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/*
Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#import "MDMMotionCurve.h"
MDMMotionCurve MDMMotionCurveMakeBezier(float p1x, float p1y, float p2x, float p2y) {
return _MDMBezier(p1x, p1y, p2x, p2y);
}
MDMMotionCurve MDMMotionCurveMakeSpring(float mass, float tension, float friction) {
return _MDMSpring(mass, tension, friction);
}