| ### Importing |
| |
| Before using Typography, you'll need to import it: |
| |
| <!--<div class="material-code-render" markdown="1">--> |
| #### Swift |
| ```swift |
| import MaterialComponents.MaterialTypography |
| ``` |
| |
| #### Objective-C |
| |
| ```objc |
| #import "MaterialTypography.h" |
| ``` |
| <!--</div>--> |
| |
| ### Font |
| Select a font most appropriate to its usage and set it as your label's font. All fonts are returned |
| from class methods beginning with the font's Material Design type style and ending with 'Font'. |
| Material Typography should be used consistently throughout the entire UI. |
| |
| ### Opacity |
| Each font has a respective opacity (alpha) value returned by class methods beginning with the |
| font's Material Design type style and ending with 'FontOpacity'. These CGFloats should be set on the |
| label's alpha property. If animating alpha, it should be the maximum value reached. |