Chips are compact elements that represent an input, attribute, or action.
Chips allow users to enter information, make selections, filter content, or trigger actions. While buttons are expected to appear consistently and with familiar calls to action, chips should appear dynamically as a group of multiple interactive elements.
Add the following to your Podfile
:
pod 'MaterialComponents/Chips'
Then, run the following command:
pod install
To import the component:
import MaterialComponents.MaterialChips
#import "MaterialChips.h"
Create and add a single chip to your view controller just like any other UIView
.
let chipView = MDCChipView() chipView.titleLabel.text = "Tap me" chipView.setTitleColor(UIColor.red, for: .selected) chipView.sizeToFit() chipView.addTarget(self, action: #selector(tap), for: .touchUpInside) self.view.addSubview(chipView)
MDCChipView *chipView = [[MDCChipView alloc] init]; chipView.titleLabel.text = @"Tap me"; [chipView setTitleColor:[UIColor redColor] forState:UIControlStateSelected]; [chipView sizeToFit]; [chipView addTarget:self action:@selector(tap:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:chipView];
Always verify that your chips meet minimum touch requirements, as defined by either Apple's Human Interface Guidelines or Material. Material recommends a 44x44 minimum touch target.
Remember to set any relevant accessibilityLabels
or accessibilityTraits
, especially if you are not satisfied with default system values.
Chips display animated ink splashes when the user presses the chip. Note that if you have a background color set for the highlighted
state the ink animation will occur on top of that color.
Like UIButton
, MDCChipView
provides many state-dependant accessors. These methods allow you to set the background color, title color, border style, and elevation, both for individual states and combinations of states. If no value is set for a given state, the normal
value will used.
Setting the image for the selectedImageView
is optional but can help clarify that a chip is selected. This image will only appear when the chip is selected. If you have an image set on the standard imageView
, then the selectedImageView
will appear on top of it. Otherwise you'll need to resize the chip to show the selected image. See the Filter chip example to see this in action.
There are 4 padding
properties that determine a chip‘s layout: one for each of the chip’s subviews (imageView
and selectedImageView
share one padding property), and one which wraps all the others (contentPadding
). This is useful so that you can set each of the padding properties to ensure your chips look correct whether or not they have an image and/or accessory view. The chip uses these property to determine intrinsicContentSize
and sizeThatFits
.
If the label of a chip in a collection view can be changed dynamically (e.g. in reaction to a user‘s tap), then you may notice that the chip’s frame does not automatically update to accomodate the new size of the chip's label. To force your chip to update its layout when this happens you can invoke invalidateIntrinsicContentSize
on the chip view. For example:
chipView.invalidateIntrinsicContentSize()
[chipView invalidateIntrinsicContentSize];
There are four types of chips:
Input chips represent a complex piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips.
We currently provide an implementation of Input Chips called MDCChipField
.
MDCChipField *chipField = [[MDCChipField alloc] init]; chipField.delegate = self; chipField.textField.placeholderLabel.text = @"This is a chip field."; chipField.showChipsDeleteButton = true [chipField sizeToFit]; [self.view addSubview:chipField];
Choice chips allow selection of a single chip from a set of options.
Choice chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons, radio buttons, and single select menus.
It is easiest to create choice Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
selection setting (single selection).MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
Use UICollectionViewDelegate
methods collectionView:didSelectItemAtIndexPath:
for reacting to new choices.
Use UICollectionView
selectItemAtIndexPath:animated:scrollPosition:
method to edit choice selection programmatically.
Filter chips use tags or descriptive words to filter content.
Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes.
It is easiest to create filter Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
:collectionView.allowsMultipleSelection = YES;
MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
Use UICollectionViewDelegate
methods collectionView:didSelectItemAtIndexPath:
and collectionView:didDeselectItemAtIndexPath:
for reacting to filter changes.
Use UICollectionView
deselectItemAtIndexPath:animated:
and selectItemAtIndexPath:animated:scrollPosition:
methods to edit filter selection in code.
Action chips offer actions related to primary content. They should appear dynamically and contextually in a UI.
An alternative to action chips are buttons, which should appear persistently and consistently.
It is easiest to create action Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
selection setting (single selection).MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
MDCChipCollectionViewCell
does not stay in selected state- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath { // For action chips, we never want the chip to stay in selected state. // Other possible apporaches would be relying on theming or Customizing collectionViewCell // selected state. [collectionView deselectItemAtIndexPath:indexPath animated:NO]; // Trigger the action }
UICollectionViewDelegate
method collectionView:didSelectItemAtIndexPath:
to Trigger the action.The following is an anatomy diagram of a chip:
Attribute | Related method(s) | Default value | |
---|---|---|---|
Color | N/A | -setBackgroundColor:forState: -backgroundColorForState: | On surface color at 12% opacity |
Ripple color | N/A | -setRippleColor:forState: -rippleColorForState: | White at 14% opacity |
Stroke width | N/A | -setBorderWidth:forState: -borderWidthForState: | 0 |
Stroke color | N/A | -setBorderColor:forState: -borderColorForState: | nil |
Min height | minimumSize | N/A | { 0, 32 } |
Padding | contentPadding | N/A | { 4, 4, 4, 4 } |
Min touch target | centerVisibleArea , visibleAreaInsets | N/A | NO , { 0, 0, 0, 0 } |
Chip icon
Attribute | Related method(s) | Default value | |
---|---|---|---|
Icon | imageView , selectedImageView | N/A | nil |
Padding | imagePadding , accessoryPadding | N/A | { 0, 0, 0, 0 } , { 0, 0, 0, 0 } |
Attribute | Related method(s) | Default value | |
---|---|---|---|
Text label | titleLabel | N/A | N/A |
Color | N/A | -setTitleColor:forState: -titleColorForState: | On surface color at 87% opacity |
Typography | titleFont | N/A | Body 2 |
Padding | titlePadding | N/A | { 3, 8, 4, 8 } |
MDCChipView
supports Material Theming using a Container Scheme. There are two variants for Material Theming of an MDCChipView
, which are the default theme and the outlined theme.
Below is a Chip collection with the Shrine theme applied to it.
// Import the Chips Theming Extensions module import MaterialComponents.MaterialChips_MaterialTheming ... // Create or use your app's Container Scheme let containerScheme = MDCContainerScheme() // Theme the chip with either default theme chip.applyTheme(withScheme: containerScheme) // Or outlined theme chip.applyOutlinedTheme(withScheme: containerScheme)
// Import the Tabs Theming Extensions header #import <MaterialComponents/MaterialChips+MaterialTheming.h> ... // Create or use your app's Container Scheme MDCContainerScheme *containerScheme = [[MDCContainerScheme alloc] init]; // Theme the chip with either default theme [self.chip applyThemeWithScheme:containerScheme]; // Or outlined theme [self.chip applyOutlinedThemeWithScheme:containerScheme];