blob: 4ff2ab1ab8e468743d487d59e57079b4d3ae0e85 [file] [log] [blame]
// +build !windows
// Copyright 2013, Örjan Persson. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package logging
import (
"bytes"
"fmt"
"io"
"log"
)
type color int
const (
ColorBlack = iota + 30
ColorRed
ColorGreen
ColorYellow
ColorBlue
ColorMagenta
ColorCyan
ColorWhite
)
var (
colors = []string{
CRITICAL: ColorSeq(ColorMagenta),
ERROR: ColorSeq(ColorRed),
WARNING: ColorSeq(ColorYellow),
NOTICE: ColorSeq(ColorGreen),
DEBUG: ColorSeq(ColorCyan),
}
boldcolors = []string{
CRITICAL: ColorSeqBold(ColorMagenta),
ERROR: ColorSeqBold(ColorRed),
WARNING: ColorSeqBold(ColorYellow),
NOTICE: ColorSeqBold(ColorGreen),
DEBUG: ColorSeqBold(ColorCyan),
}
)
// LogBackend utilizes the standard log module.
type LogBackend struct {
Logger *log.Logger
Color bool
ColorConfig []string
}
// NewLogBackend creates a new LogBackend.
func NewLogBackend(out io.Writer, prefix string, flag int) *LogBackend {
return &LogBackend{Logger: log.New(out, prefix, flag)}
}
// Log implements the Backend interface.
func (b *LogBackend) Log(level Level, calldepth int, rec *Record) error {
if b.Color {
col := colors[level]
if len(b.ColorConfig) > int(level) && b.ColorConfig[level] != "" {
col = b.ColorConfig[level]
}
buf := &bytes.Buffer{}
buf.Write([]byte(col))
buf.Write([]byte(rec.Formatted(calldepth + 1)))
buf.Write([]byte("\033[0m"))
// For some reason, the Go logger arbitrarily decided "2" was the correct
// call depth...
return b.Logger.Output(calldepth+2, buf.String())
}
return b.Logger.Output(calldepth+2, rec.Formatted(calldepth+1))
}
// ConvertColors takes a list of ints representing colors for log levels and
// converts them into strings for ANSI color formatting
func ConvertColors(colors []int, bold bool) []string {
converted := []string{}
for _, i := range colors {
if bold {
converted = append(converted, ColorSeqBold(color(i)))
} else {
converted = append(converted, ColorSeq(color(i)))
}
}
return converted
}
func ColorSeq(color color) string {
return fmt.Sprintf("\033[%dm", int(color))
}
func ColorSeqBold(color color) string {
return fmt.Sprintf("\033[%d;1m", int(color))
}
func doFmtVerbLevelColor(layout string, level Level, output io.Writer) {
if layout == "bold" {
output.Write([]byte(boldcolors[level]))
} else if layout == "reset" {
output.Write([]byte("\033[0m"))
} else {
output.Write([]byte(colors[level]))
}
}