There are multiple flavors of node-addon-api test builds that cover different build flags defined in napi.h:
NODE_ADDON_API_ENABLE_MAYBE defined.Functions in node-addon-api that call into JavaScript can have different declared return types to reflect build flavor settings. For example, Napi::Object::Set returns bool when NODE_ADDON_API_ENABLE_MAYBE is not defined, and Napi::Maybe<bool> when NODE_ADDON_API_ENABLE_MAYBE is defined. In source code, return type variants are defined as Napi::MaybeOrValue<> to prevent the duplication of most of the code base.
To properly test these build flavors, all values returned by a function defined to return Napi::MaybeOrValue<> should be tested by using one of the following test helpers to handle possible JavaScript exceptions.
There are three test helper functions to conveniently convert Napi::MaybeOrValue<> values to raw values.
template <typename T> T MaybeUnwrap(MaybeOrValue<T> maybe);
Converts MaybeOrValue<T> to T by checking that MaybeOrValue is NOT an empty Maybe.
Returns the original value if NODE_ADDON_API_ENABLE_MAYBE is not defined.
Example:
Object obj = info[0].As<Object>(); // we are sure the parameters should not throw Value value = MaybeUnwrap(obj->Get("foobar"));
template <typename T> T MaybeUnwrapOr(MaybeOrValue<T> maybe, const T& default_value = T());
Converts MaybeOrValue<T> to T by getting the value that wrapped by the Maybe or return the default_value if the Maybe is empty.
Returns the original value if NODE_ADDON_API_ENABLE_MAYBE is not defined.
Example:
Value CallWithArgs(const CallbackInfo& info) { Function func = info[0].As<Function>(); // We don't care if the operation is throwing or not, just return it back to node-addon-api return MaybeUnwrapOr( func.Call(std::initializer_list<napi_value>{info[1], info[2], info[3]})); }
template <typename T> bool MaybeUnwrapTo(MaybeOrValue<T> maybe, T* out);
Converts MaybeOrValue<T> to T by getting the value that wrapped by the eMaybe or return false if the Maybe is empty
Copies the value to out when NODE_ADDON_API_ENABLE_MAYBE is not defined
Example:
Object opts = info[0].As<Object>(); bool hasProperty = false; // The check may throw, but we are going to suppress that. if (MaybeUnwrapTo(opts.Has("blocking"), &hasProperty)) { isBlocking = hasProperty && MaybeUnwrap(MaybeUnwrap(opts.Get("blocking")).ToBoolean()); } else { env.GetAndClearPendingException(); }