| // Copyright Joyent, Inc. and other Node contributors. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the |
| // "Software"), to deal in the Software without restriction, including |
| // without limitation the rights to use, copy, modify, merge, publish, |
| // distribute, sublicense, and/or sell copies of the Software, and to permit |
| // persons to whom the Software is furnished to do so, subject to the |
| // following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| #ifndef SRC_NODE_H_ |
| #define SRC_NODE_H_ |
| |
| #ifdef _WIN32 |
| # ifndef BUILDING_NODE_EXTENSION |
| # define NODE_EXTERN __declspec(dllexport) |
| # else |
| # define NODE_EXTERN __declspec(dllimport) |
| # endif |
| #else |
| # define NODE_EXTERN __attribute__((visibility("default"))) |
| #endif |
| |
| #ifdef BUILDING_NODE_EXTENSION |
| # undef BUILDING_V8_SHARED |
| # undef BUILDING_UV_SHARED |
| # define USING_V8_SHARED 1 |
| # define USING_UV_SHARED 1 |
| #endif |
| |
| // This should be defined in make system. |
| // See issue https://github.com/nodejs/node-v0.x-archive/issues/1236 |
| #if defined(__MINGW32__) || defined(_MSC_VER) |
| #ifndef _WIN32_WINNT |
| # define _WIN32_WINNT 0x0600 // Windows Server 2008 |
| #endif |
| |
| #ifndef NOMINMAX |
| # define NOMINMAX |
| #endif |
| |
| #endif |
| |
| #if defined(_MSC_VER) |
| #define PATH_MAX MAX_PATH |
| #endif |
| |
| #ifdef _WIN32 |
| # define SIGKILL 9 |
| #endif |
| |
| #if (__GNUC__ >= 8) && !defined(__clang__) |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wcast-function-type" |
| #endif |
| #include "v8.h" // NOLINT(build/include_order) |
| #if (__GNUC__ >= 8) && !defined(__clang__) |
| #pragma GCC diagnostic pop |
| #endif |
| |
| #include "v8-platform.h" // NOLINT(build/include_order) |
| #include "node_version.h" // NODE_MODULE_VERSION |
| |
| #include <memory> |
| #include <functional> |
| |
| // We cannot use __POSIX__ in this header because that's only defined when |
| // building Node.js. |
| #ifndef _WIN32 |
| #include <signal.h> |
| #endif // _WIN32 |
| |
| #define NODE_MAKE_VERSION(major, minor, patch) \ |
| ((major) * 0x1000 + (minor) * 0x100 + (patch)) |
| |
| #ifdef __clang__ |
| # define NODE_CLANG_AT_LEAST(major, minor, patch) \ |
| (NODE_MAKE_VERSION(major, minor, patch) <= \ |
| NODE_MAKE_VERSION(__clang_major__, __clang_minor__, __clang_patchlevel__)) |
| #else |
| # define NODE_CLANG_AT_LEAST(major, minor, patch) (0) |
| #endif |
| |
| #ifdef __GNUC__ |
| # define NODE_GNUC_AT_LEAST(major, minor, patch) \ |
| (NODE_MAKE_VERSION(major, minor, patch) <= \ |
| NODE_MAKE_VERSION(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)) |
| #else |
| # define NODE_GNUC_AT_LEAST(major, minor, patch) (0) |
| #endif |
| |
| #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
| # define NODE_DEPRECATED(message, declarator) declarator |
| #else // NODE_WANT_INTERNALS |
| # if NODE_CLANG_AT_LEAST(2, 9, 0) || NODE_GNUC_AT_LEAST(4, 5, 0) |
| # define NODE_DEPRECATED(message, declarator) \ |
| __attribute__((deprecated(message))) declarator |
| # elif defined(_MSC_VER) |
| # define NODE_DEPRECATED(message, declarator) \ |
| __declspec(deprecated) declarator |
| # else |
| # define NODE_DEPRECATED(message, declarator) declarator |
| # endif |
| #endif |
| |
| // Forward-declare libuv loop |
| struct uv_loop_s; |
| |
| // Forward-declare these functions now to stop MSVS from becoming |
| // terminally confused when it's done in node_internals.h |
| namespace node { |
| |
| namespace tracing { |
| |
| class TracingController; |
| |
| } |
| |
| NODE_EXTERN v8::Local<v8::Value> ErrnoException(v8::Isolate* isolate, |
| int errorno, |
| const char* syscall = nullptr, |
| const char* message = nullptr, |
| const char* path = nullptr); |
| NODE_EXTERN v8::Local<v8::Value> UVException(v8::Isolate* isolate, |
| int errorno, |
| const char* syscall = nullptr, |
| const char* message = nullptr, |
| const char* path = nullptr, |
| const char* dest = nullptr); |
| |
| NODE_DEPRECATED("Use ErrnoException(isolate, ...)", |
| inline v8::Local<v8::Value> ErrnoException( |
| int errorno, |
| const char* syscall = nullptr, |
| const char* message = nullptr, |
| const char* path = nullptr) { |
| return ErrnoException(v8::Isolate::GetCurrent(), |
| errorno, |
| syscall, |
| message, |
| path); |
| }) |
| |
| NODE_DEPRECATED("Use UVException(isolate, ...)", |
| inline v8::Local<v8::Value> UVException(int errorno, |
| const char* syscall = nullptr, |
| const char* message = nullptr, |
| const char* path = nullptr) { |
| return UVException(v8::Isolate::GetCurrent(), |
| errorno, |
| syscall, |
| message, |
| path); |
| }) |
| |
| /* |
| * These methods need to be called in a HandleScope. |
| * |
| * It is preferred that you use the `MakeCallback` overloads taking |
