal. |
| continue; |
| int SPAdj = 0; |
| replaceFrameIndices(&BB, Fn, SPAdj); |
| } |
| } |
| |
| void WasmPEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn, |
| int &SPAdj) { |
| assert(Fn.getSubtarget().getRegisterInfo() && |
| "getRegisterInfo() must be implemented!"); |
| const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo(); |
| const TargetRegisterInfo &TRI = *Fn.getSubtarget().getRegisterInfo(); |
| const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering(); |
| unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); |
| unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); |
| |
| if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB); |
| |
| bool InsideCallSequence = false; |
| |
| for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) { |
| |
| if (I->getOpcode() == FrameSetupOpcode || |
| I->getOpcode() == FrameDestroyOpcode) { |
| InsideCallSequence = (I->getOpcode() == FrameSetupOpcode); |
| SPAdj += TII.getSPAdjust(I); |
| |
| MachineBasicBlock::iterator PrevI = BB->end(); |
| if (I != BB->begin()) PrevI = std::prev(I); |
| TFI->eliminateCallFramePseudoInstr(Fn, *BB, I); |
| |
| // Visit the instructions created by eliminateCallFramePseudoInstr(). |
| if (PrevI == BB->end()) |
| I = BB->begin(); // The replaced instr was the first in the block. |
| else |
| I = std::next(PrevI); |
| continue; |
| } |
| |
| MachineInstr *MI = I; |
| bool DoIncr = true; |
| for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { |
| if (!MI->getOperand(i).isFI()) |
| continue; |
| |
| // Frame indices in debug values are encoded in a target independent |
| // way with simply the frame index and offset rather than any |
| // target-specific addressing mode. |
| if (MI->isDebugValue()) { |
| assert(i == 0 && "Frame indices can only appear as the first " |
| "operand of a DBG_VALUE machine instruction"); |
| unsigned Reg; |
| MachineOperand &Offset = MI->getOperand(1); |
| Offset.setImm(Offset.getImm() + |
| TFI->getFrameIndexReference( |
| Fn, MI->getOperand(0).getIndex(), Reg)); |
| MI->getOperand(0).ChangeToRegister(Reg, false /*isDef*/); |
| continue; |
| } |
| |
| // TODO: This code should be commoned with the code for |
| // PATCHPOINT. There's no good reason for the difference in |
| // implementation other than historical accident. The only |
| // remaining difference is the unconditional use of the stack |
| // pointer as the base register. |
| if (MI->getOpcode() == TargetOpcode::STATEPOINT) { |
| assert((!MI->isDebugValue() || i == 0) && |
| "Frame indicies can only appear as the first operand of a " |
| "DBG_VALUE machine instruction"); |
| unsigned Reg; |
| MachineOperand &Offset = MI->getOperand(i + 1); |
| const unsigned refOffset = |
| TFI->getFrameIndexReferenceFromSP(Fn, MI->getOperand(i).getIndex(), |
| Reg); |
| |
| Offset.setImm(Offset.getImm() + refOffset); |
| MI->getOperand(i).ChangeToRegister(Reg, false /*isDef*/); |
| continue; |
| } |
| |
| // Some instructions (e.g. inline asm instructions) can have |
| // multiple frame indices and/or cause eliminateFrameIndex |
| // to insert more than one instruction. We need the register |
| // scavenger to go through all of these instructions so that |
| // it can update its register information. We keep the |
| // iterator at the point before insertion so that we can |
| // revisit them in full. |
| bool AtBeginning = (I == BB->begin()); |
| if (!AtBeginning) --I; |
| |
| // If this instruction has a FrameIndex operand, we need to |
| // use that target machine register info object to eliminate |
| // it. |
| TRI.eliminateFrameIndex(MI, SPAdj, i, |
| FrameIndexVirtualScavenging ? nullptr : RS); |
| |
| // Reset the iterator if we were at the beginning of the BB. |
| if (AtBeginning) { |
| I = BB->begin(); |
| DoIncr = false; |
| } |
| |
| MI = nullptr; |
| break; |
| } |
| |
| // If we are looking at a call sequence, we need to keep track of |
| // the SP adjustment made by each instruction in the sequence. |
| // This includes both the frame setup/destroy pseudos (handled above), |
