blob: c666fb5950593aced712565101c59ef456fe863f [file] [log] [blame]
'use strict';
// WARNING: THIS MODULE IS PENDING DEPRECATION.
//
// No new pull requests targeting this module will be accepted
// unless they address existing, critical bugs.
const util = require('util');
const EventEmitter = require('events');
const inherits = util.inherits;
// communicate with events module, but don't require that
// module to have to load this one, since this module has
// a few side effects.
EventEmitter.usingDomains = true;
// overwrite process.domain with a getter/setter that will allow for more
// effective optimizations
var _domain = [null];
Object.defineProperty(process, 'domain', {
enumerable: true,
get: function() {
return _domain[0];
},
set: function(arg) {
return _domain[0] = arg;
}
});
// objects with external array data are excellent ways to communicate state
// between js and c++ w/o much overhead
var _domain_flag = {};
// let the process know we're using domains
process._setupDomainUse(_domain, _domain_flag);
exports.Domain = Domain;
exports.create = exports.createDomain = function() {
return new Domain();
};
// it's possible to enter one domain while already inside
// another one. the stack is each entered domain.
var stack = [];
exports._stack = stack;
// the active domain is always the one that we're currently in.
exports.active = null;
inherits(Domain, EventEmitter);
function Domain() {
EventEmitter.call(this);
this.members = [];
}
Domain.prototype.members = undefined;
Domain.prototype._disposed = undefined;
// Called by process._fatalException in case an error was thrown.
Domain.prototype._errorHandler = function errorHandler(er) {
var caught = false;
// ignore errors on disposed domains.
//
// XXX This is a bit stupid. We should probably get rid of
// domain.dispose() altogether. It's almost always a terrible
// idea. --isaacs
if (this._disposed)
return true;
if (!util.isPrimitive(er)) {
er.domain = this;
er.domainThrown = true;
}
// wrap this in a try/catch so we don't get infinite throwing
try {
// One of three things will happen here.
//
// 1. There is a handler, caught = true
// 2. There is no handler, caught = false
// 3. It throws, caught = false
//
// If caught is false after this, then there's no need to exit()
// the domain, because we're going to crash the process anyway.
caught = this.emit('error', er);
// Exit all domains on the stack. Uncaught exceptions end the
// current tick and no domains should be left on the stack
// between ticks.
stack.length = 0;
exports.active = process.domain = null;
} catch (er2) {
// The domain error handler threw! oh no!
// See if another domain can catch THIS error,
// or else crash on the original one.
// If the user already exited it, then don't double-exit.
if (this === exports.active) {
stack.pop();
}
if (stack.length) {
exports.active = process.domain = stack[stack.length - 1];
caught = process._fatalException(er2);
} else {
caught = false;
}
return caught;
}
return caught;
};
Domain.prototype.enter = function() {
if (this._disposed) return;
// note that this might be a no-op, but we still need
// to push it onto the stack so that we can pop it later.
exports.active = process.domain = this;
stack.push(this);
_domain_flag[0] = stack.length;
};
Domain.prototype.exit = function() {
// skip disposed domains, as usual, but also don't do anything if this
// domain is not on the stack.
var index = stack.lastIndexOf(this);
if (this._disposed || index === -1) return;
// exit all domains until this one.
stack.splice(index);
_domain_flag[0] = stack.length;
exports.active = stack[stack.length - 1];
process.domain = exports.active;
};
// note: this works for timers as well.
Domain.prototype.add = function(ee) {
// If the domain is disposed or already added, then nothing left to do.
if (this._disposed || ee.domain === this)
return;
// has a domain already - remove it first.
if (ee.domain)
ee.domain.remove(ee);
// check for circular Domain->Domain links.
// This causes bad insanity!
//
// For example:
// var d = domain.create();
// var e = domain.create();
// d.add(e);
// e.add(d);
// e.emit('error', er); // RangeError, stack overflow!
if (this.domain && (ee instanceof Domain)) {
for (var d = this.domain; d; d = d.domain) {
if (ee === d) return;
}
}
ee.domain = this;
this.members.push(ee);
};
Domain.prototype.remove = function(ee) {
ee.domain = null;
var index = this.members.indexOf(ee);
if (index !== -1)
this.members.splice(index, 1);
};
Domain.prototype.run = function(fn) {
if (this._disposed)
return;
var ret;
this.enter();
if (arguments.length >= 2) {
var len = arguments.length;
var args = new Array(len - 1);
for (var i = 1; i < len; i++)
args[i - 1] = arguments[i];
ret = fn.apply(this, args);
} else {
ret = fn.call(this);
}
this.exit();
return ret;
};
function intercepted(_this, self, cb, fnargs) {
if (self._disposed)
return;
if (fnargs[0] && fnargs[0] instanceof Error) {
var er = fnargs[0];
util._extend(er, {
domainBound: cb,
domainThrown: false,
domain: self
});
self.emit('error', er);
return;
}
var args = [];
var i, ret;
self.enter();
if (fnargs.length > 1) {
for (i = 1; i < fnargs.length; i++)
args.push(fnargs[i]);
ret = cb.apply(_this, args);
} else {
ret = cb.call(_this);
}
self.exit();
return ret;
}
Domain.prototype.intercept = function(cb) {
var self = this;
function runIntercepted() {
return intercepted(this, self, cb, arguments);
}
return runIntercepted;
};
function bound(_this, self, cb, fnargs) {
if (self._disposed)
return;
var ret;
self.enter();
if (fnargs.length > 0)
ret = cb.apply(_this, fnargs);
else
ret = cb.call(_this);
self.exit();
return ret;
}
Domain.prototype.bind = function(cb) {
var self = this;
function runBound() {
return bound(this, self, cb, arguments);
}
runBound.domain = this;
return runBound;
};
Domain.prototype.dispose = util.deprecate(function() {
if (this._disposed) return;
// if we're the active domain, then get out now.
this.exit();
// remove from parent domain, if there is one.
if (this.domain) this.domain.remove(this);
// kill the references so that they can be properly gc'ed.
this.members.length = 0;
// mark this domain as 'no longer relevant'
// so that it can't be entered or activated.
this._disposed = true;
});