| * `async_context` arguments. |
| */ |
| |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( |
| v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| const char* method, |
| int argc, |
| v8::Local<v8::Value>* argv)); |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( |
| v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| v8::Local<v8::String> symbol, |
| int argc, |
| v8::Local<v8::Value>* argv)); |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( |
| v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| v8::Local<v8::Function> callback, |
| int argc, |
| v8::Local<v8::Value>* argv)); |
| |
| } // namespace node |
| |
| #include <cassert> |
| #include <cstdint> |
| |
| #ifndef NODE_STRINGIFY |
| # define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n) |
| # define NODE_STRINGIFY_HELPER(n) #n |
| #endif |
| |
| #ifdef _WIN32 |
| #if !defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED) |
| typedef intptr_t ssize_t; |
| # define _SSIZE_T_ |
| # define _SSIZE_T_DEFINED |
| #endif |
| #else // !_WIN32 |
| # include <sys/types.h> // size_t, ssize_t |
| #endif // _WIN32 |
| |
| |
| namespace node { |
| |
| class IsolateData; |
| class Environment; |
| |
| // TODO(addaleax): Officially deprecate this and replace it with something |
| // better suited for a public embedder API. |
| NODE_EXTERN int Start(int argc, char* argv[]); |
| |
| // Tear down Node.js while it is running (there are active handles |
| // in the loop and / or actively executing JavaScript code). |
| NODE_EXTERN int Stop(Environment* env); |
| |
| // It is recommended to use InitializeNodeWithArgs() instead as an embedder. |
| // Init() calls InitializeNodeWithArgs() and exits the process with the exit |
| // code returned from it. |
| NODE_DEPRECATED("Use InitializeNodeWithArgs() instead", |
| NODE_EXTERN void Init(int* argc, |
| const char** argv, |
| int* exec_argc, |
| const char*** exec_argv)); |
| // Set up per-process state needed to run Node.js. This will consume arguments |
| // from argv, fill exec_argv, and possibly add errors resulting from parsing |
| // the arguments to `errors`. The return value is a suggested exit code for the |
| // program; If it is 0, then initializing Node.js succeeded. |
| NODE_EXTERN int InitializeNodeWithArgs(std::vector<std::string>* argv, |
| std::vector<std::string>* exec_argv, |
| std::vector<std::string>* errors); |
| |
| enum OptionEnvvarSettings { |
| kAllowedInEnvironment, |
| kDisallowedInEnvironment |
| }; |
| |
| NODE_EXTERN int ProcessGlobalArgs(std::vector<std::string>* args, |
| std::vector<std::string>* exec_args, |
| std::vector<std::string>* errors, |
| OptionEnvvarSettings settings); |
| |
| class NodeArrayBufferAllocator; |
| |
| // An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do |
| // not have to use another allocator, using this class is recommended: |
| // - It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with |
| // uninitialized memory. |
| // - It supports transferring, rather than copying, ArrayBuffers when using |
| // MessagePorts. |
| class NODE_EXTERN ArrayBufferAllocator : public v8::ArrayBuffer::Allocator { |
| public: |
| // If `always_debug` is true, create an ArrayBuffer::Allocator instance |
| // that performs additional integrity checks (e.g. make sure that only memory |
| // that was allocated by the it is also freed by it). |
| // This can also be set using the --debug-arraybuffer-allocations flag. |
| static std::unique_ptr<ArrayBufferAllocator> Create( |
| bool always_debug = false); |
| |
| private: |
| virtual NodeArrayBufferAllocator* GetImpl() = 0; |
| |
| friend class IsolateData; |
| }; |
| |
| // Legacy equivalents for ArrayBufferAllocator::Create(). |
| NODE_EXTERN ArrayBufferAllocator* CreateArrayBufferAllocator(); |
| NODE_EXTERN void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator); |
| |
| class NODE_EXTERN IsolatePlatformDelegate { |
| public: |
| virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() = 0; |
| virtual bool IdleTasksEnabled() = 0; |
| }; |
| |
| class NODE_EXTERN MultiIsolatePlatform : public v8::Platform { |
| public: |
| ~MultiIsolatePlatform() override = default; |
| // Returns true if work was dispatched or executed. New tasks that are |
| // posted during flushing of the queue are postponed until the next |
| // flushing. |
| virtual bool FlushForegroundTasks(v8::Isolate* isolate) = 0; |
| virtual void DrainTasks(v8::Isolate* isolate) = 0; |
| |
| // This needs to be called between the calls to `Isolate::Allocate()` and |
| // `Isolate::Initialize()`, so that initialization can already start |
| // using the platform. |
| // When using `NewIsolate()`, this is taken care of by that function. |
| // This function may only be called once per `Isolate`. |