| // as well as other instructions that have side effects w.r.t the SP. |
| // Note that this must come after eliminateFrameIndex, because |
| // if I itself referred to a frame index, we shouldn't count its own |
| // adjustment. |
| if (MI && InsideCallSequence) |
| SPAdj += TII.getSPAdjust(MI); |
| |
| if (DoIncr && I != BB->end()) ++I; |
| |
| // Update register states. |
| if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI); |
| } |
| } |
| |
| /// scavengeFrameVirtualRegs - Replace all frame index virtual registers |
| /// with physical registers. Use the register scavenger to find an |
| /// appropriate register to use. |
| /// |
| /// FIXME: Iterating over the instruction stream is unnecessary. We can simply |
| /// iterate over the vreg use list, which at this point only contains machine |
| /// operands for which eliminateFrameIndex need a new scratch reg. |
| void |
| WasmPEI::scavengeFrameVirtualRegs(MachineFunction &Fn) { |
| // Run through the instructions and find any virtual registers. |
| for (MachineFunction::iterator BB = Fn.begin(), |
| E = Fn.end(); BB != E; ++BB) { |
| RS->enterBasicBlock(&*BB); |
| |
| int SPAdj = 0; |
| |
| // The instruction stream may change in the loop, so check BB->end() |
| // directly. |
| for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) { |
| // We might end up here again with a NULL iterator if we scavenged a |
| // register for which we inserted spill code for definition by what was |
| // originally the first instruction in BB. |
| if (I == MachineBasicBlock::iterator(nullptr)) |
| I = BB->begin(); |
| |
| MachineInstr *MI = I; |
| MachineBasicBlock::iterator J = std::next(I); |
| MachineBasicBlock::iterator P = |
| I == BB->begin() ? MachineBasicBlock::iterator(nullptr) |
| : std::prev(I); |
| |
| // RS should process this instruction before we might scavenge at this |
| // location. This is because we might be replacing a virtual register |
| // defined by this instruction, and if so, registers killed by this |
| // instruction are available, and defined registers are not. |
| RS->forward(I); |
| |
| for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { |
| if (MI->getOperand(i).isReg()) { |
| MachineOperand &MO = MI->getOperand(i); |
| unsigned Reg = MO.getReg(); |
| if (Reg == 0) |
| continue; |
| if (!TargetRegisterInfo::isVirtualRegister(Reg)) |
| continue; |
| |
| // When we first encounter a new virtual register, it |
| // must be a definition. |
| assert(MI->getOperand(i).isDef() && |
| "frame index virtual missing def!"); |
| // Scavenge a new scratch register |
| const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg); |
| unsigned ScratchReg = RS->scavengeRegister(RC, J, SPAdj); |
| |
| ++NumScavengedRegs; |
| |
| // Replace this reference to the virtual register with the |
| // scratch register. |
| assert (ScratchReg && "Missing scratch register!"); |
| Fn.getRegInfo().replaceRegWith(Reg, ScratchReg); |
| |
| // Because this instruction was processed by the RS before this |
| // register was allocated, make sure that the RS now records the |
| // register as being used. |
| RS->setRegUsed(ScratchReg); |
| } |
| } |
| |
| // If the scavenger needed to use one of its spill slots, the |
| // spill code will have been inserted in between I and J. This is a |
| // problem because we need the spill code before I: Move I to just |
| // prior to J. |
| if (I != std::prev(J)) { |
| BB->splice(J, &*BB, I); |
| |
| // Before we move I, we need to prepare the RS to visit I again. |
| // Specifically, RS will assert if it sees uses of registers that |
| // it believes are undefined. Because we have already processed |
| // register kills in I, when it visits I again, it will believe that |
| // those registers are undefined. To avoid this situation, unprocess |
| // the instruction I. |
| assert(RS->getCurrentPosition() == I && |
| "The register scavenger has an unexpected position"); |
| I = P; |
| RS->unprocess(P); |
| } else |
| ++I; |
| } |
| } |
| } |