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  4. tests/
  5. .jazzy.yaml
  6. README.md
components/ButtonBar/README.md

Button Bar

The Button Bar is a view that represents a list of UIBarButtonItems as horizontally aligned buttons.


Installation

Requirements

  • Xcode 7.0 or higher.
  • iOS SDK version 7.0 or higher.

Installation with CocoaPods

To add this component to your Xcode project using CocoaPods, add the following to your Podfile:

pod 'MaterialComponents/ButtonBar'

Then, run the following command:

pod install

Overview

A Button Bar is similar in concept to a UIToolbar, but Button Bars are not a drop-in API replacement for UIToolbar. Button Bars are slightly more versatile in that one might use a Button Bar to create a Toolbar or a Navigation Bar (left/right button bars).

Button Bar supports a subset of UIBarButtonItem's properties. Learn more by reading the section on UIBarButtonItem properties.


Usage

Importing

Before using Button Bar, you'll need to import it:

Swift

import MaterialComponents

Objective-C

#import "MaterialButtonBar.h"

Create an instance of MDCButtonBar and provide it with an array of UIBarButtonItems.

Swift

let buttonBar = MDCButtonBar()

let actionItem = UIBarButtonItem(
  title: "<# title #>",
  style: .done, // ignored
  target: self,
  action: "<# selector #>"
)

buttonBar.items = [actionItem]

let size = buttonBar.sizeThatFits(self.view.bounds.size)
buttonBar.frame = CGRect(x: <# x #>, y: <# y #>, width: size.width, height: size.height)
self.view.addSubview(buttonBar)

Objective-C

MDCButtonBar *buttonBar = [[MDCButtonBar alloc] init];

UIBarButtonItem *actionItem =
    [[UIBarButtonItem alloc] initWithTitle:@"<# title #>"
                                     style:UIBarButtonItemStyleDone // ignored
                                    target:self
                                    action:@selector(<# selector #>)];

buttonBar.items = @[ actionItem ];

CGSize size = [buttonBar sizeThatFits:self.view.bounds.size];
CGPoint origin = CGPointZero;
buttonBar.frame = CGRectMake(origin.x, origin.y, size.width, size.height);
[self.view addSubview:buttonBar];

UIBarButtonItem properties

Supported

The following properties are taken into consideration when items is set and the corresponding buttons are created.

Changes made to properties marked (observed) will be reflected in the corresponding buttons.

  • title (observed)
  • image (observed)
  • enabled (observed)
  • width
  • target
  • action
  • titleTextAttributesForState:

TODO(featherless): File bugs to observe the rest of the properties.

Note: in order to make Button Bar reflect changes to not-observed properties you must clear the MDCButtonBar instance's items property and reset it, like so:

Swift

actionItem.target = <some other target>

let items = buttonBar.items
buttonBar.items = nil
buttonBar.items = items

Objective-C

actionItem.target = <some other target>;

NSArray *items = buttonBar.items;
buttonBar.items = nil;
buttonBar.items = items;