| virtual void RegisterIsolate(v8::Isolate* isolate, |
| struct uv_loop_s* loop) = 0; |
| // This method can be used when an application handles task scheduling on its |
| // own through `IsolatePlatformDelegate`. Upon registering an isolate with |
| // this overload any other method in this class with the exception of |
| // `UnregisterIsolate` *must not* be used on that isolate. |
| virtual void RegisterIsolate(v8::Isolate* isolate, |
| IsolatePlatformDelegate* delegate) = 0; |
| |
| // This function may only be called once per `Isolate`, and discard any |
| // pending delayed tasks scheduled for that isolate. |
| // This needs to be called right before calling `Isolate::Dispose()`. |
| virtual void UnregisterIsolate(v8::Isolate* isolate) = 0; |
| |
| // The platform should call the passed function once all state associated |
| // with the given isolate has been cleaned up. This can, but does not have to, |
| // happen asynchronously. |
| virtual void AddIsolateFinishedCallback(v8::Isolate* isolate, |
| void (*callback)(void*), |
| void* data) = 0; |
| |
| static std::unique_ptr<MultiIsolatePlatform> Create( |
| int thread_pool_size, |
| v8::TracingController* tracing_controller = nullptr); |
| }; |
| |
| enum IsolateSettingsFlags { |
| MESSAGE_LISTENER_WITH_ERROR_LEVEL = 1 << 0, |
| DETAILED_SOURCE_POSITIONS_FOR_PROFILING = 1 << 1 |
| }; |
| |
| struct IsolateSettings { |
| uint64_t flags = MESSAGE_LISTENER_WITH_ERROR_LEVEL | |
| DETAILED_SOURCE_POSITIONS_FOR_PROFILING; |
| v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::kExplicit; |
| |
| // Error handling callbacks |
| v8::Isolate::AbortOnUncaughtExceptionCallback |
| should_abort_on_uncaught_exception_callback = nullptr; |
| v8::FatalErrorCallback fatal_error_callback = nullptr; |
| v8::PrepareStackTraceCallback prepare_stack_trace_callback = nullptr; |
| |
| // Miscellaneous callbacks |
| v8::PromiseRejectCallback promise_reject_callback = nullptr; |
| v8::AllowWasmCodeGenerationCallback |
| allow_wasm_code_generation_callback = nullptr; |
| }; |
| |
| // Overriding IsolateSettings may produce unexpected behavior |
| // in Node.js core functionality, so proceed at your own risk. |
| NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate, |
| const IsolateSettings& settings); |
| |
| // Set a number of callbacks for the `isolate`, in particular the Node.js |
| // uncaught exception listener. |
| NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate); |
| |
| // Creates a new isolate with Node.js-specific settings. |
| // This is a convenience method equivalent to using SetIsolateCreateParams(), |
| // Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(), |
| // Isolate::Initialize(), and SetIsolateUpForNode(). |
| NODE_EXTERN v8::Isolate* NewIsolate(ArrayBufferAllocator* allocator, |
| struct uv_loop_s* event_loop); |
| NODE_EXTERN v8::Isolate* NewIsolate(ArrayBufferAllocator* allocator, |
| struct uv_loop_s* event_loop, |
| MultiIsolatePlatform* platform); |
| NODE_EXTERN v8::Isolate* NewIsolate( |
| std::shared_ptr<ArrayBufferAllocator> allocator, |
| struct uv_loop_s* event_loop, |
| MultiIsolatePlatform* platform); |
| |
| // Creates a new context with Node.js-specific tweaks. |
| NODE_EXTERN v8::Local<v8::Context> NewContext( |
| v8::Isolate* isolate, |
| v8::Local<v8::ObjectTemplate> object_template = |
| v8::Local<v8::ObjectTemplate>()); |
| |
| // Runs Node.js-specific tweaks on an already constructed context |
| // Return value indicates success of operation |
| NODE_EXTERN bool InitializeContext(v8::Local<v8::Context> context); |
| |
| // If `platform` is passed, it will be used to register new Worker instances. |
| // It can be `nullptr`, in which case creating new Workers inside of |
| // Environments that use this `IsolateData` will not work. |
| NODE_EXTERN IsolateData* CreateIsolateData( |
| v8::Isolate* isolate, |
| struct uv_loop_s* loop, |
| MultiIsolatePlatform* platform = nullptr, |
| ArrayBufferAllocator* allocator = nullptr); |
| NODE_EXTERN void FreeIsolateData(IsolateData* isolate_data); |
| |
| struct ThreadId { |
| uint64_t id = static_cast<uint64_t>(-1); |
| }; |
| NODE_EXTERN ThreadId AllocateEnvironmentThreadId(); |
| |
| namespace EnvironmentFlags { |
| enum Flags : uint64_t { |
| kNoFlags = 0, |
| // Use the default behaviour for Node.js instances. |
| kDefaultFlags = 1 << 0, |
| // Controls whether this Environment is allowed to affect per-process state |
| // (e.g. cwd, process title, uid, etc.). |
| // This is set when using kDefaultFlags. |
| kOwnsProcessState = 1 << 1, |
| // Set if this Environment instance is associated with the global inspector |
| // handling code (i.e. listening on SIGUSR1). |
| // This is set when using kDefaultFlags. |
| kOwnsInspector = 1 << 2, |
| // Set if Node.js should not run its own esm loader. This is needed by some |
