| // |
| // main.m |
| // GTMUnitTestingTest |
| // |
| // Copyright 2006-2008 Google Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy |
| // of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| // |
| |
| |
| #import <Cocoa/Cocoa.h> |
| #import "GTMFoundationUnitTestingUtilities.h" |
| |
| int main(int argc, char *argv[]) { |
| NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
| |
| // Give ourselves a max of 10 minutes for the tests. Sometimes (in automated |
| // builds) the unittesting bundle fails to load which causes the app to keep |
| // running forever. This will force it to exit after a certain amount of time |
| // instead of hanging running forever. |
| [GTMFoundationUnitTestingUtilities installTestingTimeout:10*60.0]; |
| |
| int result = NSApplicationMain(argc, (const char **) argv); |
| [pool drain]; |
| return result; |
| } |