Chips are compact elements that represent an input, attribute, or action.
Add the following to your Podfile
:
pod 'MaterialComponents/Chips'
Then, run the following command:
pod install
To import the component:
import MaterialComponents.MaterialChips
#import "MaterialChips.h"
Material design suggest the usage of chips collection in four context: Input Chips, Choice Chips, Filter Chips, and Action Chips.
Input chips represent a complex piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips.
We currently provide an implementation of Input Chips called MDCChipField
.
Choice chips allow selection of a single chip from a set of options.
Choice chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons, radio buttons, and single select menus.
It is easiest to create choice Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
selection setting (single selection).MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
Use UICollectionViewDelegate
methods collectionView:didSelectItemAtIndexPath:
for reacting to new choices.
Use UICollectionView
selectItemAtIndexPath:animated:scrollPosition:
method to edit choice selection programmatically.
Filter chips use tags or descriptive words to filter content.
Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes.
It is easiest to create filter Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
:collectionView.allowsMultipleSelection = YES;
MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
Use UICollectionViewDelegate
methods collectionView:didSelectItemAtIndexPath:
and collectionView:didDeselectItemAtIndexPath:
for reacting to filter changes.
Use UICollectionView
deselectItemAtIndexPath:animated:
and selectItemAtIndexPath:animated:scrollPosition:
methods to edit filter selection in code.
Action chips offer actions related to primary content. They should appear dynamically and contextually in a UI.
An alternative to action chips are buttons, which should appear persistently and consistently.
It is easiest to create action Chips using a UICollectionView
:
MDCChipCollectionViewFlowLayout
as the UICollectionView
layout:MDCChipCollectionViewFlowLayout *layout = [[MDCChipCollectionViewFlowLayout alloc] init]; _collectionView = [[UICollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:layout];
UICollectionView
selection setting (single selection).MDCChipCollectionViewCell
as UICollectionView
cells. (MDCChipCollectionViewCell
manages the state of the chip based on selection state of UICollectionView
automatically)- (void)loadView { [super loadView]; … [_collectionView registerClass:[MDCChipCollectionViewCell class] forCellWithReuseIdentifier:@"identifier"]; ... } - (__kindof UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MDCChipCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"identifier" forIndexPath:indexPath]; MDCChipView *chipView = cell.chipView; // configure the chipView return cell; }
MDCChipCollectionViewCell
does not stay in selected state- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath { // For action chips, we never want the chip to stay in selected state. // Other possible apporaches would be relying on theming or Customizing collectionViewCell // selected state. [collectionView deselectItemAtIndexPath:indexPath animated:NO]; // Trigger the action }
UICollectionViewDelegate
method collectionView:didSelectItemAtIndexPath:
to Trigger the action.Chips display animated ink splashes when the user presses the chip. Keep in mind this will appear on top of your ‘highlighted’ backgroundColor.
Like UIButton, Material Chips have many state-dependant properties. Set your background color, title color, border style, and elevation for each of their states. If you don‘t set a value for a specific state it will fall back to whatever value has been provided for the Normal state. Don’t forget that you'll also need to set values for the combined states, such as Highlighted | Selected.
In order to make it as clear as possible a chip has been selected, you can optionally set the image of the selectedImageView
. This image will only appear when the chip is selected. If you have a image set on the standard imageView
, then the selectedImageView
will appear on top. Otherwise you'll need to resize the chip to show the selected image. See the Filter chip example to see this in action.
There are 4 padding
properties which control how a chip is laid out. One for each of the chip's subviews (imageView
and selectedImageView
share one padding property), and one which wraps all the others (contentPadding
). This is useful so that you can set each of the padding properties to ensure your chips look correct whether or not they have an image and/or accessory view. The chip uses these property to determine intrinsicContentSize
and sizeThatFits
.
If within your MDCChipField
you want chips that can be deleted follow these steps.
Enabling this flag will add 24x24 touch targets within the chip view. This goes against Google's recommended 48x48 touch targets. We recommend if you enable this behavior your associate it with a MDCSnackbar
or MDCDialog
to confirm allow the user to confirm their behavior.
let chipField = MDCChipField() chipField.showChipsDeleteButton = true
MDCChipField *chipField = [[MDCChipField alloc] init]; chipField.showChipsDeleteButton = YES;
let chipView = MDCChipView() chipView.titleLabel.text = "Tap me" chipView.setTitleColor(UIColor.red, for: .selected) chipView.sizeToFit() chipView.addTarget(self, action: #selector(tap), for: .touchUpInside) self.view.addSubview(chipView)
MDCChipView *chipView = [[MDCChipView alloc] init]; chipView.titleLabel.text = @"Tap me"; [chipView setTitleColor:[UIColor redColor] forState:UIControlStateSelected]; [chipView sizeToFit]; [chipView addTarget:self action:@selector(tap:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:chipView];
You can theme a chip with your app's color scheme using the ColorThemer extension.
You must first add the Color Themer extension to your project:
pod 'MaterialComponents/Chips+ColorThemer'
// Step 1: Import the ColorThemer extension import MaterialComponents.MaterialChips_ColorThemer // Step 2: Create or get a color scheme let colorScheme = MDCSemanticColorScheme() // Step 3: Apply the color scheme to your component MDCChipViewColorThemer.applySemanticColorScheme(colorScheme, to: component)
// Step 1: Import the ColorThemer extension #import "MaterialChips+ColorThemer.h" // Step 2: Create or get a color scheme id<MDCColorScheming> colorScheme = [[MDCSemanticColorScheme alloc] initWithDefaults:MDCColorSchemeDefaultsMaterial201804]; // Step 3: Apply the color scheme to your component [MDCChipViewColorThemer applySemanticColorScheme:colorScheme toChipView:component];
You can theme a chip with your app's typography scheme using the TypographyThemer extension.
You must first add the Typography Themer extension to your project:
pod 'MaterialComponents/Chips+TypographyThemer'
// Step 1: Import the TypographyThemer extension import MaterialComponents.MaterialChips_TypographyThemer // Step 2: Create or get a typography scheme let typographyScheme = MDCTypographyScheme() // Step 3: Apply the typography scheme to your component MDCChipViewTypographyThemer.applyTypographyScheme(typographyScheme, to: component)
// Step 1: Import the TypographyThemer extension #import "MaterialChips+TypographyThemer.h" // Step 2: Create or get a typography scheme id<MDCTypographyScheming> typographyScheme = [[MDCTypographyScheme alloc] init]; // Step 3: Apply the typography scheme to your component [MDCChipViewTypographyThemer applyTypographyScheme:colorScheme toChipView:component];
You can theme a chip with your app's shape scheme using the ShapeThemer extension.
You must first add the ShapeThemer extension to your project:
pod 'MaterialComponents/Chips+ShapeThemer'
// Step 1: Import the ShapeThemer extension import MaterialComponents.MaterialChips_ShapeThemer // Step 2: Create or get a shape scheme let shapeScheme = MDCShapeScheme() // Step 3: Apply the shape scheme to your component MDCChipViewShapeThemer.applyShapeScheme(shapeScheme, to: component)
// Step 1: Import the ShapeThemer extension #import "MaterialChips+ShapeThemer.h" // Step 2: Create or get a shape scheme id<MDCShapeScheming> shapeScheme = [[MDCShapeScheme alloc] init]; // Step 3: Apply the shape scheme to your component [MDCChipViewShapeThemer applyShapeScheme:shapeScheme toChipView:component];