| // embedders, because it's possible for the Node.js esm loader to conflict |
| // with another one in an embedder environment, e.g. Blink's in Chromium. |
| kNoRegisterESMLoader = 1 << 3 |
| }; |
| } // namespace EnvironmentFlags |
| |
| struct InspectorParentHandle { |
| virtual ~InspectorParentHandle(); |
| }; |
| |
| // TODO(addaleax): Maybe move per-Environment options parsing here. |
| // Returns nullptr when the Environment cannot be created e.g. there are |
| // pending JavaScript exceptions. |
| // It is recommended to use the second variant taking a flags argument. |
| NODE_DEPRECATED("Use overload taking a flags argument", |
| NODE_EXTERN Environment* CreateEnvironment(IsolateData* isolate_data, |
| v8::Local<v8::Context> context, |
| int argc, |
| const char* const* argv, |
| int exec_argc, |
| const char* const* exec_argv)); |
| NODE_EXTERN Environment* CreateEnvironment( |
| IsolateData* isolate_data, |
| v8::Local<v8::Context> context, |
| const std::vector<std::string>& args, |
| const std::vector<std::string>& exec_args, |
| EnvironmentFlags::Flags flags = EnvironmentFlags::kDefaultFlags, |
| ThreadId thread_id = {} /* allocates a thread id automatically */, |
| std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {}); |
| |
| // Returns a handle that can be passed to `LoadEnvironment()`, making the |
| // child Environment accessible to the inspector as if it were a Node.js Worker. |
| // `child_thread_id` can be created using `AllocateEnvironmentThreadId()` |
| // and then later passed on to `CreateEnvironment()` to create the child |
| // Environment, together with the inspector handle. |
| // This method should not be called while the parent Environment is active |
| // on another thread. |
| NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle( |
| Environment* parent_env, |
| ThreadId child_thread_id, |
| const char* child_url); |
| |
| struct StartExecutionCallbackInfo { |
| v8::Local<v8::Object> process_object; |
| v8::Local<v8::Function> native_require; |
| }; |
| |
| using StartExecutionCallback = |
| std::function<v8::MaybeLocal<v8::Value>(const StartExecutionCallbackInfo&)>; |
| |
| NODE_DEPRECATED("Use variants returning MaybeLocal<> instead", |
| NODE_EXTERN void LoadEnvironment(Environment* env)); |
| // The `InspectorParentHandle` arguments here are ignored and not used. |
| // For passing `InspectorParentHandle`, use `CreateEnvironment()`. |
| NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment( |
| Environment* env, |
| StartExecutionCallback cb, |
| std::unique_ptr<InspectorParentHandle> ignored_donotuse_removeme = {}); |
| NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment( |
| Environment* env, |
| const char* main_script_source_utf8, |
| std::unique_ptr<InspectorParentHandle> ignored_donotuse_removeme = {}); |
| NODE_EXTERN void FreeEnvironment(Environment* env); |
| |
| // Set a callback that is called when process.exit() is called from JS, |
| // overriding the default handler. |
| // It receives the Environment* instance and the exit code as arguments. |
| // This could e.g. call Stop(env); in order to terminate execution and stop |
| // the event loop. |
| // The default handler disposes of the global V8 platform instance, if one is |
| // being used, and calls exit(). |
| NODE_EXTERN void SetProcessExitHandler( |
| Environment* env, |
| std::function<void(Environment*, int)>&& handler); |
| NODE_EXTERN void DefaultProcessExitHandler(Environment* env, int exit_code); |
| |
| // This may return nullptr if context is not associated with a Node instance. |
| NODE_EXTERN Environment* GetCurrentEnvironment(v8::Local<v8::Context> context); |
| |
| // This returns the MultiIsolatePlatform used in the main thread of Node.js. |
| // If NODE_USE_V8_PLATFORM has not been defined when Node.js was built, |
| // it returns nullptr. |
| NODE_DEPRECATED("Use GetMultiIsolatePlatform(env) instead", |
| NODE_EXTERN MultiIsolatePlatform* GetMainThreadMultiIsolatePlatform()); |
| // This returns the MultiIsolatePlatform used for an Environment or IsolateData |
| // instance, if one exists. |
| NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env); |
| NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env); |
| |
| // Legacy variants of MultiIsolatePlatform::Create(). |
| NODE_DEPRECATED("Use variant taking a v8::TracingController* pointer instead", |
| NODE_EXTERN MultiIsolatePlatform* CreatePlatform( |
| int thread_pool_size, |
| node::tracing::TracingController* tracing_controller)); |
| NODE_EXTERN MultiIsolatePlatform* CreatePlatform( |
| int thread_pool_size, |
| v8::TracingController* tracing_controller); |
| NODE_EXTERN void FreePlatform(MultiIsolatePlatform* platform); |
| |
| // Get/set the currently active tracing controller. Using CreatePlatform() |
| // will implicitly set this by default. This is global and should be initialized |
| // along with the v8::Platform instance that is being used. `controller` |
| // is allowed to be `nullptr`. |
| // This is used for tracing events from Node.js itself. V8 uses the tracing |
| // controller returned from the active `v8::Platform` instance. |
| NODE_EXTERN v8::TracingController* GetTracingController(); |
| NODE_EXTERN void SetTracingController(v8::TracingController* controller); |
| |
| NODE_EXTERN void EmitBeforeExit(Environment* env); |
| NODE_EXTERN int EmitExit(Environment* env); |
| NODE_EXTERN void RunAtExit(Environment* env); |
| |
| // This may return nullptr if the current v8::Context is not associated |
| // with a Node instance. |
| NODE_EXTERN struct uv_loop_s* GetCurrentEventLoop(v8::Isolate* isolate); |
| |
| /* Converts a unixtime to V8 Date */ |
| NODE_DEPRECATED("Use v8::Date::New() directly", |
| inline v8::Local<v8::Value> NODE_UNIXTIME_V8(double time) { |
| return v8::Date::New( |
| v8::Isolate::GetCurrent()->GetCurrentContext(), |
| 1000 * time) |
| .ToLocalChecked(); |
| }) |
| #define NODE_UNIXTIME_V8 node::NODE_UNIXTIME_V8 |
| NODE_DEPRECATED("Use v8::Date::ValueOf() directly", |
| inline double NODE_V8_UNIXTIME(v8::Local<v8::Date> date) { |
| return date->ValueOf() / 1000; |
| }) |
| #define NODE_V8_UNIXTIME node::NODE_V8_UNIXTIME |
| |
| #define NODE_DEFINE_CONSTANT(target, constant) \ |
| do { \ |
| v8::Isolate* isolate = target->GetIsolate(); \ |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); \ |
| v8::Local<v8::String> constant_name = \ |
| v8::String::NewFromUtf8(isolate, #constant, \ |
| v8::NewStringType::kInternalized).ToLocalChecked(); \ |
| v8::Local<v8::Number> constant_value = \ |
| v8::Number::New(isolate, static_cast<double>(constant)); \ |
| v8::PropertyAttribute constant_attributes = \ |
| static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \ |
| (target)->DefineOwnProperty(context, \ |
| constant_name, \ |
| constant_value, \ |
| constant_attributes).Check(); \ |
| } \ |
| while (0) |
| |
| #define NODE_DEFINE_HIDDEN_CONSTANT(target, constant) \ |
| do { \ |
| v8::Isolate* isolate = target->GetIsolate(); \ |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); \ |
| v8::Local<v8::String> constant_name = \ |
| v8::String::NewFromUtf8(isolate, #constant, \ |
| v8::NewStringType::kInternalized) \ |
| .ToLocalChecked(); \ |
| v8::Local<v8::Number> constant_value = \ |
| v8::Number::New(isolate, static_cast<double>(constant)); \ |
| v8::PropertyAttribute constant_attributes = \ |
| static_cast<v8::PropertyAttribute>(v8::ReadOnly | \ |
| v8::DontDelete | \ |
| v8::DontEnum); \ |
| (target)->DefineOwnProperty(context, \ |
| constant_name, \ |
| constant_value, \ |
| constant_attributes).Check(); \ |
| } \ |
| while (0) |
| |
| // Used to be a macro, hence the uppercase name. |
| inline void NODE_SET_METHOD(v8::Local<v8::Template> recv, |
| const char* name, |
| v8::FunctionCallback callback) { |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| v8::HandleScope handle_scope(isolate); |
| v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate, |
| callback); |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, |
| v8::NewStringType::kInternalized).ToLocalChecked(); |
| t->SetClassName(fn_name); |
| recv->Set(fn_name, t); |
| } |
| |
| // Used to be a macro, hence the uppercase name. |
| inline void NODE_SET_METHOD(v8::Local<v8::Object> recv, |
| const char* name, |
| v8::FunctionCallback callback) { |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| v8::HandleScope handle_scope(isolate); |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); |
| v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate, |
| callback); |
| v8::Local<v8::Function> fn = t->GetFunction(context).ToLocalChecked(); |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, |
| v8::NewStringType::kInternalized).ToLocalChecked(); |
| fn->SetName(fn_name); |
| recv->Set(context, fn_name, fn).Check(); |
| } |
| #define NODE_SET_METHOD node::NODE_SET_METHOD |
| |
| // Used to be a macro, hence the uppercase name. |
| // Not a template because it only makes sense for FunctionTemplates. |
| inline void NODE_SET_PROTOTYPE_METHOD(v8::Local<v8::FunctionTemplate> recv, |
| const char* name, |
| v8::FunctionCallback callback) { |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| v8::HandleScope handle_scope(isolate); |
| v8::Local<v8::Signature> s = v8::Signature::New(isolate, recv); |
| v8::Local<v8::FunctionTemplate> t = |
| v8::FunctionTemplate::New(isolate, callback, v8::Local<v8::Value>(), s); |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, |
| v8::NewStringType::kInternalized).ToLocalChecked(); |
| t->SetClassName(fn_name); |
| recv->PrototypeTemplate()->Set(fn_name, t); |
| } |
| #define NODE_SET_PROTOTYPE_METHOD node::NODE_SET_PROTOTYPE_METHOD |
| |
| // BINARY is a deprecated alias of LATIN1. |
| enum encoding {ASCII, UTF8, BASE64, UCS2, BINARY, HEX, BUFFER, LATIN1 = BINARY}; |
| |
| NODE_EXTERN enum encoding ParseEncoding( |
| v8::Isolate* isolate, |
| v8::Local<v8::Value> encoding_v, |
| enum encoding default_encoding = LATIN1); |
| |
| NODE_EXTERN void FatalException(v8::Isolate* isolate, |
| const v8::TryCatch& try_catch); |
| |
| NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate, |
| const char* buf, |
| size_t len, |
| enum encoding encoding = LATIN1); |
| |
| // Warning: This reverses endianness on Big Endian platforms, even though the |
| // signature using uint16_t implies that it should not. |
| NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate, |
| const uint16_t* buf, |
| size_t len); |
| |
| // Returns -1 if the handle was not valid for decoding |
| NODE_EXTERN ssize_t DecodeBytes(v8::Isolate* isolate, |
| v8::Local<v8::Value>, |
| enum encoding encoding = LATIN1); |
| // returns bytes written. |
| NODE_EXTERN ssize_t DecodeWrite(v8::Isolate* isolate, |
| char* buf, |
| size_t buflen, |
| v8::Local<v8::Value>, |
| enum encoding encoding = LATIN1); |
| #ifdef _WIN32 |
| NODE_EXTERN v8::Local<v8::Value> WinapiErrnoException( |
| v8::Isolate* isolate, |
| int errorno, |
| const char* syscall = nullptr, |
| const char* msg = "", |
| const char* path = nullptr); |
| #endif |
| |
| const char* signo_string(int errorno); |
| |
| |
| typedef void (*addon_register_func)( |
| v8::Local<v8::Object> exports, |
| v8::Local<v8::Value> module, |
| void* priv); |
| |
| typedef void (*addon_context_register_func)( |
| v8::Local<v8::Object> exports, |
| v8::Local<v8::Value> module, |
| v8::Local<v8::Context> context, |
| void* priv); |
| |
| enum ModuleFlags { |
| kLinked = 0x02 |
| }; |
| |
| struct node_module { |
| int nm_version; |
| unsigned int nm_flags; |
| void* nm_dso_handle; |
| const char* nm_filename; |
| node::addon_register_func nm_register_func; |
| node::addon_context_register_func nm_context_register_func; |
| const char* nm_modname; |
| void* nm_priv; |
| struct node_module* nm_link; |
| }; |
| |
| extern "C" NODE_EXTERN void node_module_register(void* mod); |
| |
| #ifdef _WIN32 |
| # define NODE_MODULE_EXPORT __declspec(dllexport) |
| #else |
| # define NODE_MODULE_EXPORT __attribute__((visibility("default"))) |
| #endif |
| |
| #ifdef NODE_SHARED_MODE |
| # define NODE_CTOR_PREFIX |
| #else |
| # define NODE_CTOR_PREFIX static |
| #endif |
| |
| #if defined(_MSC_VER) |
| #pragma section(".CRT$XCU", read) |
| #define NODE_C_CTOR(fn) \ |
| NODE_CTOR_PREFIX void __cdecl fn(void); \ |
| __declspec(dllexport, allocate(".CRT$XCU")) \ |
| void (__cdecl*fn ## _)(void) = fn; \ |
| NODE_CTOR_PREFIX void __cdecl fn(void) |
| #else |
| #define NODE_C_CTOR(fn) \ |
| NODE_CTOR_PREFIX void fn(void) __attribute__((constructor)); \ |
| NODE_CTOR_PREFIX void fn(void) |
| #endif |
| |
| #define NODE_MODULE_X(modname, regfunc, priv, flags) \ |
| extern "C" { \ |
| static node::node_module _module = \ |
| { \ |
| NODE_MODULE_VERSION, \ |
| flags, \ |
| NULL, /* NOLINT (readability/null_usage) */ \ |
| __FILE__, \ |
| (node::addon_register_func) (regfunc), \ |
| NULL, /* NOLINT (readability/null_usage) */ \ |
| NODE_STRINGIFY(modname), \ |
| priv, \ |
| NULL /* NOLINT (readability/null_usage) */ \ |
| }; \ |
| NODE_C_CTOR(_register_ ## modname) { \ |
| node_module_register(&_module); \ |
| } \ |
| } |
| |
| #define NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, priv, flags) \ |
| extern "C" { \ |
| static node::node_module _module = \ |
| { \ |
| NODE_MODULE_VERSION, \ |
| flags, \ |
| NULL, /* NOLINT (readability/null_usage) */ \ |
| __FILE__, \ |
| NULL, /* NOLINT (readability/null_usage) */ \ |
| (node::addon_context_register_func) (regfunc), \ |
| NODE_STRINGIFY(modname), \ |
| priv, \ |
| NULL /* NOLINT (readability/null_usage) */ \ |
| }; \ |
| NODE_C_CTOR(_register_ ## modname) { \ |
| node_module_register(&_module); \ |
| } \ |
| } |
| |
| // Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)` |
| // If no NODE_MODULE is declared, Node.js looks for the well-known |
| // symbol `node_register_module_v${NODE_MODULE_VERSION}`. |
| #define NODE_MODULE(modname, regfunc) \ |
| NODE_MODULE_X(modname, regfunc, NULL, 0) // NOLINT (readability/null_usage) |
| |
| #define NODE_MODULE_CONTEXT_AWARE(modname, regfunc) \ |
| /* NOLINTNEXTLINE (readability/null_usage) */ \ |
| NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, 0) |
| |
| // Embedders can use this type of binding for statically linked native bindings. |
| // It is used the same way addon bindings are used, except that linked bindings |
| // can be accessed through `process._linkedBinding(modname)`. |
| #define NODE_MODULE_LINKED(modname, regfunc) \ |
| /* NOLINTNEXTLINE (readability/null_usage) */ \ |
| NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, \ |
| node::ModuleFlags::kLinked) |
| |
| /* |
| * For backward compatibility in add-on modules. |
| */ |
| #define NODE_MODULE_DECL /* nothing */ |
| |
| #define NODE_MODULE_INITIALIZER_BASE node_register_module_v |
| |
| #define NODE_MODULE_INITIALIZER_X(base, version) \ |
| NODE_MODULE_INITIALIZER_X_HELPER(base, version) |
| |
| #define NODE_MODULE_INITIALIZER_X_HELPER(base, version) base##version |
| |
| #define NODE_MODULE_INITIALIZER \ |
| NODE_MODULE_INITIALIZER_X(NODE_MODULE_INITIALIZER_BASE, \ |
| NODE_MODULE_VERSION) |
| |
| #define NODE_MODULE_INIT() \ |
| extern "C" NODE_MODULE_EXPORT void \ |
| NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports, \ |
| v8::Local<v8::Value> module, \ |
| v8::Local<v8::Context> context); \ |
| NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME, \ |
| NODE_MODULE_INITIALIZER) \ |
| void NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports, \ |
| v8::Local<v8::Value> module, \ |
| v8::Local<v8::Context> context) |
| |
| // Allows embedders to add a binding to the current Environment* that can be |
| // accessed through process._linkedBinding() in the target Environment and all |
| // Worker threads that it creates. |
| // In each variant, the registration function needs to be usable at least for |
| // the time during which the Environment exists. |
| NODE_EXTERN void AddLinkedBinding(Environment* env, const node_module& mod); |
| NODE_EXTERN void AddLinkedBinding(Environment* env, |
| const char* name, |
| addon_context_register_func fn, |
| void* priv); |
| |
| /* Called after the event loop exits but before the VM is disposed. |
| * Callbacks are run in reverse order of registration, i.e. newest first. |
| * |
| * You should always use the three-argument variant (or, for addons, |
| * AddEnvironmentCleanupHook) in order to avoid relying on global state. |
| */ |
| NODE_DEPRECATED( |
| "Use the three-argument variant of AtExit() or AddEnvironmentCleanupHook()", |
| NODE_EXTERN void AtExit(void (*cb)(void* arg), void* arg = nullptr)); |
| |
| /* Registers a callback with the passed-in Environment instance. The callback |
| * is called after the event loop exits, but before the VM is disposed. |
| * Callbacks are run in reverse order of registration, i.e. newest first. |
| */ |
| NODE_EXTERN void AtExit(Environment* env, |
| void (*cb)(void* arg), |
| void* arg); |
| NODE_DEPRECATED( |
| "Use the three-argument variant of AtExit() or AddEnvironmentCleanupHook()", |
| inline void AtExit(Environment* env, |
| void (*cb)(void* arg)) { |
| AtExit(env, cb, nullptr); |
| }) |
| |
| typedef double async_id; |
| struct async_context { |
| ::node::async_id async_id; |
| ::node::async_id trigger_async_id; |
| }; |
| |
| /* This is a lot like node::AtExit, except that the hooks added via this |
| * function are run before the AtExit ones and will always be registered |
| * for the current Environment instance. |
| * These functions are safe to use in an addon supporting multiple |
| * threads/isolates. */ |
| NODE_EXTERN void AddEnvironmentCleanupHook(v8::Isolate* isolate, |
| void (*fun)(void* arg), |
| void* arg); |
| |
| NODE_EXTERN void RemoveEnvironmentCleanupHook(v8::Isolate* isolate, |
| void (*fun)(void* arg), |
| void* arg); |
| |
| /* Returns the id of the current execution context. If the return value is |
| * zero then no execution has been set. This will happen if the user handles |
| * I/O from native code. */ |
| NODE_EXTERN async_id AsyncHooksGetExecutionAsyncId(v8::Isolate* isolate); |
| |
| /* Return same value as async_hooks.triggerAsyncId(); */ |
| NODE_EXTERN async_id AsyncHooksGetTriggerAsyncId(v8::Isolate* isolate); |
| |
| /* If the native API doesn't inherit from the helper class then the callbacks |
| * must be triggered manually. This triggers the init() callback. The return |
| * value is the async id assigned to the resource. |
| * |
| * The `trigger_async_id` parameter should correspond to the resource which is |
| * creating the new resource, which will usually be the return value of |
| * `AsyncHooksGetTriggerAsyncId()`. */ |
| NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate, |
| v8::Local<v8::Object> resource, |
| const char* name, |
| async_id trigger_async_id = -1); |
| |
| NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate, |
| v8::Local<v8::Object> resource, |
| v8::Local<v8::String> name, |
| async_id trigger_async_id = -1); |
| |
| /* Emit the destroy() callback. The overload taking an `Environment*` argument |
| * should be used when the Isolate’s current Context is not associated with |
| * a Node.js Environment, or when there is no current Context, for example |
| * when calling this function during garbage collection. In that case, the |
| * `Environment*` value should have been acquired previously, e.g. through |
| * `GetCurrentEnvironment()`. */ |
| NODE_EXTERN void EmitAsyncDestroy(v8::Isolate* isolate, |
| async_context asyncContext); |
| NODE_EXTERN void EmitAsyncDestroy(Environment* env, |
| async_context asyncContext); |
| |
| class InternalCallbackScope; |
| |
| /* This class works like `MakeCallback()` in that it sets up a specific |
| * asyncContext as the current one and informs the async_hooks and domains |
| * modules that this context is currently active. |
| * |
| * `MakeCallback()` is a wrapper around this class as well as |
| * `Function::Call()`. Either one of these mechanisms needs to be used for |
| * top-level calls into JavaScript (i.e. without any existing JS stack). |
| * |
| * This object should be stack-allocated to ensure that it is contained in a |
| * valid HandleScope. |
| * |
| * Exceptions happening within this scope will be treated like uncaught |
| * exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope |
| * needs to be created inside of this scope. |
| */ |
| class NODE_EXTERN CallbackScope { |
| public: |
| CallbackScope(v8::Isolate* isolate, |
| v8::Local<v8::Object> resource, |
| async_context asyncContext); |
| ~CallbackScope(); |
| |
| void operator=(const CallbackScope&) = delete; |
| void operator=(CallbackScope&&) = delete; |
| CallbackScope(const CallbackScope&) = delete; |
| CallbackScope(CallbackScope&&) = delete; |
| |
| private: |
| InternalCallbackScope* private_; |
| v8::TryCatch try_catch_; |
| }; |
| |
| /* An API specific to emit before/after callbacks is unnecessary because |
| * MakeCallback will automatically call them for you. |
| * |
| * These methods may create handles on their own, so run them inside a |
| * HandleScope. |
| * |
| * `asyncId` and `triggerAsyncId` should correspond to the values returned by |
| * `EmitAsyncInit()` and `AsyncHooksGetTriggerAsyncId()`, respectively, when the |
| * invoking resource was created. If these values are unknown, 0 can be passed. |
| * */ |
| NODE_EXTERN |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| v8::Local<v8::Function> callback, |
| int argc, |
| v8::Local<v8::Value>* argv, |
| async_context asyncContext); |
| NODE_EXTERN |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| const char* method, |
| int argc, |
| v8::Local<v8::Value>* argv, |
| async_context asyncContext); |
| NODE_EXTERN |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, |
| v8::Local<v8::Object> recv, |
| v8::Local<v8::String> symbol, |
| int argc, |
| v8::Local<v8::Value>* argv, |
| async_context asyncContext); |
| |
| /* Helper class users can optionally inherit from. If |
| * `AsyncResource::MakeCallback()` is used, then all four callbacks will be |
| * called automatically. */ |
| class NODE_EXTERN AsyncResource { |
| public: |
| AsyncResource(v8::Isolate* isolate, |
| v8::Local<v8::Object> resource, |
| const char* name, |
| async_id trigger_async_id = -1); |
| |
| virtual ~AsyncResource(); |
| |
| AsyncResource(const AsyncResource&) = delete; |
| void operator=(const AsyncResource&) = delete; |
| |
| v8::MaybeLocal<v8::Value> MakeCallback( |
| v8::Local<v8::Function> callback, |
| int argc, |
| v8::Local<v8::Value>* argv); |
| |
| v8::MaybeLocal<v8::Value> MakeCallback( |
| const char* method, |
| int argc, |
| v8::Local<v8::Value>* argv); |
| |
| v8::MaybeLocal<v8::Value> MakeCallback( |
| v8::Local<v8::String> symbol, |
| int argc, |
| v8::Local<v8::Value>* argv); |
| |
| v8::Local<v8::Object> get_resource(); |
| async_id get_async_id() const; |
| async_id get_trigger_async_id() const; |
| |
| protected: |
| class NODE_EXTERN CallbackScope : public node::CallbackScope { |
| public: |
| explicit CallbackScope(AsyncResource* res); |
| }; |
| |
| private: |
| Environment* env_; |
| v8::Global<v8::Object> resource_; |
| async_context async_context_; |
| }; |
| |
| #ifndef _WIN32 |
| // Register a signal handler without interrupting any handlers that node |
| // itself needs. This does override handlers registered through |
| // process.on('SIG...', function() { ... }). The `reset_handler` flag indicates |
| // whether the signal handler for the given signal should be reset to its |
| // default value before executing the handler (i.e. it works like SA_RESETHAND). |
| // The `reset_handler` flag is invalid when `signal` is SIGSEGV. |
| NODE_EXTERN |
| void RegisterSignalHandler(int signal, |
| void (*handler)(int signal, |
| siginfo_t* info, |
| void* ucontext), |
| bool reset_handler = false); |
| #endif // _WIN32 |
| |
| } // namespace node |
| |
| #endif // SRC_NODE_H_ |